joelandsonja: I realize that many of you believe that a client uses DRM as a default (through multiplayer), but I'm not sure if I'm on board with that logic.
It really isn't the matter of opinion you seem to think it is, though. Reality, via the laws of logic, dictate that a game is either DRM-free, or it isn't. One can quibble about the degree of DRM, such as saying at least Galaxy isn't Starfarce or whatever else is (allegedly) worse. But that is a matter of
degree, not a matter of
kind.
Let's look in more detail at GOG's sister site, FCKDRM.com. The site, as accessed just now, runs a comparison between DRM-free and DRM. Here is what they point out as the advantages of DRM-free, which I will respond to line by line.
Backup, copy, use anywhere
No one else gets a say in how you store and access your media. You bought it, you own it.
Galaxy requirement is in violation of this criterion alone. Requiring a client is plainly equivalent to someone else (in this case GOG/dev/pub) "getting a say" in how the customer accesses their media. Furthermore, the differences pointed out between Galaxy installers vs offline "backup" installers are arguably an example of the "how you store" part of the quote.
Access offline
Don't rely on your internet connection. If not on principle, then for stability and convenience.
Galaxy necessitates internet connection for multiplayer even when a game needn't be designed like that. You can rightly point out that is more the fault of the dev and pub for designing a game that way, and I agree...
however, for a store to be "100% DRM-free" as is the standard on FCKDRM.com, these games with such requirements should be rejected. Curation rejects content-rich singleplayer RPGs but accepts, in increasingly great numbers, games which require Galaxy for multiplayer or some other third party multiplayer authentication (like Paradox). What kind of message does that send to the consumer??
Keep your consumer rights
Don’t hand your rights over to corporations that wouldn't trust you. Some relationships are based on trust, others on control and suspicion.
See above with how multiplayer does not need all this authentication junk.
You are aware there are games that can be played multiplayer, including online, without Galaxy, right? So, what does then that make a Galaxy requirement that blocks out anyone not using it? Answer: DRM.
Support digital preservation
By choosing the right sources, you know that the content you bought will remain with you – no matter when it was created or for what hardware.
To Galaxy's credit, there is a "rollback" feature, which as pointed out is not available to non-Galaxy users. You may think this as a point in Galaxy's favor, but given the problematic nature of Galaxy (as illustrated in my previous points), this is really more a cause for concern. There is no obvious reason to the customer why GOG can't provide additional offline links to different versions of games. They already do so for patches, but don't allow users to see an archive of all patches, just the most recent ones. Where is the support of digital preservation for non-Galaxy users? The existence of Galaxy is taking away, or at the very least, forcefully transforming, their ability to preserve their games.
Lose all access, just like that
Online ownership checks can, and do, fail. Scheduled downtime, technical issues, and corporations shutting down are just everyday facts of life.
See user concerns about being able to download all games in a horrible hypothetical future if GOG goes out of business. Obviously in that scenario, games requiring Galaxy for multiplayer would lock users out of those modes. Oh, oh, but it's so conveeeeenient!