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As you are no doubt familiar, many video games use random numbers for things, and as a result, sometimes you get lucky, and sometimes you don't. Then there are times where you end up with rather strange luck, with rare events happening more frequently ore before more common ones.

Here are some cases of strange luck that I encountered:
* In The Alliance Alive, the male protagonist starts with 50 HP and his female companion with only 40. Guess who currently has more HP? (Hint: It wasn't the guy.)
* In SaGa Frontier, I decided I wanted MagicHeal (common absorb from Unicorn) on my monster. So, I fight the Unicorn, kill it, have my monster absorb it, and it learned LifeRain (rare absorb from Unicorn, and also very powerful as it's a multi-target heal in a game where such things are rare).
* I could also mention my first Dragon Quest 5 (SFC version) playthrough, where twice an enemy cast Chance (Hocus Pocus in modern translations) and the effect rolled was to paralyze all battle participants. However, in the first case it resulted in a party wipe (no wagon present), while in the second it resulted in 30k free XP for everyone (wagon present, so those inside were spared, the enemy that cast the spell was a Metal King Slime (tons of XP if you kill it before it runs away), and paralyzed characters (unlike dead ones) still earn XP).

Or, in Romancing SaGa: Minstrel Song, I tried to defeat that ghost ship early by paralyzing it (the developers didn't give this boss any status immunity for some reason). However, the boss killed everybody except Claudia before I could paralyze it, resulting in a rather hopeless situation. Claudia then attacked with her bow, and:
* Glimmer (new art learned, and it gets used immediately for free),
* Art glimmered was Shadow Shot (damages target with a chance of instant death),
* ... and the instant death effect worked!

So, what instances of strange luck have *you* encountered? (Roguelikes and randomizers are especially ripe for this sort of thing.)
All of Pathfinder Kingmaker. Now, I hate it when reviews attack RPGs or X-COM-alikes for having 'biased dice', because normally it means the reviewer doesn't understand statistics and thinks any chance above 60% should be a dead cert. And yet... I consistently roll terribly in this game. Either I'm misreading the combat log and what I'm seeing isn't dice rolls, or my characters keep grabbing d6s instead of d20s.
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BlackMageJ: All of Pathfinder Kingmaker. Now, I hate it when reviews attack RPGs or X-COM-alikes for having 'biased dice', because normally it means the reviewer doesn't understand statistics and thinks any chance above 60% should be a dead cert. And yet... I consistently roll terribly in this game. Either I'm misreading the combat log and what I'm seeing isn't dice rolls, or my characters keep grabbing d6s instead of d20s.
Have you tried doing statistical analysis?

(I'm reminded of how, in SaGa 1, if I keep dying to the same boss, I would get unlucky in exactly the same way, down to the exact damage rolls, each time. Then again, this is the game in which the first nuke used during a battle (which is every nuke since there's no way, without cheats or some glitch I'm not aware of, for multiple nukes to be used) "randomly" deals 594 damage without fail.)
low rated
oh jesus how many of these questions will be ?
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Orkhepaj: oh jesus how many of these questions will be ?
You noticed just now? greene posts random questions like these often. But at least they are usually about games and she participates in the conversation (unlike some other avid thread makers) so whatever. If you are interested, reply. If not, just ignore. Why even bother dropping a snarky remark?
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Orkhepaj: oh jesus how many of these questions will be ?
What idbeholdME said. Kindly ignore productive conversation in these threads. You can do your regularly-scheduled antisocial/trolling posting elsewhere.

My current game of Stardew Valley has had some terribly bad luck.

One of the mini-goals is "kill 50 duggies" (a type of low-level, easily fought, usually plentiful monster). I typically complete it within the 1st or 2nd season. This game, I didn't complete it until the 2nd half of Fall of year 2 (so the 7th season, late) simply because the darned duggies just weren't spawning like they usually do.

Famous RNG example: "Spearman [2nd weakest unit] defeats battleship [strongest unit]" in Civilization 1 was a classic, and is why Hit Points and Damage Values were introduced in Civilization 2 (combats became multiple rolls/resolutions instead of a single toss).
Post edited January 08, 2021 by mqstout
https://www.youtube.com/embed/DW7v3Xf5qwo] Missed opportunities like this make my soul hurt.
Post edited January 08, 2021 by MichaelD.965
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Orkhepaj: oh jesus how many of these questions will be ?
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mqstout: What idbeholdME said. Kindly ignore productive conversation in these threads. You can do your regularly-scheduled antisocial/trolling posting elsewhere.

My current game of Stardew Valley has had some terribly bad luck.

One of the mini-goals is "kill 50 duggies" (a type of low-level, easily fought, usually plentiful monster). I typically complete it within the 1st or 2nd season. This game, I didn't complete it until the 2nd half of Fall of year 2 (so the 7th season, late) simply because the darned duggies just weren't spawning like they usually do.

Famous RNG example: "Spearman [2nd weakest unit] defeats battleship [strongest unit]" in Civilization 1 was a classic, and is why Hit Points and Damage Values were introduced in Civilization 2 (combats became multiple rolls/resolutions instead of a single toss).
anti-social?
she just spams questions for her future games , why not create one thread for it? cause she wants to spam
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mqstout: What idbeholdME said. Kindly ignore productive conversation in these threads. You can do your regularly-scheduled antisocial/trolling posting elsewhere.

My current game of Stardew Valley has had some terribly bad luck.

One of the mini-goals is "kill 50 duggies" (a type of low-level, easily fought, usually plentiful monster). I typically complete it within the 1st or 2nd season. This game, I didn't complete it until the 2nd half of Fall of year 2 (so the 7th season, late) simply because the darned duggies just weren't spawning like they usually do.

Famous RNG example: "Spearman [2nd weakest unit] defeats battleship [strongest unit]" in Civilization 1 was a classic, and is why Hit Points and Damage Values were introduced in Civilization 2 (combats became multiple rolls/resolutions instead of a single toss).
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Orkhepaj: anti-social?
she just spams questions for her future games , why not create one thread for it? cause she wants to spam
You're such a cute troll it's impossible to get upset with you... :P

Btw, back to the topic...

I wonder if those players who complain about unbalanced RNGs in games have ever played any boardgame or tabletop game. Physical dices can have the weirdest result streaks, and it's also part of the fun.
Post edited January 08, 2021 by Lone_Scout
In Realms of Arkania - Blade of Destiny, for whatever reason, I manage to break my weapons all the time.

I don't know how they implemented the rules for that, but by Dark Eye rules it can happen like that:

Critical failure (20 on a D20), then roll 2x D6 (determines outcome) and have a 12.
or
Critical success attacking (1 on a D20) meets critical success parrying (also 1 on D20), then the breaking factor of the weapon is raised by one. Then you roll a check on that breaking factor. Breaking factor is usually something between 1 and 3. The check is D20, if you roll on or below the breaking factor, the weapon breaks.

Both ways are not too likely to happen, in my many PnP this only happened a couple of times. Still, in that game, I seems to happen to me all the time. Barely a fight without at least one broken weapon - so annoying.