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high rated
The Spore Collection has updated from 3.1.0.22 to 3.1.0.29. No Changelog.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.15

Changelog from SteamDB:

Patch 1.7.15 adds ‘Dark Sigils’

Dark Sigils are a new type of sigil that allows you to tap into the same magic the Empire does. They can significantly boost your magic items, but be warned! The price of such magic is dire!

For the time being, Dark Sigils are rare. You can only get them from destroying Rift Shards in imperial territory.

New magic accompanying magic effects have been implemented for melee weapons, bows, and rings, with more to follow next week!

Gameplay Changes

• When you destroy a rift shard you can get a dark sigil.
• Dark sigils can be added to items. But they can never be removed…
• Implements new magic effects for dark sigils for melee weapons.
• Implements new magic effects for dark sigils for bows.
• Implements new magic effects for dark sigils for rings.
• Adds a message if you try to fire a bow when you are out of arrows.

Bug fixes

• Vitality Spirit Armor actually protects against being poisoned.
high rated
avatar
Blackdrazon: The Spore Collection has updated from 3.1.0.22 to 3.1.0.29. No Changelog.
They say it is new certificates:

https://www.spore.com/what/news
high rated
Gori: Cuddly Carnage

Updated to 1.0.166 (Galaxy & Offline Installer)

No changelog.
They've added a Twitch integration elsewhere but it seems to be missing in the GOG version.
high rated
Factorio

Updated to 2.0.10

Changelog from SteamDB:

Version 2.0.10 released as stable

Features


• Galaxy of fame. Offered when the game is finished. more

Changes

• Non-blocking saving setting is no longer synced over the Steam cloud.

Minor Features

• Added flying text for more cases of unsuccessful resource mining.

Bugfixes

• Fixed that blueprint book tooltips did not look correct when in the quickbar. more
• Fixed that movement speed bonus equipment would show garbage values when low on energy. more
• Fixed that some fluid-only recipes would allow quality modules. more
• Fixed that the "kill with artillery" achievement did not work with artillery wagons. more
• Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. more
• Fixed that continue host menu option didn't respect the port from the config. more
• From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. more
• Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. more
• Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. more
• Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. more
• Fixed that the debug settings GUI could get stuck behind the normal game logic. more
• Fixed that the elem_tooltip type of "signal" did not work correctly. more
• Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. more
• Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. more
• Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine.
• Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. more
• Fixed arithmetic combinator's first constant would not be proposed as parameter. more
• Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. more
• Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. more
• Fixed turbo underground belts simulation in factoriopedia. more
• Fixed a crash when a segmented unit entity causes the entire segmented unit to die. more
• Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. more
• Fixed fluid conditions not showing fluid amounts. more
• Fixed using a custom surface in PvP was preventing Space Age progression. more
• Fixed a crash when switching preferred audio output device while a variable music track is playing. more
• Fixed train stop GUI being too wide at some smaller resolutions. more
• Fixed driven car being drawn on all surfaces in latency. more
• Fixed dying enemy would not randomize direction of its dying animation.
• Fixed that failed achievement wasn't gettable again without restarting the game. more
• Fixed a crash when defining planet prototypes that don't contain any resources. more
• Fixed logistic section active state was not preserved in a blueprint string. more
• Fixed a crash when showing some modded GUI tables. more
• Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo.
• Fixed pumpjacks with low yield would show 0 output rate in the tooltip. more
• Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. more
• Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. more
• Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. more
• Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. more
high rated
Here's the changelog for the 1.0 version of Forgive Me Father 2, which left Early Access today. It's both available offline or via GOG Galaxy.

