ReynardFox: Hellblade flew in the face of the AAA publisher driven garbage strangling this industry
Crosmando: Lol? It was a mainstream action-game using the "dark and grim" visual style of Dark Souls, nothing more. I find it funny how when a developer makes a game that's slightly outside the norm, some people start hailing it as a revolutionary break with the mainstream.
It showed people that a publisher is not required to succeed. It showed that even a small studio could produce a game that has the same production quality as a AAA game without the need for an out-of-control budget and a publisher looming over dictating how the game should be designed, it was a shining example of what is possible in the free space when effort goes in.
Also 'slightly outside the norm' is more often than not something that does not get to happen when a company is owned by a mega-publisher anymore, controversial ideas and creativity gets strangled under the weight of overblown budgetary pressure and corporate meddling and a game like Hellblade with the subject matter it tackles, and the way it tackles it, would likely not have happened under someone like Microsoft.