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clarry: I don't see why it should be client side. If they can write a client that rolls new offline installers, they can very well run that same client on their servers and link the output for download..
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timppu: Then they wouldn't have to host two sets of files, the "offline installer" and "the Galaxy version". They would just provide the Galaxy version, and those who want to make an offline "installer" version of it, could do it with a push of a button locally (with the Galaxy client).
Meh, storage is cheap and if it weren't, there's plenty of ways they could reduce storage requirements and make their downloads smaller without screwing us over.
Post edited July 01, 2019 by clarry
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JAAHAS: So anyone complaining about being "discriminated" by the delay should stop to think really hard if they honestly want to download less tested patches or if they would indeed prefer to wait a bit more in order to avoid wasting their bandwidth on any bad patches.
You do realize in some cases it has been a matter of weeks? You do realize that many games, including giant 30-50GB games, lack downloadable individual patches and thus the only solution for offline installer users is to download the ENTIRE installer? Or even if patches are listed, since patches do not stay available to download from the game page, they have to re-download the entire installer if they missed even a single patch download? How is that for bandwidth! To be fair, I have heard of a user contacting GOG to get a missing patch download, and kudos to GOG for that, but still, this is an absurd way to go about things.

Oh, and, even better, when you're on the gamepage to download the updated offline installer, there is no indication of if the installer is even properly updated, or still the existing version you already had! You could re-download the entire thing only to realize it's the same one you had. And that's not all! Recently I read Pathfinder has updated the offline installer, but the filename is the same, so once you download it appears like it's the previous, now un-updated version, even though it is updated! Do you realize that it appears the only way to know if an offline installer is up-to-date is via USER TRIAL AND ERROR, then going in a forum topic about what has just been updated?

The bias against offline installers appears real and goes way further than branding them as "backup" installers. That is my opinion based on my observations. The message I get as a consumer from GOG is that I "have" to use Galaxy, despite lip service that it is and will remain optional. It gets preference across the board. GOG's USP is the DRM-free offline installers but you would never know it because they are hidden away as far as can be. There are message board replies where developers have told us second-class offline users to just use Galaxy to get the up to date version. That is totally unacceptable.

Those of us who rightly point out the discrepancy are not saying "no one can have Galaxy". We are saying those who don't want it should be treated just as valued. In this case, I say if it is good enough for Galaxy users to play, it should be good enough for non-Galaxy users to play.
Post edited July 01, 2019 by rjbuffchix
Thank you all for your votes for the feature request and the remarkable number of constructive answers here in the forum - it seems that I am not the only one who feels that gog is really disappointing quite a lot of us when it comes to regularly updating offline installers!



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RainbowDragon: How long until even "always drm free" will also be gone?
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Ashleee: It won't :)

OK, thanks, I DO hope so - can I see that as written agreement between me as customer and you as gog representative, i. e. if you ever do introduce drm for your games I can then request a full refund for several hundred games I have bought from you :-)?!

GALAXY 2.0 aims to bring additional features, doesn't mean we are giving up offline installers.
... doesn't mean we are giving up offline installers.
... well, you may still provide offline installers but the time between the availability of offline installers and galaxy patches now shows a significant delay and that is no appreciated by those of your customers who prefer offline installers to galaxy updates!

Take "Thea 2" and "Fallen Enchantress - Legendary Heroes" as examples: there are obviously patches available for approximately 10 days but no updated offline installers... why do customers who paid the same full price for these games have to wait longer for their updates compared to those who use galaxy (or even other stores like steam)?
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RainbowDragon: ...
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timppu: I am not currently using Galaxy (I don't see any reason to do so right now), yet I am not going to sign that feature request. Reason being that it seems to suggest that the offline installers should always be updated at the very same time as the Galaxy version.

I am a realist, and I know that just will not happen, not with the current method they are doing it. Preparing and testing the offline installers most probably still involves some manual work (even if it was simply the correct naming of the installer files), so no, I am not really expecting they'd recreate a new offline installer also for some indev games that may be getting daily patches directly applied by the developer to the Galaxy version.

I might see that as a feasible request IF the "offline installer" generation was fully automated, probably on the client side. Which would mean that there would be no actual "offline installers" at all anymore, but instead you download a game with the Galaxy client, and then generate the "offline installer" yourself with a push of a button in Galaxy, e.g. it generates a zip file and an installer script for you, and that is your "offline installer". I wouldn't be surprised GOG went that way at some point. Naturally that would mean you couldn't necessarily download your GOG games with a web browser anymore, but would have to use the Galaxy client for it (for downloading only, not installing nor playing the game).

And before that can happen, they'd have to make Linux (and Mac?) versions of Galaxy as well.

If you are playing indev or other actively updated games, then I feel you really should use the Galaxy client, if not for another reason but autopatching. Offline installers often mean having to redownload the whole installer again, and reinstalling the whole game. Who wants to do that daily anyway?

In general I agree of course that they should update also the offline installers... at some point. Hopefully sooner than much later. I'm even fine with the idea that they sometimes skip some minor updates on the offline version, as long as they apply the fixes in some later, bigger, update.