1.0.0.38 (October 24, 2024)
New Features

• Added Cutscenes
• Added voice acted in-game dialogue
• Added localization for the following languages: German, French, Spanish, Russian, Chinese
• Added New Game Plus Mode
• Added 5 new levels and 2 new boss fights
• Added New weapons!
→ Nasty Lenny - a new Melee weapon variant
→ Suspicious Box - a new Melee weapon variant
→ Eternal Fish - a new Pistol variant
→ Calaber - a new Shotgun variant
→ Anemone - a new Rifle variant
→ Gobbler Gun - a new Rifle variant
→ Verminator - a new Explosive weapon variant
→ Bloom Siphon - a new Exotic weapon variant
→ Flamethrower - a new Exotic weapon variant

• New enemy types! (some of them you can now encounter on already existing levels)
→ Abomination
→ Slidestalker
→ Eternal Eye
→ Shot’gunner
→ Crabber
→ Abyssal Lurker

• Added new active and passive Dark Tome pages
• Improved difficulty progression and adjusted enemy counts on already existing levels
• Added a place to re-read collected story objects
• Added new story objects
• Added new destroyable collectible objects called Dream Clocks
• Flashlight can be now charged by holding the button
• Added controller vibrations
• Implemented visual improvements for the main menu scenes, which change as you progress through the game
• Added new sounds to buttons and sliders
• Added new achievements
• Added SFX to burning candles, burning torches, rain

Dark Tome

• Dark Tome active abilities now last 8 seconds instead of 6
• Reduced prices of all active and passive pages
• Double Vision
→ Passive page’s weapon bullet spread penalty is now larger

Weapons

• Pistol
→ Reduced maximum ammo capacity

• Pump Shotgun
→ Reduced bullet spread
→ Increased number of pellets fired at once

• Rifle
→ Increased damage dealt per bullet
→ Reduced accuracy penalty when continuously fired

Enemies

• The random spread of enemy projectiles is now slightly higher on harder difficulties
• Improved enemies’ projectiles visuals
• Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
• Fixed aim assist continuing to focus on certain dead enemies
• Void Moth
→ Enemy sprite is now bigger
→ Enemy now moves less erratically
→ The enemy is now moving slightly slower when not in a death state
→ Changed death explosion visuals

• Cultist
→ Increased firing sound volume

Levels

• Certain new enemy variants have been introduced in some Early Access levels
• Increased difficulty and improved progression on initially released Early Access levels
• Increased total enemy count on certain Early Access levels
• On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
• Various performance optimizations
• Asylum
→ Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
→ Added dining hall section
→ Added courtyard section with a new mini-game
→ Implemented visual improvements in level selection area
→ Secret arena pickups no longer respawn during subsequent visits to the HUB
→ Removed certain collisions which blocked player during movement
→ Adjusted the secret arena token count in accordance with the new weapon pricing

• Hospital
→ Tweaked enemy placement during the final encounter
→ Fixed a few places where light was not properly baked
→ Added environmental sounds: sounds for dark ritual, candles fire

• Port
→ Added environmental sounds: fire sounds, water sounds, wind sounds

• Shipyard
→ Fixed the issue where player could skip Grenade Launcher pickup
→ Added environmental sounds: fire sounds, water sounds, wind sounds

• Sanctuary
→ Fixed the incorrect footstep sounds that played when walking on cobblestones in the courtyard
→ Improved stairs textures
→ Improved the geometry in certain areas
→ Fixed a few places where light was not properly baked
→ Fixed the issue where player could skip Obelisk pickup by jump over it

• Cathedral
→ Tweaked level geometry in the dining hall encounter
→ Tweaked level geometry in the final fight section
→ Improved stairs textures
→ Improved geometry in underground sections
→ Fixed a few places where light was not properly baked

• Trenches
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Added environmental sounds: rain sounds

• Frontline
→ Fixed a problem where the death sound wasn’t played properly after dying from a mine
→ Improved visuals for the explosion radius indicator during the artillery section
→ Fixed a few places where the light was not displayed correctly
→ Some of the sinks are now interactive
→ Added environmental sounds: rain sounds

• Villa
→ Some of the sinks are now interactive

• Abandoned Tunnels
→ Some of the sinks are now interactive
→ Fixed missing water footstep noises in flooded room with red key
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds

• Sinking Station
→ Improved stairs textures
→ Added environmental sounds: rain sounds, water sounds, fire sounds

• University
→ Improved and added new geometry in the underground section
→ Added new hall name signs

• Botanic Garden
→ Fixed a certain section skip
→ Fixed the issue with enemies not shooting at the player properly when near the wall
→ Improved collisions with certain walls
→ Fixed a few places where player could get stuck between the bushes
→ Fixed a few places where light was not properly baked

