timppu: [M]aybe the silver lining then is that it is a lottery for the developers of such games, where most of those "whale games" will crash and burn, and only a selected few will strike gold and keep making money even for years to come, mainly because the whales flocked to them.
So what choice do those other developers have then that can't catch the whales on the online microtransaction market? Maybe to make single-player games like Baldur's Gate 3, Kingdom Come: Deliverance 2 or Elden Ring to make at least some money, even if they will not make several billions like the few most successful microtransaction online games. So the market may and may have already divided to different subcategories where they make money by different means, from different gamers.
Of course there are different types of whales. Many would consider me a whale too, having bought thousands of games so far over the years, and having played only a fraction of them. I guess I have to spend my money somewhere too?
I think you're correct that the market has already divided, in the sense that devs/pubs have to choose what type of game(s) they are making. For instance, they could choose to make something that's entirely offline, something that's partially online, or something that's completely online. How they decide (or not) to add extra content such as with DLC or microtransactions can complicate their choices further.
Ultimately, though, they must choose at least a semblance of a direction: they cannot develop the same game as both a Kingdom Come Deliverance and a Fortnite, nor are the expected audiences the same anyway. Note to any comically profit-seeking devs/pubs reading: we have seen many attempts at online-only microtransaction games utterly flop, failing to gain a player base and thus withering away immediately. Food for thought :)
I also agree there are different types of whales, so "whales" has been something I'm using as a bit of a shorthand in this thread. I would consider myself to be a "GOG whale" in the sense that I have spent considerably over the years to buy DRM-free offline installers here. There are other users I would also consider to be "GOG whales"; some have less games than I do but still a significant amount, and some others have literally thousands more than I do.
I think in GOG's case, it is relevant to their business decisions to consider the existence of such "GOG whales." I have long made the argument that the "modern gamers" GOG seems to go out of their way to try and attract (with things like Galaxy, Galaxy 2.0, Epic Games partnership, MyRewards, etc) are not as reliable as the generally more old-school leaning "GOG whales" who have proven they will make substantial purchases here.
Unrelated to the above,
PookaMustard: It's either
this,
or
that. Either way the graphics are... well, stunning. Daggerfall cannot compare.
I get that Baldi's Basics is going for that specific artstyle and pulls it off well (in that it's really good with using its set of deliberately mediocre, poorly edited art), but arguably speaking if Daggerfall is the ew old game, shouldn't Baldi be even more so? But kids gonna be kids.
It's more about the hype, and Baldi's Basics (of all games?) and Minecraft have hype that Daggerfall doesn't.
The link I clicked is an Early Access game that costs $9.99 (so, ten dollars). I do not mean to badmouth the game, I am not at all familiar with it. But I am familiar with Daggerfall. At a glance, I get the impression that Daggerfall has magnitudes more content than this game does, to put it lightly. I can honestly say I don't understand how someone could badmouth Daggerfall in favor of this. Surely that is as close to an objectively wrong opinion as something can be, lol. For crying out loud, Daggerfall is better than Skyrim within its own series, let alone ..."Baldi's Basics".