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The highway was pretty dead today.

Project Zomboid, the zombie-infested sandbox focused on realistic survival, received an update that adds vehicles while introducing a lot of other tweaks and fixes. The game is currently 40% off during our Summer Sale.

Your new sweet rides come in nine available models, from family cars to police sedans and Spiffo restaurant vans. You can fix 'em up by replacing spare parts while keeping an eye out for gas stations to keep them running. A Mechanic profession and a hotwiring skill have become available, plus you now have an expanded map to drive through. The update also brings performance and quality of life improvements, plus numerous fixes and balance changes.
Given that the game has no objective besides ''survive'' and there's no ending besides dying, I would really like to see some achievements. Just something to make for a more focused experience.
Oh. Nice.

It's good to see these lazy-ass devs (s-l-o-w-l-y) moving towards 1.0.

This is the one game I regret having purchased on GOG. Especially since I was only trying to show GOG I supported their In-Dev program (I still do. Every other In-Dev game I purchased has been a success and turned out to be excellent upon release).

I'm aware of all the people who are perfectly fine with this game being perpetually in Early Access, most people actually prefer it this way, because a full release "might mean the devs abandoning the game, and in this state we get updates, at least". Yeah. Updates every two years.

Most people will recommend buying this game, and I understand that. I won't, though. I highly recommend not supporting these people, their laziness and their practices. If you're fine with an eternally unfinished, unreleased game (as good as it may be in its current incarnation), then, by all means, go ahead and get it.
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groze: Oh. Nice.

It's good to see these lazy-ass devs (s-l-o-w-l-y) moving towards 1.0.

This is the one game I regret having purchased on GOG. Especially since I was only trying to show GOG I supported their In-Dev program (I still do. Every other In-Dev game I purchased has been a success and turned out to be excellent upon release).

I'm aware of all the people who are perfectly fine with this game being perpetually in Early Access, most people actually prefer it this way, because a full release "might mean the devs abandoning the game, and in this state we get updates, at least". Yeah. Updates every two years.

Most people will recommend buying this game, and I understand that. I won't, though. I highly recommend not supporting these people, their laziness and their practices. If you're fine with an eternally unfinished, unreleased game (as good as it may be in its current incarnation), then, by all means, go ahead and get it.
I think it's just a number. I mean Terraria was 1.0 ages ago but the game it is now barely resembles what it was originally with all the stuff that was added since then.

Project Zomboid would a quality full release if it was changed to 1.0 right this instant. But what would it change really? It's just a number.
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tremere110: I think it's just a number. I mean Terraria was 1.0 ages ago but the game it is now barely resembles what it was originally with all the stuff that was added since then.

Project Zomboid would a quality full release if it was changed to 1.0 right this instant. But what would it change really? It's just a number.
I agree with you that a number is just a number. Still, numbers, like words, have a meaning. 1.0, in this case, would mean the game reached a point where it is fully functional and has all the features the devs defined, that make it a "Gold", good-to-go version. I've read the subforum In-Dev Q&A with Indie Stone, and the game is far from including half of those promised features.

You can (and should) keep working on a project after it reached 1.0. Like Terraria, the example you gave, or a number of others (Kerbal Space Program, Slime Rancher, The Long Dark, Starbound, for instance, to name a few). But you are dealing with paying customers, and until you release a 1.0 version, you're technically selling an unfinished product -- as good or playable as it may be. I work as a publisher/editor in a small book publishing house. We can't just sell a "work in progress" book, as much quality as it may have, because the readers will feel scammed into buying an unfinished book. We can only sell the finished version, the "1.0", if you will. If the author wishes to revise and add to the book after release, you try to accommodate, and readers have access to the new versions of the books, the "post-release patches". But there's always a sense that you're not being wronged into buying something that's not done.

Why do Project Zomboid and Indie Stone deserve sheltering and standing up for, when other studios and games (and Early Access, in general) get criticized for much less? When a game spends years in Early Access, it's labelled as anti-consumer right away, a scam by the devs, in utter bad form. But Indie Stone, apparently, can get away with whatever they do, because... what? Their game is the best thing since sliced bread? This practice is not doing themselves any good, either; I just did a quick google search on them and their precious game, and LOTS of people seem to have the same issue as me, and it's been happening for years. It's great that you have a vision and you work on it, in order to achieve it. Owlboy took ten years to make. Iconoclasts was an 8 year project of a single individual. But when you got to buy the games, they were done, it was the basic product the devs felt happy with and wanted people to enjoy. If Project Zomboid is so great and in such a great shape and form, release it, then.

It is just a number, but it's not just a number. It's a principle. A word that gets thrown back and forth in these forums a lot, but only when it suits some people, apparently.
Post edited June 10, 2018 by groze
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Ashnak: After reading the comments, I'm really tempted to not wait until full release...

I read that the online multiplayer has persitent servers. Is that a must, though? I love playing survival games with my wife, but I hate fiddling around with server stuff. It tends to be so much additional work which is not really worth it when you're just two people.

To streamline my question: Can I play multiplayer (not split-screen) without setting up a persistent server?
Yes you can. No persistent server or spin screen required! That's the only way my significant other and I play.

Playing multiplayer over LAN is dead simple (as is starting your own online server). Starting the server, and the game management is done right from the game menu on the machine that you are playing on.

When you are done you just both exit the game, and progress in the world is saved. Next time you just load it up from the multiplayer menu, and you are good to go.

This game is brilliant multiplayer, especially if you both specialise in different skills and aspects of the game.
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groze: bleh
You want a number ? Take this number : "build 39.66.3". Happy now ?

Apart from that, you have, in the rightside column, the history of the "lazy ass devs" in question : https://projectzomboid.com/blog/category/news-development/news/

Have a fun read.
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Ashnak:
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ClintonP: This game is brilliant multiplayer, especially if you both specialise in different skills and aspects of the game.
No! Just No!
Other players can climb ropes, unlock doors, and fire weapons.

It's hard enough to defend your base as is. :P
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tinyE: anytime, but make it a PM or in the game specific forum. I fear we might bore the piss out of the general forum talking about it in here. :P
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Splatsch: May I ask only two small questions ?
Are there enough in-game infos, or do you have to rely on a wiki ?
Are things randomized at each playthrough ?
you also have means to make the game your own style, choose play style (randomized drop in, survival mode, long play mode etc. how much in game loot there is to be scavenged, whether it persists (even on death when you start another char the zone stays depleted, what you looted is gone forever) or whether the supplies restock in a time limit. you can adjust the zees, make em fast or slow or how many populate, weather, if you drop into the zone at first outbreak or after shit has hit the fan months ago.


i like to have my zone stay upon my death, i like to drop in at 1st outbreak and then you can listen to the radio and hear it all going down the drain. i also use mods that i like such as choose where you 'birth' and bag sorting functions. there are many mods if you like. I dont multi play, i never could get a private server to work for me and mate and im not into pvp with strangers

as for finding out how stuff works, be prepared to be frustrated, its a pain to learn how to craft as the UI can be tricky and non logical at times. you will die alot at first so dont sweat it. in time you will make a char you like and survive. I wouldnt read too much wikis in the beginning or you will spoiler some stuff but later on, when you got the gist its a life saver.

and i also stopped taking out my stairs, tinye dont kill me! im tired of breaking my leg accidentally vaulting over ad hoc fences on rooftops. and yes, breaking bones from falls is a thing in this game. :P now my plan is to haul arse out a window if i hear them breaking in and coming up the stairs