• Greenhouse
→ Fixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional Leapers
→ Fixed the problem of certain doors playing the wrong sounds
→ Resolved the issue with certain metal doors not opening properly
→ Resolved an issue that allowed players to exit the boundaries of the level

• Path of Enlightenment
→ Added auto save shortly before entering the arena
→ During the fight, ammo is now awarded only to weapons that are not currently held by the player
→ Fixed an issue with boss sometimes not resetting properly

Settings

• Level mechanisms preview can now be disabled in the settings
• Hide crosshair color settings when crosshair is disabled
• Gameplay settings no longer automatically scroll to the top after being reset to defaults

General Fixes

• Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
• Optimized texture memory usage
• Improved the oil lamp light shader
• Fixed an issue where the camera preview was still displayed after the player's death in certain cases
• Fixed some UI buttons that were not scaling properly in the menu section
• Reloaded weapons are now properly displayed on the weapon wheel
• Fixed an issue with missing weapon textures in certain cases
• Fixed an issue where game progression did not load properly when replaying a level
high rated
Another update for Warhammer 40,000: Gladius - Relics of War: new version is 1.14.02.

Edit:
Changelog:
v1.14.02 – 30th September, 2024
Bug Fixes
• Fixed technologies not being correctly positioned in a research tier.
• Fixed a crash that could occur when ending the turn.
Post edited October 27, 2024 by viperfdl
high rated
#DRIVE Rally

Source: #Drive Rally Discord Server

New Update for #DRIVE Rally (v0.5.2.1) is live! This update introduces the brand new car—The Geneve 1975—along with significant improvements to the time penalty system. We’ve also added new features to tackle excessive corner-cutting and incorporated various Quality of Life improvements suggested by the community.

Version 0.5.1.7 -> v0.5.2.1

New Features:
Introduced a slow-down feature that activates when you stray too far off-road.
Added extra safety tire walls to all short rally stages across all maps to prevent corner-cutting. The remaining tracks will be updated in future patches.
Disabled time penalties for breaking racing objects (tapes, nets, flags, direction signs, tire walls). While you'll still be slowed down when hitting them, no additional penalties will apply.
Disabled time penalty for Car Resetting. Wrecking a car is a punishment in itself.
Added top-down camera option. – now you can experience the race like in the classic #DRIVE game

Fixes:
Gamepad input adjustments for better control.
Tweaked drifting physics for smoother handling.
Fixes to car colliders.

New Car:
With this update, we're excited to introduce the highly requested and anticipated new car! Let's welcome The Geneve 1975 in all its glory!
Post edited October 25, 2024 by erbello
high rated
Slay the Princess

Updated to The Pristine Cut 1.0h for Windows, Linux and Mac.

Changelogs from SteamDB:

Slay the Princess - The Pristine Cut is OUT NOW!

Days mean nothing in the maw of forever.

The wait is over. The Pristine Cut is finally here.

For those of you who aren't aware, The Pristine Cut is a free upgrade to the base game, that among other things:

• Expands the game by roughly 35%. This means thousands of new voice lines, over a thousand new illustrations, and 17 tracks of brand new music.
• Adds significant glow-ups for The Fury, The Den, and the Apotheosis, each of which has over three times as much stuff to see as they had in the base game.
• Introduces three brand new Princesses that branch off of The Damsel, the Prisoner, and the Spectre.
• Adds an entirely new ending to the game.
• Adds a deep, interactive gallery to help you chart your progress across over 420 unlocks and that brings back your best (and worst) memories with the Princess.
• Provides subtitle support for: Simplified Chinese, Traditional Chinese, European Spanish, Latin American Spanish, Brazilian Portuguese, Korean, Japanese, German, Polish, French, Russian, and Italian.

Pristine Cut Hotfix 1

Fixed an issue with Nightmare's "twirl" that caused some performance issues.

Fixed a broken achievement for contributing a variant of Spectre 3.

Pristine Cut Hotfix 2

Fixed a bug where two lines in Damsel 3 were not properly displaying localized text.

