Please don't take this the wrong way, and this might seem extremely offensive to a lot of people especially yourself, and consider that English is actually my third language (maybe second best actually these days) so the problem lies partly in me too.
But I couldn't make heads or tails of your long text. I believe though that there are some good bits in there, and as you wrote a lot and quoted me, maybe I owed you something, a small reply at the least.
So I used ChatGPT, and asked it to write me a clearer text, that is easier to follow whilst keeping the same tone as the original. Here's what I got:
Xeshra: I’m a huge fan of the movie Avatar, so I bought the Ubisoft Avatar game as soon as it launched, even though it cost over 100 coins. But once I realized I needed to create and use a Ubisoft account that required a constant online connection—even on a PS5—I immediately returned the game and demanded a refund. I can’t accept this. If Ubisoft is looking for people who will accept that kind of thing, maybe they’ll find them on Steam, where people seem to accept almost anything.
I even wrote a negative review about their DRM practices because I’ve had enough. Sure, there are people defending Ubisoft and praising their willingness to accept anything, but I don’t care. They can praise their acceptance just as much as I can be proud of my refusal to accept it.
Here’s the crazy part: when people stop accepting things, what they really seem to fear is someone disagreeing with their policies—policies that often have nothing to do with owning or playing a game. It’s almost like they’ve become accustomed to being part of a system. What they care about are "woke" issues or if some historical event is portrayed in a bad light in a game, even if the game is mostly fictional and doesn’t need to be historically or politically accurate. Still, people focus on political and historical correctness, which is often influenced by propaganda.
In extreme cases, people will buy a game loaded with DRM like Denuvo and Arxan, which the industry has figured out how to run together for extra "user security," and with five different accounts linked together (the industry has also managed to auto-link multiple accounts under one main account). Gamers might complain a little, but after creating all the accounts and using auto-login, and sacrificing 10-20% of their PC’s performance for decryption processes, they’ll take a deep breath, accept it all, and start the game. But then they’ll get furious—like a Minotaur on steroids—because they saw something "woke" or because the story conflicts with their sense of political or historical correctness. They’ll feel so offended that they’ll stop playing the game and stay angry about it. It sounds like science fiction, but it’s pretty close to reality.
It’s almost like a witch hunt, but not against real freedom or social and economic integrity (because being poor or lacking ownership obviously limits freedom and economic stability). Instead, it’s a hunt against anything that doesn’t fit into their narrow view of social and political acceptance. You can’t please everyone, of course, but some things are accepted, while other things never will be. To me, economic and social integrity are the most important factors for well-being (since social and economic issues are often linked), and I’m okay with agreeing to disagree on other things. I believe in the "freedom of the creator."
As a side note, I consider myself androgynous, so I don’t mind being referred to as either gender. People who want to "hunt" me for that can go ahead—I’m ready. It probably won’t happen, but I just want to point out that acceptance goes both ways, in every direction. It’s not something people need to know, but at some point, it might become obvious.
So I finally understood what you were saying. And sorry again. But I had to.
And yes, I agree for the most part with what you wrote. The outraged people who want to cancel games due to their own narrow-minded prejudist views, are not doing it for the reasons they outwardly project. Like you said, "What they care about are "woke" issues or if some historical event is portrayed in a bad light in a game, even if the game is mostly fictional and doesn’t need to be historically or politically accurate. Still, people focus on political and historical correctness, which is often influenced by propaganda...They’ll feel so offended that they’ll stop playing the game and stay angry about it. It sounds like science fiction, but it’s pretty close to reality."
These guys couldn't care less that a fictional story is historically accurate or not, or that it might offend a nation. If they did, then where was the outcry when a white guy was the main protagonist samurai set in Japan (Nioh)? Not. One. Peep. From the same crowd. Not one. And Yasuke featured also in that *Japanese* made game. Hypocritical you might say? It goes much deeper than that. There's a demographic out there that is being played. Their insecurities are taken advantage of, either when it comes to women, or people of different color and sexual preference. They are afraid, and here's something that fits their worldview, tells them something comforting and uplifting. That they are better than some people. And hook line and sinker, they swallow it up. A foreign, war-like nation's propaganda, that is actively targeting them speaks to them. And no, this time it's not a conspiracy theory - this is documented and proven. It's tragic, really. The misinformation works in so many areas, but with gamer chuds - they don't even need to try, they're already halfway convinced. It's so easy.
What's the solution? A chronic lack of empathy is not solvable by medication. However, the ability to recognise misinformation can be learned. Apparently Finnish people were the best in detecting it (no flex), in some random study, but why? There's no anti-propaganda courses in school that I was aware of. Where did we learn this ability to detect and reject disinformation and misinformation? If we find the answer to that, maybe we can help these people.