Posted January 24, 2018
One thing I have noticed from playing lots of RPGs (and games that are RPG-like enough for this discussion to make sense) is that there are differences in the number of stats in an RPG, as well as differences in how high they grow during the game. For example:
Baldur's Gate (and other D&D based games) has 6 stats, which start in the single digits or teens, and don't grow much if at all, during the game. (Side note: in 1e and 2e based games, it feels like the mental stats aren't particularly meaningful and probably could have been dropped; exceptions include the Dark Sun games (though Charisma still feels pointless) and Planescape: Torment (though there largely due to scrips checking the stats rather than game mechanics).) There's also HP, which is on a different scale than the other stats and does increase significantly, reaching low triple digits for some characters.
Wizardry and Bard's Tale copied D&D in terms of stats, but stats would tend to grow to 18 during the course of the game.
Ultima series: Ultima 3 has 4 stats plus HP; non-HP stats go up to 99 (and can start as high as 25), while HP starts at 150 and grows from there. Ultima 4 has only 3 stats (capped at 50) plus HP, and Ultima 5 and 6 reduced the numbers further (30 for stats and 30/level (max 240) for HP).
Elder scrolls series: 8 stats (which might be too many) + HP; stats start around 50 and grow slow-ish up to 100.
Final Fantasy 5 and 6: 4 stats + hP and MP; the 4 stats don't really increase much during the game (though in FF5 changing Jobs will drastically change the character's stats); in FF5, HP and MP are derived stats so there are really only 4 stats (+ level, if you count that).
Dragon Quest 1: 4 stats, counting HP and MP. These stats start small, but grow significantly at level up, potentially exceeding 100 by endgame.
Disgaea series: 8 stats (counting HP/SP); these stats start close to D&D levels, but grow very quickly at level up. At max level, stats easily reach the tens of thousands; by using the game's various other ways of boosting stats, they can be raised into the millions.
SaGa 1 and 2; 4 stats plus HP. They start at single digits and can grow up to 99 (plus a bit higher when you factor in equipment boosts).
So, how do you like your stats in RPGs? Do you prefer to have more of them or just a few? Do you prefer games where your stats remain more or less constant, or those where your stats by endgame are far higher than the ones you have at the start?
I think I prefer how early SaGa did it; only 4 stats, but they grow significantly (though not even close to Disgaea level) as the game progresses.
Baldur's Gate (and other D&D based games) has 6 stats, which start in the single digits or teens, and don't grow much if at all, during the game. (Side note: in 1e and 2e based games, it feels like the mental stats aren't particularly meaningful and probably could have been dropped; exceptions include the Dark Sun games (though Charisma still feels pointless) and Planescape: Torment (though there largely due to scrips checking the stats rather than game mechanics).) There's also HP, which is on a different scale than the other stats and does increase significantly, reaching low triple digits for some characters.
Wizardry and Bard's Tale copied D&D in terms of stats, but stats would tend to grow to 18 during the course of the game.
Ultima series: Ultima 3 has 4 stats plus HP; non-HP stats go up to 99 (and can start as high as 25), while HP starts at 150 and grows from there. Ultima 4 has only 3 stats (capped at 50) plus HP, and Ultima 5 and 6 reduced the numbers further (30 for stats and 30/level (max 240) for HP).
Elder scrolls series: 8 stats (which might be too many) + HP; stats start around 50 and grow slow-ish up to 100.
Final Fantasy 5 and 6: 4 stats + hP and MP; the 4 stats don't really increase much during the game (though in FF5 changing Jobs will drastically change the character's stats); in FF5, HP and MP are derived stats so there are really only 4 stats (+ level, if you count that).
Dragon Quest 1: 4 stats, counting HP and MP. These stats start small, but grow significantly at level up, potentially exceeding 100 by endgame.
Disgaea series: 8 stats (counting HP/SP); these stats start close to D&D levels, but grow very quickly at level up. At max level, stats easily reach the tens of thousands; by using the game's various other ways of boosting stats, they can be raised into the millions.
SaGa 1 and 2; 4 stats plus HP. They start at single digits and can grow up to 99 (plus a bit higher when you factor in equipment boosts).
So, how do you like your stats in RPGs? Do you prefer to have more of them or just a few? Do you prefer games where your stats remain more or less constant, or those where your stats by endgame are far higher than the ones you have at the start?
I think I prefer how early SaGa did it; only 4 stats, but they grow significantly (though not even close to Disgaea level) as the game progresses.