Fixed a bug in Damsel 3 where skipping through text broke torch placement.

Fixed a bug in Spectre 3 where a set of black question marks unintentionally would appear next to dialogue.

I'm sure there's something else I'm forgetting in there.

Pristine Cut Hotfix 3

Handful of small bug fixes. A few visual glitches. A few logical inconsistencies.

Starting to get tired, so I'll be back at it in the morning!

Pristine Cut Hotfix 4

Biggest fix: removed a bug where doing Burned Grey earlier blocks you from doing Prisoner 3.

Assorted small fixes to typos.

Known issues I'm working on today:

1. Preferences screen is cut-off on Steam Deck
2. Achievement for finishing the gallery is not unlocking. (Don't worry, it'll be retroactive when fixed!)
Note: All of these hotfixes might not be in the GOG version yet, as it was updated directly from 1.0 to 1.0h, and I've no idea how many hotfixes were included in 1.0h.
high rated
House Party

Standalone installer updated: [Windows] 1.3.3.12880 ⇒ 1.3.3.12895.
Patch 1.3.3.12895

• Fixed an issue that sometimes caused player controls to freeze after cutscenes.
• Fixed an issue that could cause House Party to freeze when designs were saved with the name "Default".
• A few other minor bug fixes.
high rated
Endzone 2 (Early Access)

Updated to 0.8.9064.32252 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
ENDZONE 2 | Early Access Major Update | Electricity & Upcycling

Survivors,

it’s time to embrace a new dawn in Endzone 2 with our first major update! This transformative update introduces powerful new technologies to your settlements. Harness the energy of the elements with Wind Turbines, Solar Power Systems, and more as you connect buildings using Power Poles and Relay Stations, igniting a new era of resource management and community growth.

But the journey doesn’t end there! Revitalize the world around you by upcycling valuable ruins, including coal and copper mines, to reclaim essential resources for your survival and jump start your efforts to restore human civilization.

Join us in this electrifying adventure as you power your settlements and define what it means to thrive in Endzone 2! The future is bright—let’s illuminate it together!

Please note: Some voiceovers are still being finalized and will be added in future updates. Thank you for your understanding as we continue improving your experience.

ADDED
- Audio: Added new score for zones & badlands.
- Buildings: Added Steelworks building to create steel.
- Buildings: Added Coalmine building to produce coal without burning wood.
- Electricity: Added new resources (Steel, Transformer, Cables).
- Electricity: Added new building to create electricity resources (Electronics Workshop).
- Electricity: Added electricity-generating buildings (Wind turbine, Solar power system, Biogas plant).
- Electricity: Added electricity-storing buildings (Battery).
- Electricity: Added Power poles to connect eligible buildings to electricity.
- Electricity: Added Relay station as the central hub for electricity distribution.
- Electricity: Added new analytics view for monitoring electricity.
- Electricity: Added lights and emissives to buildings connected to electricity.
- Electricity: Added new buildings that require electricity to function (Steelworks, Water pump).
- Expeditions: Added 3 new expeditions (Church, Transformer Station, City Shops).
- Localizations: Added all-new & full ITALIAN localization.
- Main Menu: Added a session restart button.
- Missions: Added several side missions involving upcycleable ruins in zones.
- Missions: Added events triggered when a zone dies.
- Missions: Added 2 missions related to electricity.
- Missions: Added 2 new unlock missions for vehicles and fog of war reveal.
-Settlers: Settlers now display several individual stats.
-Settlers: Now playback Voice Overs, if you click on them.
-Tutorial: Added a new tutorial to explain electricity.
-Upcycling: Added 8 different types of ruins across zones that can be restored (Coal mine, Copper mine, Iodine mine, Iron mine, Lead mine, Houses, Wind turbine, Warehouse).

