It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
What I think you're missing from your points is some degree of "combat surrogacy," if that makes sense. Survival Horror games are not compatible with first-person play, and this has nothing to do with visual perspective. You're supposed to view your character as a separate entity from yourself, regardless of where the camera happens to be. So, while I don't think fixed cameras are a hard requirement, because it's the challenge design that makes the game fit the genre, the traditional presentation just makes natural sense.

And the thing with tank controls is that they're a necessity for eclectic camera games, despite the fact that some of these include first-person movement controls and even default to 'em, like Kuon. Now, is that one a true Survival Horror game? Not if we go by your definition, but then neither would Silent Hill be, since both have an inventory but no concept of managing it. Picking up the right thing at the wrong time is not a consideration at all. If you see an item, you pick it up, there's nothing to think about.* So, some degree of leniency should be allowed for the list to be worth making.

A list could be made that includes both available games and links to the Dreamlist, as you've shared one. Not every title I would like to see has a PC version, but I can think of Martian Gothic, which is a computer game from the 2000s that's not yet available on here.

* I know there's a point in Silent Hill where picking up an item early would cause you to die, but that's a specific puzzle and not part of the core challenge of the game.
I don't know how people managed to suggest only first games in series that have had sequels out for quite a while, too. Off the top of my head:
Daymare: 1994 Sandcastle
Remothered: Broken Porcelain

And, if you're counting the STASIS games, then you should probably count the related side game CAYNE, as well.

There might be missing entries from other franchises, too. And beyond that, it might be a good idea to check the catalogues of dev studios with games already on the list -- if a studio made more than one game, and one of those was survival horror, chances are decent that at least one other was, too. :)
avatar
HunchBluntley: I don't know how people managed to suggest only first games in series that have had sequels out for quite a while, too. Off the top of my head:
Daymare: 1994 Sandcastle
Remothered: Broken Porcelain

And, if you're counting the STASIS games, then you should probably count the related side game CAYNE, as well.

There might be missing entries from other franchises, too. And beyond that, it might be a good idea to check the catalogues of dev studios with games already on the list -- if a studio made more than one game, and one of those was survival horror, chances are decent that at least one other was, too. :)
Thanks!

Added:

CAYNE
Daymare: 1994 Sandcastle
Remothered: Broken Porcelain

avatar
ASnakeNeverDies: What I think you're missing from your points is some degree of "combat surrogacy," if that makes sense. Survival Horror games are not compatible with first-person play, and this has nothing to do with visual perspective. You're supposed to view your character as a separate entity from yourself, regardless of where the camera happens to be. So, while I don't think fixed cameras are a hard requirement, because it's the challenge design that makes the game fit the genre, the traditional presentation just makes natural sense.

And the thing with tank controls is that they're a necessity for eclectic camera games, despite the fact that some of these include first-person movement controls and even default to 'em, like Kuon. Now, is that one a true Survival Horror game? Not if we go by your definition, but then neither would Silent Hill be, since both have an inventory but no concept of managing it. Picking up the right thing at the wrong time is not a consideration at all. If you see an item, you pick it up, there's nothing to think about.* So, some degree of leniency should be allowed for the list to be worth making.

A list could be made that includes both available games and links to the Dreamlist, as you've shared one. Not every title I would like to see has a PC version, but I can think of Martian Gothic, which is a computer game from the 2000s that's not yet available on here.

* I know there's a point in Silent Hill where picking up an item early would cause you to die, but that's a specific puzzle and not part of the core challenge of the game.
You have some good points, thanks for sharing your view.
Maybe its more an artistic desire to see more games with the classic fixed camera angles.
Nostalgia? Maybe.
But one thing people can't deny:
Be it Resident Evil, DMC or God of War: Fixed cameras on late 90's and early 00's were beautiful and gave us some very good feelings no matter the setting or genre.

On the topic of first person view:
I think horror and specially survival/psychological horror games work even better in first person view as, like you said, third person cameras detach you from the actor in the scene, creating this kind of separate eerie sensation that also creates horror.

In first person view its another kind of horror because depending on how the game decides to create the atmosphere you will feel it as if you were there. Some examples: Alien: Isolation, Biohazard 7, Amnesia: The Dark Descent.

And yes, my personal definition for Survival Horror is indeed strict. Silent Hill is not Survival Horror by it, agreed, I'd call it purely Psychological Horror at its best, as its themes also deal with that a lot, because it is a main focus in the series.

Anyway, at the end of the day, we will probably and mostly list Survival/Action/Psychological Horror games or the like with enough approximation* currently being sold on GOG. At least I feel this is a good or fair enough approach.

*enough approximation = That means, games that have at least a majority of characteristics also present on genre defining games or that somehow pay direct homage to them.
Post edited 22 hours ago by .Keys
I also prefer the traditional camera systems of the past over the boring ones we use today. As I said, while I don't think they're a hard requirement, it just makes natural sense to have 'em. True Survival Horror games, being actual third-person games, might as well take advantage of eclectic cinematography to enhance their presentation.

As for first person, I made it specifically clear that I didn't mean visual perspective. It's not about whether the camera is fixed on the character's butt, or lodged inside their skull. It's about how you interact with actors in combat situations. The player character acts as a filter for offensive actions. That's what I meant by "combat surrogacy."
You forgot Subterrain