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C'mon EA, you know you want it. (And I do it too).
So when?

WHEN GODDAMNIT?



Pls.
does EA own the rights to that ?
Vote if you haven't already: https://www.gog.com/wishlist/games/kingdoms_of_amalur_reckoning
Oooh, yeah! This game and the two Alice games are the only EA games I really want. ^_^
If it shows up, I want it to be part of connect - I already have it on steam. Oh, wait, this is EA.....
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Tyrrhia: Oooh, yeah! This game and the two Alice games are the only EA games I really want. ^_^
I hope GOG will eventually get the Lord of the Rings games. The EA ones, and all the others.
Post edited September 23, 2016 by Breja
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Tyrrhia: Oooh, yeah! This game and the two Alice games are the only EA games I really want. ^_^
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Breja: I hope GOG will eventually get the Lord of the Rings games. The EA ones, and all the others.
Oh, right. Those ones, too. I simply quickly glanced at the list of games on their Wikipedia page to see if I recognised some titles and I did not see them (one reason is that they're not listed on the main page, anyway, but on this one, instead). :P
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snowkatt: does EA own the rights to that ?
Feck, you're right, reading some stuff, I think the state of Rhode Island owns the IP now. :/
No idea, but it'd be very welcome here!

Funnily enough I REALLY wanted this game the last couple of years, so I finally picked it up a few months ago when it was on a deep-ish discount on Steam. I haven't put that many hours into it (maybe three) but it's definitely nowhere near as bad as the ratings would suggest, however...I didn't find it particularly engaging after a while.

Maybe it's because the initial dozen-ish NPCs you meet are really really wooden and act mostly as long winded lore dumps, but I quickly lost interest in talking to anyone, and by proxy kinda lost interest in the game itself. I haven't played it in over a week now, probably longer, and thinking about it...I'm kinda saddened by that. Sure, as an open world RPG without a "the world is ending tomorrow, better get to questing!!!) theme you can just wander around and do things at your own pace (within reason) instead of talk to NPCs and quest but this particular game doesn't seem to be geared to doing that, unlike Skyrim, Gothic 3, Two Worlds 1, etc etc.

I don't know, maybe I haven't been in the right mood for it, or maybe the loong loooong winded and personalty-less NPCs really did take that much of a toll on my enjoyment of the game, but I really thought I'd like it a lot more than I am. Like I said, it really is better than its reviews, but at the same time....
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NoNewTaleToTell:
Like Yahtzee said in his review, it's a game that has that MMO design but when they saw the impaled skulls of other failed MMOs in front of the cave where WoW lives they backtracked and made it a single player.

I've only played the demo a couple of times, and to be honest I was quite put off the first time. Found the characters to be too "sanitized" and artificial. But after a while I learn to look past the cardboard world and start to really appreciate the gameplay (some baffling designs aside aswell). Also, I've been learning that even when the has that dull or repetitive feeling/design, the best approach is to not dive much into it. Set aside a couple of quests, maybe some plot advancing ones, play them, have your fill and take a break. If you went to play it for too much time in a row it starts to really drag your enjoyment to unbearable levels.
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NoNewTaleToTell: snip
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neurasthenya: snip
I've played about 3/4 of the way through the game several times. Can't ever force myself to finish it. The world is pretty massive, but lacks memorable characters. The combat is repetitive and boring, you'll find a decent style and only change it up when you get so bored your drool start s to short circuit your keyboard. Don't get me wrong. The game is INCREDIBLE fun in short burts, but by the time you're crafting your own God runes (face it, stones that make you out-heal all damage and magic consumption make the game boring, but logically, why wouldn't your character craft them?) the game has gotten so simple that you can face roll the keyboard and still win. That's about half way through the game that I really start fighting with boredom and eventually quit right after crossing the gap. It's like they really tried the first half of the game, and thought.. It's too short. We need to drag out the second half so people don't complain about the game's length.
EA still needs to bring Powermonger here. What's up with that?
Soon I hope, I bought the retail disc a couple months ago but never got the chance to play it as I could never get it running. Then I bought it on steam with hopes that the steam version would be more wine friendly, still couldn't get it running...
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snowkatt: does EA own the rights to that ?
Vaguely remember Rhode Island actually owns the IP rights since the original studio went bankrupt at some stage?


(and for the record i loved the game itself even if it was too easy.....seem to recall a mod fixed that, as well as another which made the game a bit more colorful....)
Post edited September 23, 2016 by Niggles
Todd McFarlane's love letter to RPG's ?

YES PLEASE!