Posted July 30, 2018
BeatriceElysia: Biggest selling point for Denuvo is fear of pirates and potential loss of money.
But you can't loose money if you never had one, especially if people didn't spend on your title. They will just ignore the title. So why some people just ignore all those pirates?
konpeki: The concern about piracy is seriously overblown. There was an interesting article on Techdirt last year about an EU study which is confirming this: EU Buried Its Own $400,000 Study Showing Unauthorized Downloads Have Almost No Effect On Sales. But you can't loose money if you never had one, especially if people didn't spend on your title. They will just ignore the title. So why some people just ignore all those pirates?
According to this study "for games, the estimated effect of illegal online transactions on sales is positive – implying that illegal consumption leads to increased legal consumption".
the results do not show robust statistical evidence of displacement of sales by online copyright infringements. That does not necessarily mean that piracy has no effect but only that the statistical analysis does not prove with sufficient reliability that there is an effect.
The question is whether the positive effect beats out the negative, but that's almost impossible to prove since there's no way to know how a game would've sold without DRM vs with, and it'll vary immensely per game even depending on hundreds of variables.
Probably more worrying is that the 'positive pull' they mention is achieved by offering bonuses you can't get in the pirated versions, which means some form of drm-ed bonus. Or worse, games that are closer to F2P with most of the game being service related.
ion. This positive effect of illegal downloads and streams on the sales of games may be explained by the industry being successful in converting illegal users to paying users. Tactics used by the industry include, for example, offering gameplay with extra bonuses or extra levels if consumers pay.
Post edited July 30, 2018 by Pheace