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LOSE YOUR MIND. EAT YOUR CREW. DIE.

Sunless Sea, a tale of terror, loot and discovery, is available for Windows and Mac OS X, now DRM-free on GOG.com with a 10% launch discount.

In Sunless Sea, insanity ensues. Captain, you will embark on your very own steamship, collect your crew, and explore an immense sea of discovery, mystery, betrayal, loneliness, death, insanity, death, insanity. FTL hears The Call of Cthulhu - you will die gruesomely, but how you die is up to you. Your children will also die, your grandchildren will die, and their grandchildren will die too. How they live, how they die, and what stories will be told of your family legacy - that's up to you. Over 200,000 written words of plot, backstory and secrets beckon you towards the old black ocean, where immeasurable loot awaits. Dare you sail her?

Sunless Sea is getting amazing reviews already, so just try your best not to eat your crew on GOG.com! The 10% launch discount will last for one week, until 4:59 PM GMT.




<span class="bold">TWITCH STREAM SPECIAL</span>
Hannah Flynn from Failbetter Games will be playing the game live on twitch.tv/gogcom!

See what the craze is about, ask a question or two, or just shoot the breeze with members of the development team who will be hanging out on our Twitch chat all evening long.
The stream goes live on February 6, at 7:00 PM GMT / 2:00 PM EST / 11:00 AM PST.
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yogsloth: ...and you're absolutely certain it's a good idea to smoke lots of marijuana?
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drealmer7: Well that is just a general statement. I suppose it might be silly if it were for everyone.

I feel like it was good for me/my brain/my learning processes and who I am as a person, that is what I am sure of.

I think it is probably a good thing for more people to do/have tried/to try at some point or to some degree in life. Again, experience, knowledge, wisdom, etc.
It's OK. When I'm old and decrepit, I plan on trying everything under the sun. Weed? Coke? Crack? Cat tranquilizers? Yes please. Why the hell not at that point?

What was this thread about again?
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yogsloth: Cat tranquilizers?
what's that called...

special-Kettah(kitty)mine?
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yogsloth: Cat tranquilizers?
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drealmer7: what's that called...

special-Kettah(kitty)mine?
Ketamine.
Post edited February 26, 2016 by yogsloth
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drealmer7: what's that called...

special-Kettah(kitty)mine?
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yogsloth: Ketamine.
I knew what that was called, I was making a joke.
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drealmer7: ...
Yessss my minion, DEFEND!

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mrkgnao: "choose your winning objective" (I heartily detest this in every game), or "basically it last as long as you are not bored by it" (if I think there is a good chance I will be bored by a game at some point, I won't even begin playing it).
It's actually not choose your own objective like you see in most games, as in "Do whatever in open world" - the game literally asks you at character creation stage what do you want your end goal to be and then you play the game with that end goal in mind. That being said, the game actually also contains a bunch of alternate endings which you can discover while playing it.

And again, by "play as long as you are not bored by it" usually means it doesn't have a story and just lets you trod along, but the opposite is true for Sunless Sea - it contains some of the best writing I've ever seen in a videogame, stirring imagination in ways that I've only seen in good literature before.

On the other hand, it's also purposefully slow and obtuse, which I find very atmospheric and immersive, but I can see some people considering it flatout annoying.

Most importantly tho, Sunless Sea is special. There's no other game quite like it.
Post edited February 26, 2016 by Fenixp
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drealmer7: ...
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Fenixp: Yessss my minion, DEFEND!

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mrkgnao: "choose your winning objective" (I heartily detest this in every game), or "basically it last as long as you are not bored by it" (if I think there is a good chance I will be bored by a game at some point, I won't even begin playing it).
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Fenixp: It's actually not choose your own objective like you see in most games, as in "Do whatever in open world" - the game literally asks you at character creation stage what do you want your end goal to be and then you play the game with that end goal in mind. That being said, the game actually also contains a bunch of alternate endings which you can discover while playing it.

And again, by "play as long as you are not bored by it" usually means it doesn't have a story and just lets you trod along, but the opposite is true for Sunless Sea - it contains some of the best writing I've ever seen in a videogame, stirring imagination in ways that I've only seen in good literature before.

On the other hand, it's also purposefully slow and obtuse, which I find very atmospheric and immersive, but I can see some people considering it flatout annoying.

Most importantly tho, Sunless Sea is special. There's no other game quite like it.
OK. I guess that's enough to pique my curiosity. I'll put it much higher in my backlog. I'll report when I'd played it.
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Fenixp: ... it contains some of the best writing I've ever seen in a videogame, stirring imagination in ways that I've only seen in good literature before.
...
I'd go so far as to say it contains the best writing I've ever seen in a game, with only PST possibly being on the same level. Can you think of anything better or even on the same level? I'm not saying there isn't, but that if there is, I'd definitely want to check it out. Before games like PST and Sunless Sea, I wouldn't have thought that good writing could enhance a game all that much.
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Matewis: I'd go so far as to say it contains the best writing I've ever seen in a game, with only PST possibly being on the same level. Can you think of anything better or even on the same level?
I don't like absolute statements. That being said, Sunless Sea can say more with a single well placed word than other games do with an entire paragraph. The writing is thoughtful and to the point, yet extremely rich and informative at the same time. It trusts its audience to be intelligent and in turn rewards player for noticing connections and subtleties of the world.
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Matewis: Can you think of anything better or even on the same level? I'm not saying there isn't, but that if there is, I'd definitely want to check it out.
Immortal Defense.
yes the character development is Sunless Sea is really great.
Thanks for the Linux build. Its a really great game and finally playable on Linux. I knew there was an unsupported Linux build but its awsome that devs ported it to Linux :)
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Fenixp: Yessss my minion, DEFEND!

It's actually not choose your own objective like you see in most games, as in "Do whatever in open world" - the game literally asks you at character creation stage what do you want your end goal to be and then you play the game with that end goal in mind. That being said, the game actually also contains a bunch of alternate endings which you can discover while playing it.

And again, by "play as long as you are not bored by it" usually means it doesn't have a story and just lets you trod along, but the opposite is true for Sunless Sea - it contains some of the best writing I've ever seen in a videogame, stirring imagination in ways that I've only seen in good literature before.

On the other hand, it's also purposefully slow and obtuse, which I find very atmospheric and immersive, but I can see some people considering it flatout annoying.

Most importantly tho, Sunless Sea is special. There's no other game quite like it.
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mrkgnao: OK. I guess that's enough to pique my curiosity. I'll put it much higher in my backlog. I'll report when I'd played it.
If it helps, think of your playthrough as sort of like Crusader Kings, or maybe The Guild. You're building a dynasty where each character passes something on to the next generation. On the other hand, absolutely positively do not think of Sunless Sea as a trading game. Think of the trading parts as just what you have to do to survive long enough to uncover more stories. Making a mercantile fortune isn't the point of Sunless Sea.