babark: The jump from Prince of Persia: Sands of Time to Warrior Within was pretty jarring.
Yeah, Jak II reminded me very much of Warrior Within in this regard. It was also this kinda forced attempt to make the game "more mature", giving up the previous title's very personality.
I guess I got lucky by playing Warrior Within first. I ended up getting positively surprised by playing Sands of Time afterwards rather than getting disappointed by Warrior Within.
Linko90: The physics engine, source engine in general. I know the physics puzzles are a novelty now, but back then it was pretty amazing.
Well, I didn't quite feel this way about Half-Life 2 in this regard. I mean, Half-Life 1 also already had tons of environmental puzzles, many of which involved pushing boxes around and stuff. I didn't feel like adding advanced physics really changed the spirit of the game - although they may have focused a
bit too much on them.
The change of the setting and the change in tone was certainly very weird to me in Half-Life 2, though, as was the way they decided to continue the story. They went from Stargate / Aliens / X-Files, with some black humour, to some weird post-apocalyptic adventure for the whole family (hey look, a cute robotic dog buddy!)... set in some Eastern European city because why not.