Leroux: I'd disagree with Tallima. Multiplayer is indeed a strong forte of NWN, but not a necessity to enjoy the game. I entertained myself with NWN for about three years straight without playing much of anything else on the side (though admittedly that was almost 10 years ago), and only a small part of that was multiplayer, I generally had more fun in single player campaigns, but of course that's a matter of personal preferences and also depending on the modules you play and the people you play with. Just saying, multiplayer is good, but it is not the only reason why NWN is worth it.
EDIT: Personally, I'd say NWN is a great story-telling tool. If you're more interested in combat than story-telling, there are many games that do it better. But there are few that allow users to be as creative with them, and even if you're not interested in creating, you can profit from the creativity of other players.
I completely agree with this statement. I've also enjoyed hundreds of hours of single player campaigns. But there are also many great single player RPGs out there with better quality of life features. Neverwinter nights is great, but it's also aging.
Tallima: Nwn is definitely about multiplayer. It's the most fun an RPG game can offer. You can have a full time DM, or go into a persistent world and define your character, build relationships, and set off on adventures with as real consequences as any have could offer.
For single player, if go elsewhere. It's good, but not fantastic.
richlind33: How many PW's are up these days?
Hundreds.
Original nwn:.
Enhanced edition can be viewed in-game.