Posted January 26, 2021
In some platformers, your character has momentum. It can take a moment to stop, and you may be able to get a speed boost (from a spring or slope, for example) and keep it for a while. Sonic the Hedgehog is a good example of this.
In other platformers, your character does not have momentum. Stopping is instantaneous, and things like slopes will not give you speed boosts, or if they do, they don't last. Castlevania 1 is a good example of this (though that game does have the mechanic where you can't control anything about your movement while in the air).
So, do you like having momentum in platformers, or do you prefer not to have that mechanic? Does the type of game matter? (I note that Castlevania has more of a combat focus than Sonic the Hedgehog; note that Castlevania gives you a weapon, while in Sonic you instead kill enemies by hitting them while rolled up into a bomb.)
In other platformers, your character does not have momentum. Stopping is instantaneous, and things like slopes will not give you speed boosts, or if they do, they don't last. Castlevania 1 is a good example of this (though that game does have the mechanic where you can't control anything about your movement while in the air).
So, do you like having momentum in platformers, or do you prefer not to have that mechanic? Does the type of game matter? (I note that Castlevania has more of a combat focus than Sonic the Hedgehog; note that Castlevania gives you a weapon, while in Sonic you instead kill enemies by hitting them while rolled up into a bomb.)