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"Keep Your Secrets" 4.3 Update -- Available Now! V4.3.0 Changelog
General • Ruins have been invaded by new Bugbear and Gnome Thief enemy types, as well as a new Bell dungeon feature to interact with
• Slimes now appear in 5 different color variants
• Slimes attack with melee and new magical spray attacks depending on the type
• Slimes now scale with dungeon level
• Certain variants can walk on water/lava, and have set ambush spawns on map generation when an enemy walks nearby
• Breakables are now scattered throughout each biome, containing items, gold and monsters
• Daedalus Shrines now appear on Minotaur levels (This replaces what was formerly a second standard exit)
• Daedalus Shrines will appear in a different quadrant of the map from the standard exit
• Dark maps now spawn groups of bats hiding on the ceiling
• Several new achievements have been added to complement the new features of this update
The Compendium • The Compendium has been added, listing monsters, items, and game mechanics that can be researched using Lore Points, a currency awarded from unlocking Achievements
• Most entries start hidden and are revealed by interacting with the world, killing enemies, and identifying items
• Research entries to reveal tips, monster stats, item tooltips, and records
• New Records for every Compendium entry track thousands of game events to look back on
• A list of all Achievements is now located inside the Compendium with categories and filtering options
• Hotkey "P" is default to quickly access the Com(P)endium
• Researched items show their tooltip for quick reference
• Preview the blessing/status changes of any item using the arrow keys while hovered
• Viewing item tooltips in-game will reflect your character's stats when held; otherwise, on the Main Menu, it will assume a character with 0 in every stat
• Viewing the Compendium in-game with Hardcore mode enabled will show the relevant stat changes for monster entries
Maps • Added a new dedicated exit room preceding the Hell bossfight
• Caves base map size has been reduced to improve performance
• Removed kobolds from the Citadel spawn pool
Blocking Skill Changes • Shield items are now more durable, only rolling to degrade after a certain number of hits rather than on each hit taken
• Higher quality shield materials/blessings increase the hits that can be taken before checking to degrade
• Blocking now can only be increased by one skill point per enemy
• Non-shields (Torches, Lanterns, etc) now only benefit from Blocking +AC up to skill level 40, but now can be used to level up beyond skill level 40
• Arrows can now degrade armor, but also can provide Blocking skill ups when being hit as melee attacks do
• Blocking now has the following bonus chances to level up:
• Performing "block, attack" combos 3 times in a row ("Rhythm of the Knight" Achievement) awards 80% chance to level skill
• Blocking an attack within a short time of raising your shield awards a bonus chance to level Blocking
• Blocking an enemy hit and having ally players/NPCs kill the enemy ("Thank the Tank" Achievement) awards a bonus chance to level Blocking
Spellbook-Casting Durability Changes • Casting from an equipped spellbook now only has a chance to degrade your book after a certain number number of casts
• Higher Casting Skill and blessings increase the number of casts before checking to degrade
• Torn blessed books will now lose a blessing point instead of being destroyed upon degradation
Sustained Spell Leveling Changes • Sustained spells (light, levitation, etc) now only level Magic/Casting skills if a certain amount of MP has been used on sustained spells prior
• Chance to level up is only checked when casting a sustained spell
• 10 MP is required to be spent with Casting skill above 20, or 5 MP when below 20 Casting
• MP consumed while spells are sustained and when fizzling casts counts towards the total
• Example, casting Light for 1 MP, leaving it sustained for 9 MP. Recasting Light will now check for a skill increase as 10 MP has been spent
Gameplay • Maximum character level is now 255, stats are capped to 248 to prevent desyncs in multiplayer
• "Leveling up" beyond level 255 still grants stat rolls and +HP/MP
• The Minotaur now spawns after 3.5 minutes in the Mines and Labyrinth levels (Previously 2.5 minutes)
• Enchant Weapon/Armor scrolls are now targetable
• Same targeting rules apply as previous updates, Weapon can target any item that can be held in the main-hand, Armor can target off-hand and other equipment apart from rings/amulets
• Merchant class increased starting Remove Curse scrolls from 1 to 3, now also starts with 2 Identify scrolls
• Slowed hunger tick rate in the starting floor before the Mines (Tip if you weren't aware, hunger is also slowed in Hamlet, biome transition floors and boss stages)
• HP Regeneration effects (Ring of Regeneration, Troll's Blood, etc) now work when Hunger is disabled in the Game Settings
• Regeneration rates are a bit slower than when Hunger is enabled
• Starvation now deals 5% MAXHP damage per tick, instead of a static 4 damage, less punishing for early game and not irrelevant by end game
• Starvation now also pauses HP Regeneration
• Insectoid maximum Energy has been increased from 50 to 100
• Food replenishment is still percent based to a maximum of 50 EN, so food doesn't provide any more energy than previously
• Increased damage dealt to breakable walls
• Human NPCs can now spawn with Maces
