Pangaea666: For the most part Path of Exile has worked well for me, but a handful of times the game has crashed with a whole load of error messages about Art/2D and font issues.
Gydion: Never tried it. The game crashed then and not Wine? You will want to give more info, e.g. the basics, for a better chance at useful advice. Did the Wine output have anything interesting while this happened. Reducing the graphics details may extend the time before the crashes if it's related to the one PoE bug.
For a time it went well with hardly any crashes (I disabled GLSL), but the last few days it has been crashing regularly again, usually on area transitions. Usual errors refer to fonts, 2D or "can't create thread". I've attached one picture. Sometimes the whole system crashes actually and I need to restart. Very unusual for Linux. But when the shortcut to kill a program doesn't work nor any input, I have to resort to restart X (I have it as Ctrl+Alt+Backspace).
One time I tried to use the debug feature in POL, but that led to a yuuuuuuuge logfile (12GB+) which filled out /home, so I had to delete it. Sure logs a lot! Looks to be the game itself crashing, and I hope the below (normal) logs will indicate what may be wrong.
Unfortunately there have been so many crashes now, and not all are recorded in the debug log it seems, so I'm not entirely sure what was reported by the game here (think it was the attached image, but maybe not). Often when the game crashes there are a lot of such error to "OK" away, like 50-100.
[06/05/18 05:41:12] - Running wine-3.8 PathOfExile.exe (Working directory : /home/pangaea/.PlayOnLinux/wineprefix/PathofExile/drive_c/Program Files (x86)/Grinding Gear Games/Path of Exile)
wine: Call from 0x7b454d8a to unimplemented function usp10.dll.ScriptBreak, aborting
wine: Unimplemented function usp10.dll.ScriptBreak called at address 0x7b454d8a (thread 000b), starting debugger...
0031:err:module:import_dll Loading library usp10.dll (which is needed by L"C:\\windows\\system32\\comctl32.dll") failed (error c000007b).
0031:err:module:DelayLoadFailureHook failed to delay load comctl32.dll.InitCommonControlsEx
wine: Call from 0x7b454d8a to unimplemented function comctl32.dll.InitCommonControlsEx, aborting
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/p11-kit-trust.so: /usr/lib/i386-linux-gnu/pkcs11/p11-kit-trust.so: cannot open shared object file: No such file or directory
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directoryCould not load wine-gecko. HTML rendering will be disabled.
ALSA lib pcm.c:7966:(snd_pcm_recover) cannot recovery from underrun, prepare failed: Input/output error
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 197 requests (194 known processed) with 0 events remaining.
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 82508 requests (82304 known processed) with 1 events remaining.
-------------------
The below is reported with: inxi -Fxz
System: Host: thunderstruck Kernel: 4.8.0-53-generic x86_64 (64 bit gcc: 5.4.0)
Desktop: Cinnamon 3.4.3 (Gtk 3.18.9-1ubuntu3.3)
Distro: Linux Mint 18.2 Sonya
Machine: Mobo: MSI model: Z87-G43 (MS-7816) v: 1.0
Bios: American Megatrends v: V1.11 date: 05/09/2015
CPU: Quad core Intel Core i5-4670K (-MCP-) cache: 6144 KB
flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 27199
clock speeds: max: 3800 MHz 1: 3799 MHz 2: 3799 MHz 3: 3799 MHz
4: 3799 MHz
Graphics: Card: NVIDIA GK104 [GeForce GTX 770] bus-ID: 01:00.0
Display Server: X.Org 1.18.4 drivers: nvidia (unloaded: fbdev,vesa,nouveau)
Resolution: 1920x1080@60.00hz
GLX Renderer: GeForce GTX 770/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 384.130 Direct Rendering: Yes
Audio: Card-1 Intel 8 Series/C220 Series High Definition Audio Controller
driver: snd_hda_intel bus-ID: 00:1b.0
Card-2 NVIDIA GK104 HDMI Audio Controller
driver: snd_hda_intel bus-ID: 01:00.1
Sound: Advanced Linux Sound Architecture v: k4.8.0-53-generic
Network: Card: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller
driver: r8169 v: 2.3LK-NAPI port: d000 bus-ID: 03:00.0
IF: enp3s0 state: up speed: 100 Mbps duplex: full mac: <filter>
Drives: HDD Total Size: 2560.5GB (90.5% used)
ID-1: /dev/sda model: KINGSTON_SH103S3 size: 240.1GB
ID-2: /dev/sdb model: ST3320620AS size: 320.1GB
ID-3: /dev/sdc model: ST2000VX000 size: 2000.4GB
Partition: ID-1: / size: 29G used: 11G (38%) fs: ext4 dev: /dev/sda1
ID-2: /home size: 191G used: 156G (86%) fs: ext4 dev: /dev/sda2
ID-3: swap-1 size: 1.02GB used: 0.00GB (0%) fs: swap dev: /dev/sda3
RAID: No RAID devices: /proc/mdstat, md_mod kernel module present
Sensors: System Temperatures: cpu: 29.8C mobo: 27.8C gpu: 0.0:43C
Fan Speeds (in rpm): cpu: N/A
Info: Processes: 213 Uptime: 19 min Memory: 1828.4/7927.5MB
Init: systemd runlevel: 5 Gcc sys: 5.4.0
Client: Shell (bash 4.3.481) inxi: 2.2.35
Sorry for this wall of text, but I hope some it can help find out what the problem is. If it's even possible to solve. The odd crash I can deal with, but when it happens so regularly the game becomes nigh on unplayable given I have to often replay big areas.