FIXED
- Audio: Ensured current voiceovers stop before starting new ones to avoid overlapping audio.
- Buildings: Fixed (de)activation button and RPM display for non-worker buildings.
- Buildings: Fixed houses no longer being filled with children first.
- Buildings: Fixed missing windows for the graveyard.
- Camera: Fixed camera positioning for loaded savegames.
- Environment: Fixed several shading errors for environment assets.
- Expeditions: Fixed error when attaching wheels to the bus in the respective POI.
- Expeditions: Fixed issue with Brewery POI.
- Expeditions: Fixed inventory not updating correctly.
- Expeditions: Fixed several bugs in greenhouses.
- Expeditions: Fixed wrong dialogs in Apartment Building POI.
- Expeditions: Fixed error with Bridge POI where a settler could glitch through non-walkable areas.
- Expeditions: Prevented several POIs from being unreachable if a vehicle was parked too close.
- Expeditions: Fixed UI-related errors during expeditions.
- Expeditions: Fixed several wrong localization keys.
- Map generation: Fixed a rare error that could occur during map generation.
- Minimap: Fixed pings not disappearing for the entire game session.
- Minimap: Fixed toggling through resource slots via the minimap.
- Notifications: Fixed error when clicking on corpse notifications.
- Session: Removed duplicate entry in session creation options.
- Statistics: Properly reset analytics UI color.
- System: Fixed several memory leaks.
- System: Fixed color decoding to full 0-255 range.
- UI: Fixed several localization issues.
- Zone: Fixed resource slots not appearing when discovering a zone.

TWEAKED
- Badlands: The scrapyard now produces more scrap.
- Buildings: Changed building category order.
- Buildings: Hospital and Pharmacy can now be unlocked earlier.
- Buildings: Buildings now display the distribution of settlers and where settlers live.
- Buildings: Several balancing changes.
- Buildings: Drought influenced buildings are no longer influenced by sandstorms.
- Buildings: Tooltips for production buildings now display the resource per minute value for each produced resource.
- Expeditions: Added a lot of electricity-specific loot (transformers & cables) to existing POIs.
- Expeditions: Leaving an expedition at 100% now moves all uncollected items to the POI's inventory.
- Main Menu: Added demo sound effects for different audio volumes in the options menu.
- Main Menu: Toggle items can now be toggled by clicking on the background.
- Map Generation: Coal slots can now spawn in sector 1.
- Map Generation: Several changes to map layouts.
- Minimap: Zone colors have been tweaked, so they can be recognized more easily on the minimap.
- Missions: Storage missions now require at least 5 houses in a zone to trigger.
- Notifications: Improved trigger conditions for hungry and thirsty settler notifications.
- Notifications: Notifications are now visualized with a settler count underneath.
- Notifications: Implemented settler count notification for homeless settlers.
- System: Changed the loading bar when creating/loading sessions to show different states and percentage-based progress.
- System: Moved auto-saving info to the center of the screen.
- System: Reduced boot-up loading times.
- System: Reduced session loading times.
- System: Updated loading screen with new screenshots.
- UI: Placing the Town Center now automatically places roads around it.

Your Teams from Gentlymad & Assemble
high rated
No Man's Sky

Updated to 5.21_Cursed_131733 (Galaxy & Offline Installer)

Changelog from the official website:
The Cursed Patch 5.21

October 25, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – The Cursed, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.21, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that caused some particle effects to flicker when playing in VR.
• Fixed an issue that caused a white screen softlock when using a portal in VR while playing The Cursed expedition.
• Fixed a crash that could occur when using the Egg Sequencer to modify the Cursed Expedition reward egg.
• Fixed a rare issue that could prevent save games from loading.
• Fixed an Xbox specific issue that could cause some save games to be hidden from the save select screen. Please note: for a small number of players, restored saves may appear to have a lower than expected play time – these saves can be loaded as usual and then switched to the Restore Point from the in-game pause menu.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Unreal Lust Theory (Early Access)

Updated to 0.3.6 (Galaxy & Offline Installer)

Changelog from the developer's website:
Unreal Lust Theory v0.3.6. Patch Notes

Oct 25

Hey everyone,

Halloween is almost here, and we’ve prepared something special for you. This update will be live for two weeks, so don’t miss out! It’s packed with Halloween spirit and 4 new exclusive scenes.