• Greasy status effect now drops items when attempting to use/swing them rather than dropping randomly
• Greasy status effect can now drop shields when attempting to defend
• NPCs wielding Arbalests now attack 50% slower instead of default fast speed for crossbows
• Removed monster drops from Baphomet minions
• Minions award 0 XP after 25 have spawned
Legacy leaderboard entries which utilized Baphomet farming will be de-ranked, removing them from the top-200 scores to improve leaderboard competition
• Hazard Goggles now protect against the secondary effects of Slime sprays
Audio • Audio engine performance improved to remove many stuttering issues
• May remove the need for Preload Music Files audio setting if your system had issues in previous updates
• Reduced frequency of idle monster cries
• Reduced frequency of liquid sound effects, improved sounds overlapping to reduce overall volume
• Ambient noises now loop rather than repeatedly play to improve performance
• Added sound effect when setting tinkered trap items
• Added sound effect for Fear status effect on monsters
UI / Visuals • Added transparency effect to invisible players and HUD models
• Lobby visibility is now displayed in a floating banner for the server during online multiplayer character creation
• Gold animates when dropped
• Skillsheet and weapon tooltips now properly display the attack penalty % calculation from your current skill level
• Added HUD text in splitscreen to notify when all characters are dead
• Improved network speed for item tooltips to populate for ground items in multiplayer
• Improved network speed for character models loading in on level change in multiplayer
Modding/Editor • Editor can use shortcut arguments on launch to resize
• E.g right click editor.exe, create shortcut, open right-click shortcut properties and add xres and yres to the target string: C:\Program Files\steamapps\common\Barony\editor.exe "-xres=1920" "-yres=1080"
• No fix for drag-to-resize yet
• Added AND logic gate sprites to the editor, these can be combined to create any logic needed (NAND/OR/XOR/Latches etc)
• Added entity-specific options to pressure plates F2 options (players only, monsters only, items only etc)
• Fixed "selected tile" in editor not displaying correctly
• Fixed custom monster.jsons not spawning correctly with followers
• Using /jumplevel -1 will always regenerate the same seed, use command /map_sequence_rng false to make this random each time for testing
• Added tooltip for collider/floor/decoration models to show the mesh name chosen from models.txt
• /cleanfloor command added to remove items from the floor
• Readable books with no matching title set as their name will spawn random titled books instead of the same name
• Fixed "XP" text in the EXP bar to support longer translation strings
Translations • The Compendium translation files are found in the game directory, /lang/compendium_lang/ folder
• Fixed item tooltips cutting off text in the top icon area for long strings
• Fixed books not properly reloading/formatting when using modded font files
Controls • Added command /player_can_move_in_gui true/false, set this to false to prevent character movement when the inventory is open if your keybind configuration requires
• Added Quick Turn speed settings in Controls
Bugfixes • Fixed multiplayer stats overflowing to negative beyond 128
• Fixed starvation not processing correctly in 3/4 person multiplayer
• Fixed ATK tooltip calculation on the character sheet being slightly incorrect due to rounding
• Fixed holding space while opening inventory randomly causing items to be used
• Fixed seed events requiring insectoid not displaying insectoid text correctly
• Fixed rebinding left click to "use" closing sign GUIs on activation
• Fixed slimes spawning inside walls from sinks
• Fixed monsters being stuck in door frames when the walls next to them have been broken
• Fixed client status effects HUD icons showing wrong icons for some of the newer status effects added in the last update
• Fixed Accursed spellbook chest being overridden by a mimic
• Fixed Salvage spell being able to target invisible/hidden map items
• Fixed Appraisal skill not being synced to the server and sometimes resetting for clients
• Fixed "Secret Weapon" achievement triggering when using Elemental Focus enhanced spells
• Fixed local hiscores not being created after the host has closed the lobby before client has left
• Fixed "I Want It All" achievement checking for all playable classes rather than just DLC classes
• Fixed softlock in the Mystic Library with sleep spell wielding enemy
• Fixed lich death sounds playing multiple times in splitscreen rather than once
• Bounty Hunter hat no longer targets neutral tinkering bots on maps
• Fixed depleted sinks not playing the depleted sound effect when using empty bottles
• Added sound effect when breaking sex change amulet on use
• Fixed crossplay logging in notification getting stuck at "logging in" after failure
• Fixed achievement notification vertical text alignment
• Fixed "DLC required" prompt crash at character creation in splitscreen
• Fixed +HP amounts when using healing spells not showing for clients in multiplayer
• Fixed some crashes for player names using % signs
• Fixed minotaur warning not showing up on dungeon level 7 in the Swamps after exiting the Underworld
• Fixed ally NPCs rotating incorrectly when backing up with ranged weapons
• Fixed dropped gyrobots blocking boulders rolling
• Fixed Magic skillsheet displaying duplicate spell names when using mods