ReynardFox: This should be the kind of game I'd buy in a heartbeat, but watching the trailer the combat looks dreadfully jank, like there's absolutely no sense impact, or even basic connection with attacks, nothing reacts to anything happening to it.
IIRC, there is a stun/stagger threshold mechanic in the game. Each enemy has his own and there is gear and skills that affect it. But generally, if you hit enemy with small, quick but unimpactful weapons like daggers or short swords, you will simply not stagger them. If you pick up a huge 2 handed weapon, it is much easier to interrupt them/make them react to the hits. It accumulates as you hit them (degrades over time) and once you hit the threshold, they will get staggered, resetting the progress and you have to work up to the threshold again. The progress can degrade faster than you build it up in some cases, resulting in the enemies never staggering. So of course, the best DPS option is dual-wielding, but you better be on point with your dodges, because you will rarely interrupt their attacks.
But the tougher/boss enemies are basically immune to stagger anyway. And the higher difficulty you pick, the harder it is to hit the threshold since enemies have more health.
And I kinda liked it, otherwise it would have been pathetically easy to stun lock enemies.