In this Halloween special, you can look forward to:

• New Room: Basement
• 3 Halloween Quests: Complete these spooky challenges—beware of the jump scares! (We’re not here to traumatize anyone…but hey, it’s Halloween!)
• 1 Seasonal Achievement: for completing all Halloween quests
• 30 Exclusive Halloween Wallpapers: Available after completing the "Find Pumpkins" quest
• 25 Halloween-Only Animations: Including 5 main scenes and, well, you know what...
• Revamped Grabbing Function: Now merged with Interact. Press F (or a custom key) to interact, and hold to grab (if grabbable)
• Tutorial Screen Update: One new element added

1 New Major Feature:

• Introducing the Commands Menu: Though still in a basic form, the Commands Menu will eventually play a key role in Story Mode, making future updates easier to manage. Currently, you can activate it with TAB (or customize to your liking) and close it the same way, by clicking outside the menu (don't click on buttons) and pressing TAB, or by clicking the "X".

Here's what it currently offers:

1. Teleport – click to teleport within the house, it will also work with teleporting to other locations outside the house.
2. Day/Night Toggle – instantly switch from day to night, or vice versa. In the story it will work from morning to night
3. Hints – access a hint system to help with quests or you can see some typical ULT hints, especially useful for Halloween.
4. Close – close the Commands Menu.

Tell us what you think and what else should we add in the CommandsMenu.

October’s been full of exciting progress and releases. For the next two weeks, we’ll pause updates so you can fully enjoy the Halloween special. Your feedback is always appreciated and valuable in our game development. We care for you all, and thank you for your support. Team will continue with the locations and Sophie.

Until next time,
your ULT team.
Post edited October 25, 2024 by Hustlefan
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89-9

Changelog from SteamDB:

Update 1.89-9 Patch Notes

• To reduce player friction when they arrive at the old mill house, I put 3 ghost barley seeds in the mill house in a crate, in case player harvested less than 4 seeds in the ghost barley plants nearby.

• Fixed a bug with being able to spend skill points even if the skill is maxed out

• Reduced and randomized the amount of armor worn by NPCs in Dead Zone mode

• Made it easier to hover over a skill in the skills panel
high rated
Barony

Updated to V4.3.0 for Windows, Linux and Mac.

Changelogs from SteamDB:

"Keep Your Secrets" 4.3 Update -- Available Now!

V4.3.0 Changelog

General


• Ruins have been invaded by new Bugbear and Gnome Thief enemy types, as well as a new Bell dungeon feature to interact with
• Slimes now appear in 5 different color variants
• Slimes attack with melee and new magical spray attacks depending on the type
• Slimes now scale with dungeon level
• Certain variants can walk on water/lava, and have set ambush spawns on map generation when an enemy walks nearby
• Breakables are now scattered throughout each biome, containing items, gold and monsters
• Daedalus Shrines now appear on Minotaur levels (This replaces what was formerly a second standard exit)
• Daedalus Shrines will appear in a different quadrant of the map from the standard exit
• Dark maps now spawn groups of bats hiding on the ceiling
• Several new achievements have been added to complement the new features of this update

The Compendium

• The Compendium has been added, listing monsters, items, and game mechanics that can be researched using Lore Points, a currency awarded from unlocking Achievements
• Most entries start hidden and are revealed by interacting with the world, killing enemies, and identifying items
• Research entries to reveal tips, monster stats, item tooltips, and records
• New Records for every Compendium entry track thousands of game events to look back on
• A list of all Achievements is now located inside the Compendium with categories and filtering options
• Hotkey "P" is default to quickly access the Com(P)endium
• Researched items show their tooltip for quick reference
• Preview the blessing/status changes of any item using the arrow keys while hovered
• Viewing item tooltips in-game will reflect your character's stats when held; otherwise, on the Main Menu, it will assume a character with 0 in every stat
• Viewing the Compendium in-game with Hardcore mode enabled will show the relevant stat changes for monster entries

Maps

• Added a new dedicated exit room preceding the Hell bossfight
• Caves base map size has been reduced to improve performance
• Removed kobolds from the Citadel spawn pool