Some of the linked discussions pointed out different version numbers on offline and Galaxy versions, but didn't point out what was missing from the offline version. If the "newer" Galaxy version number just e.g. meant some Galaxy-stuff being changed (like related to cloud saving, achievements or whatever), then no, I am not demanding GOG to update the offline installers with that same stuff. After all, they are relevant only to Galaxy users.
I try to check for updates at least once a week and always download new offline installers as soon as they become available. And I would not be upset about (very short) delays compared to galaxy updates but it IS bothering me that I have to wait for days/weeks for obviously available updates (for steam and galaxy users). I also buy my games here because I do not want to install any client software in addition to the games I install! This really is what makes gog.com different from other stores like steam: here I can still buy drm free games without the mandatory installation of any unwanted client software.

Galaxy obviously was introduced by gog for those who do not mind client software installations on their PCs, for the less tech-savvy who just want to click on a button and download/install new games or who feel that updating their games via galaxy is easier or more comfortable using galaxy. That's all ok, those customers can use galaxy if it is their preferred installation/updated method but at the moment - or rather for some time now - I believe that gog is failing to update offline installers in a timely fashion and I do not see why customers who paid the same price for these games are let down by gog and made waiting much longer for their updates. And I do not understand the reason for these delays because I believe that a standalone installer should be easier to provide than an installer that has to be integrated in an obviously complex client/download tool like galaxy.
Post edited July 01, 2019 by RainbowDragon
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kblazer883: I would say that GOG is becoming another victim of their own success, in that, as they get more mainstream customers they shift their priorities away from the market they built the company upon to the wider masses.
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Yeshu: You mean they want to survive in a extremely competitive market?
I will assume you are confused. I did not mention competitiion. I would say that GOG entered a new market with their creation of Galaxy. This puts at odds their customer base that was established prior to Galaxy and accustomed to receiving timely updates and DRM free games (completely). Post Galaxy they release games where full functionality is only offered through Galaxy (multiplayer) which makes the game incomplete for those who don't use Galaxy and for a different target audience (Galaxy users).

The end result is that the more they become like Steam, the more their target audience changes. I have nothing against GOG going after whatever market they prefer, but straying too far to one target audience or the other will certainly affect the buying patterns and loyalty of those who have been with GOG from early on, compared to their current iteration.

If you can't understand how these are two different target markets, I suggest you take a course in economics or marketing to assist you further in understanding. You could also try Investopedia.
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RainbowDragon: How long until even "always drm free" will also be gone?
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Ashleee: It won't :)

GALAXY 2.0 aims to bring additional features, doesn't mean we are giving up offline installers.
Time will tell if this statement is accurate, but I think she meant to say, "mostly" DRM free. I fixed it for you Ashleee.

You're welcome.
Post edited July 01, 2019 by kblazer883
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JAAHAS: It is probably already automated, but what most client hostile users don't seem to realize is that GOG also has their own QA team testing the offline patches before they are released
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clarry: I don't really buy that. I don't think they test games much at all; maybe just to make sure it launches. If even that.
It was the explanation for the delay back before Galaxy, but of course we don't know if GOG has kept scaling up the QA team at the same rate since then compared to the increase of releases in general and the quicker patch cycle with games that are released here while the developers still support them. Anyways, even if GOG just tests that the game launches is still better than risking that the publisher accidentally pushes a Steam version for us to download.

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JAAHAS: Galaxy API allows the publishers to bypass that process and push their more or less well tested patches to the client users without any intervention from GOG.
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clarry: Users are happy with that as long as they have the option of rolling back to an older release. GOG could offer older releases of offline installers just as well.
They could, but GOG would need to have a pretty damn well thought out naming convention for patches in order to not confuse a large portion of your customers on what files they need to download. Not to mention that in order to also get those links shown on the website in a sensible way GOG would probably need to hire someone to finally fix the site and we all know how the unlikely that is to happen...

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rjbuffchix: ...
Yes there have been long delays with some games, but many of those seem to boil down on the publisher/developer not providing a GOG version for the patch in a timely fashion, not being aware of the dev-portal and using other slower methods instead, the latest patch was made available by them only as "experimental" on the client's beta-channel, GOG had to reject a buggy patch and is still waiting for a new one or there was some other miscommunication that caused the delay.

But I have no problem at anyone urging GOG to do their best to keep the delay minimal just as long as they understand that the offline patches have never been available here within minutes after the Steam version was updated.

I also agree that delta patching should be the goal always, but that requires even more time to prepare and test properly than simply replacing the full installer with the latest version.
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No. Of course not.
All of us can post anything here now.

I'm not accusing Ashleee of being biased, I'm accusing her of not doing her job period.

But I'm tired of talking about it and worrying about it.
I'm going to watch Sunday Night Baseball and do some fishing.

I'll leave you to give me shit about this post, and whatever ones I continue to make, because I really really don't fucking care anymore. God Bless You
So your solution to the problems you see on GOG is to make more problems? O.0