karnak1: RPS posted an article about the current state of DRM and the videogame industry.
Speaking for myself - I'm more and more of the opinion that gamers are as most to blame as the publishers on this matter.
If people keep buying products with DRM on them, the seller sees it as "OK" to keep selling similar products.
But here's the article:
https://www.rockpapershotgun.com/2020/05/28/whats-the-state-of-drm-in-2020/
What do you folks think?
I hate to play devil's advocate, but there's something to be said about publishers finding a way to 'secure' Day 1 sales from piracy in a way that does not bother MOST customers because its practically invisible.
That's practically the ideal. 99% of the customers get the product as usual, exchanging the cash for the product they want, and the 1% that was going to get the product through illegal means during launch day cannot; they have to wait. This would hardly be a problem for the 1% if we didn't live in the most hyperconsumer times of all where even missing out on just the first day feels like missing out on the entire game for some reason (except for older people that are probably part of this forum).
Yes, there are proven disadvantages to being the paying customer in this case, like a drop in performance, but most customers don't even notice this disadvantage. They sure noticed the fact that they couldn't install their game because they lost the manual with the cd key on it, or that they had to flip through a book to find some word to play the game. Don't notice anything right now when they click Play on a game in their Steam library.
You can argue that it's worse now because of that but... In the end, all that matters is that the customer is happy and getting their money's worth. If that's what most customers feel, then... Good on the publishers for finding an adequate solution. My point being, this is the best form of copy protection that publishers have come up with since they started selling computer games; it's the one form that most customers don't complain about.
Edit: DOOM Eternal is actually a lucky hit for us, as it showed those 99% of customers that they normally get inferior products due to the invisible DRM.