Blocking Skill Changes

• Shield items are now more durable, only rolling to degrade after a certain number of hits rather than on each hit taken
• Higher quality shield materials/blessings increase the hits that can be taken before checking to degrade
• Blocking now can only be increased by one skill point per enemy
• Non-shields (Torches, Lanterns, etc) now only benefit from Blocking +AC up to skill level 40, but now can be used to level up beyond skill level 40
• Arrows can now degrade armor, but also can provide Blocking skill ups when being hit as melee attacks do
• Blocking now has the following bonus chances to level up:
• Performing "block, attack" combos 3 times in a row ("Rhythm of the Knight" Achievement) awards 80% chance to level skill
• Blocking an attack within a short time of raising your shield awards a bonus chance to level Blocking
• Blocking an enemy hit and having ally players/NPCs kill the enemy ("Thank the Tank" Achievement) awards a bonus chance to level Blocking

Spellbook-Casting Durability Changes

• Casting from an equipped spellbook now only has a chance to degrade your book after a certain number number of casts
• Higher Casting Skill and blessings increase the number of casts before checking to degrade
• Torn blessed books will now lose a blessing point instead of being destroyed upon degradation

Sustained Spell Leveling Changes

• Sustained spells (light, levitation, etc) now only level Magic/Casting skills if a certain amount of MP has been used on sustained spells prior
• Chance to level up is only checked when casting a sustained spell
• 10 MP is required to be spent with Casting skill above 20, or 5 MP when below 20 Casting
• MP consumed while spells are sustained and when fizzling casts counts towards the total
• Example, casting Light for 1 MP, leaving it sustained for 9 MP. Recasting Light will now check for a skill increase as 10 MP has been spent

Gameplay

• Maximum character level is now 255, stats are capped to 248 to prevent desyncs in multiplayer
• "Leveling up" beyond level 255 still grants stat rolls and +HP/MP
• The Minotaur now spawns after 3.5 minutes in the Mines and Labyrinth levels (Previously 2.5 minutes)
• Enchant Weapon/Armor scrolls are now targetable
• Same targeting rules apply as previous updates, Weapon can target any item that can be held in the main-hand, Armor can target off-hand and other equipment apart from rings/amulets
• Merchant class increased starting Remove Curse scrolls from 1 to 3, now also starts with 2 Identify scrolls
• Slowed hunger tick rate in the starting floor before the Mines (Tip if you weren't aware, hunger is also slowed in Hamlet, biome transition floors and boss stages)
• HP Regeneration effects (Ring of Regeneration, Troll's Blood, etc) now work when Hunger is disabled in the Game Settings
• Regeneration rates are a bit slower than when Hunger is enabled
• Starvation now deals 5% MAXHP damage per tick, instead of a static 4 damage, less punishing for early game and not irrelevant by end game
• Starvation now also pauses HP Regeneration
• Insectoid maximum Energy has been increased from 50 to 100
• Food replenishment is still percent based to a maximum of 50 EN, so food doesn't provide any more energy than previously
• Increased damage dealt to breakable walls
• Human NPCs can now spawn with Maces
• Greasy status effect now drops items when attempting to use/swing them rather than dropping randomly
• Greasy status effect can now drop shields when attempting to defend
• NPCs wielding Arbalests now attack 50% slower instead of default fast speed for crossbows
• Removed monster drops from Baphomet minions
• Minions award 0 XP after 25 have spawned
Legacy leaderboard entries which utilized Baphomet farming will be de-ranked, removing them from the top-200 scores to improve leaderboard competition
• Hazard Goggles now protect against the secondary effects of Slime sprays

Audio

• Audio engine performance improved to remove many stuttering issues
• May remove the need for Preload Music Files audio setting if your system had issues in previous updates
• Reduced frequency of idle monster cries
• Reduced frequency of liquid sound effects, improved sounds overlapping to reduce overall volume
• Ambient noises now loop rather than repeatedly play to improve performance
• Added sound effect when setting tinkered trap items
• Added sound effect for Fear status effect on monsters

UI / Visuals

• Added transparency effect to invisible players and HUD models
• Lobby visibility is now displayed in a floating banner for the server during online multiplayer character creation
• Gold animates when dropped
• Skillsheet and weapon tooltips now properly display the attack penalty % calculation from your current skill level
• Added HUD text in splitscreen to notify when all characters are dead
• Improved network speed for item tooltips to populate for ground items in multiplayer
• Improved network speed for character models loading in on level change in multiplayer

Modding/Editor

• Editor can use shortcut arguments on launch to resize
• E.g right click editor.exe, create shortcut, open right-click shortcut properties and add xres and yres to the target string: C:\Program Files\steamapps\common\Barony\editor.exe "-xres=1920" "-yres=1080"
• No fix for drag-to-resize yet
• Added AND logic gate sprites to the editor, these can be combined to create any logic needed (NAND/OR/XOR/Latches etc)
• Added entity-specific options to pressure plates F2 options (players only, monsters only, items only etc)
• Fixed "selected tile" in editor not displaying correctly
• Fixed custom monster.jsons not spawning correctly with followers
• Using /jumplevel -1 will always regenerate the same seed, use command /map_sequence_rng false to make this random each time for testing
• Added tooltip for collider/floor/decoration models to show the mesh name chosen from models.txt
• /cleanfloor command added to remove items from the floor
• Readable books with no matching title set as their name will spawn random titled books instead of the same name
• Fixed "XP" text in the EXP bar to support longer translation strings

Translations

• The Compendium translation files are found in the game directory, /lang/compendium_lang/ folder
• Fixed item tooltips cutting off text in the top icon area for long strings
• Fixed books not properly reloading/formatting when using modded font files

Controls

• Added command /player_can_move_in_gui true/false, set this to false to prevent character movement when the inventory is open if your keybind configuration requires
• Added Quick Turn speed settings in Controls

Bugfixes

• Fixed multiplayer stats overflowing to negative beyond 128
• Fixed starvation not processing correctly in 3/4 person multiplayer
• Fixed ATK tooltip calculation on the character sheet being slightly incorrect due to rounding
• Fixed holding space while opening inventory randomly causing items to be used
• Fixed seed events requiring insectoid not displaying insectoid text correctly
• Fixed rebinding left click to "use" closing sign GUIs on activation
• Fixed slimes spawning inside walls from sinks
• Fixed monsters being stuck in door frames when the walls next to them have been broken
• Fixed client status effects HUD icons showing wrong icons for some of the newer status effects added in the last update
• Fixed Accursed spellbook chest being overridden by a mimic
• Fixed Salvage spell being able to target invisible/hidden map items
• Fixed Appraisal skill not being synced to the server and sometimes resetting for clients
• Fixed "Secret Weapon" achievement triggering when using Elemental Focus enhanced spells
• Fixed local hiscores not being created after the host has closed the lobby before client has left
• Fixed "I Want It All" achievement checking for all playable classes rather than just DLC classes
• Fixed softlock in the Mystic Library with sleep spell wielding enemy
• Fixed lich death sounds playing multiple times in splitscreen rather than once
• Bounty Hunter hat no longer targets neutral tinkering bots on maps
• Fixed depleted sinks not playing the depleted sound effect when using empty bottles
• Added sound effect when breaking sex change amulet on use
• Fixed crossplay logging in notification getting stuck at "logging in" after failure
• Fixed achievement notification vertical text alignment
• Fixed "DLC required" prompt crash at character creation in splitscreen
• Fixed +HP amounts when using healing spells not showing for clients in multiplayer
• Fixed some crashes for player names using % signs
• Fixed minotaur warning not showing up on dungeon level 7 in the Swamps after exiting the Underworld
• Fixed ally NPCs rotating incorrectly when backing up with ranged weapons
• Fixed dropped gyrobots blocking boulders rolling
• Fixed Magic skillsheet displaying duplicate spell names when using mods

V4.3.0 Hotfix Patch Notes - October 25th (Windows/Linux/Mac)

• Fixed crash on Steam Deck/Linux when changing Compendium Tabs
• Fixed blue slimes/scorpions models not animating correctly in multiplayer
• Fixed colorblind mode player deathboxes being the wrong color
• Fixed some typos in the Compendium