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BreOl72: Driftmoon Enchanted Edition:

Windows version updated from 1.9.9 to 2.0.1

Linux version updated from 1.8.6 to 2.0.1
Changelog from the developer's website:
Driftmoon 2.0.1

29.10.2024

Hi everyone! Driftmoon has been updated. The reason is our daughter Laura played the game almost to the very end, learning a difficult new language, and very much wanted to see the game her parents had made. Unfortunately she found out that just before the end of the game all her companions had gone missing, and the game was unsolvable without them. Turns out that it was possible to leave all your companions behind in the warehouse in the docks region, if you quick traveled out of there using the world map. I believe the problem has been there for well over 11 years now, but it's finally fixed. We're very sorry about the bug Laura, thank you for pointing it out! Here's the changelog:

• Fixed companions going missing when quick traveling from the Nomon Docs warehouse, and other places.
• The little box companion is now unkillable.
• No longer possible to drop to lava from the end game fortress.
• Fix being able to quick travel out of the locked tavern at Northrop.
So basically the same changelog as 1.9.9 but with the addition of "and other places". xD
high rated
Endzone 2 (Early Access)

Updated to 0.8.9068.28726 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix #9 | V 0.8.9068.28726 #d10365ac7

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Tutorial: Turtorial now unlocks Power Pole under any circumstance.
Tutorial: Fixed specific missions not triggering, because they wrongfully assumed the tutorial was still ongoing.
Expeditions: Fixed unreachable car in one of the warehouse POIs.
Sessions: Always unlock all (new) baseline buildings on session load.
Settlers: Prevent invalid increase of Workers.
Settlers: Prevent negative worker amount.
Zones: Fixing inconsistent zones where more people are assigned to buildings than adults.
Zones: Fixing building ruins potentially spawning on fields.
Minimap: Fixed minimap pings staying active when starting a new session.
Audio: Fixed wrong behavior were audio effects would not be stopped properly.

TWEAKED

UI: Better method for readable percentage strings.

Your Teams from Gentlymad & Assemble | 0.8.9068.28726 #d10365ac7
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BreOl72: Driftmoon Enchanted Edition:

Windows version updated from 1.9.9 to 2.0.1

Linux version updated from 1.8.6 to 2.0.1
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Hustlefan: Changelog from the developer's website:
*snip*
The Mac-version is now also updated to 2.0.1
Post edited October 30, 2024 by viperfdl
high rated
Repella Fella

Standalone installer updated: [Windows] 1.0.1 ⇒ 1.0.2c.
Update 1.0.2c (October 30th, 2024)

Hey there!

I’m proud to share that I’ve teamed up with MicroProse to publish my new game, as well as a relaunch of Repella fella.
To find out more about this partnership, please see the following blog post.

The Repella Fella relaunch comes with the following updates:
• Updated to Construct r397
• Updated credits to be 30FPS as 60FPS + high res video was causing issues for some users
• Updated credits to include development footage so that it's not so boring
• Credits can now be skipped
• Updated trailer
• Updated publisher logo
• Added Bomb Dodger's Bible as an extra
• Added game theme song, 3 versions (2 never before released), and music tracks as extras
• Added around 200 images showcasing development shots as extras
• Fixed 2 save game / black screen related bugs
• Removed streamer mode, original music is better and 'safe' music was getting flagged anyway
• Updated hacking minigame to give visual representation of order - a fix for colourblind people
• Updated demo intro

If you have any issues, please let me know. Soon, I will have new information about an upcoming project. Until then, enjoy!
high rated
Going Medieval

updated 30 October 2024
Offline installers updated to 0.20.21REL

Changelog from Steam DB
Greetings, medievalists! The newest patch (0.20.21) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where prisoners would sometimes not be sleeping in their cells.

Quality of Life improvements
- Surrendered prisoners will try to use doors set to always open when attempting their escape (if available).
- Prisoners that come with merchants shouldn’t all stay in the same place and overlap, now.

Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

-----

Timberborn

updated 30 October 2024
Offline installers updated to 0.6.9.2-8993f96 Windows and Mac

Changelog from Steam DB

Misc.
Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!

Bug fixes
- Fixed waterfalls being rendered around Sluice where they should not be.
- Fixed badwater appearing out of nowhere in pressurized pipes.
- Pumps no longer flicker when their pipe depth is changed manually.
- Fixed a crash in the map editor while placing Badwater Source.
- Version number no longer jumps up by 2 pixels after the game starts.
- Writing in text fields no longer triggers an action bound to the particular key combination.
- Fixed that one block blocking other buildings around Earth Repopulator.
- Fixed a wrong save name being picked in Save game dialog box.
- Fixed a rare pathfinding-based crash.
- Fixed beavers ignoring Lido under certain conditions.
- Fixed a bug in the mod versioning system.
high rated
Stellaris:

Updated from 3.14.1 to 3.14.15

Bugfixes​:
Gravity Snare costs can no longer go negative.
Fixed a case where lured space fauna were uncapturable.

Stability​:
Fixed a potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
Fixed a potential crash when using FromFromFrom scope in "on_planets_zero_pops" on action
Fixed a crash where an AI could capture fauna even if they shouldn't be able to.


Thronebreaker: The Witcher Tales:

Can't say for sure - game not accessible in my account (endlessly spinning)
Also: attachment
Attachments:
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BreOl72: Thronebreaker: The Witcher Tales:

Can't say for sure - game not accessible in my account (endlessly spinning)
Same problem ...
high rated
Frostpunk 2

Updated to 1.1.1_RC2 (Galaxy & Offline Installer)

Changelog from SteamDB:
Frostpunk 2 | Hotfix 1.1.1

Greetings, esteemed Stewards of New London!

Your continued feedback and engagement with Frostpunk 2 have been invaluable in shaping the future of our frozen metropolis. We're pleased to present another round of improvements and fixes based on your reports, ensuring your cities can operate at peak efficiency.

Key Improvements

• District Stability: Fixed several construction and modification issues
• Interface Clarity: Enhanced visibility and functionality improvements
• Performance Updates: Optimizations across multiple systems

Full Patch Notes

Frostpunk 2 - Hotfix v.1.1.1 - 31/10/2024

Gameplay

• Softblocking by cancelling the construction of the Main district in colonies is not possible now (If you've experienced this issue, please load a save state from before establishing the colony. All later saves will continue to crash.)
• Fixed infinite affinity loop exploit upon cancelling district construction after one was started
• Fixed modifiers not being applied properly to newly constructed districts and buildings when loading save files from previous patches
• Fixed cancelling deconstruction of buildings which are being destroyed by factions

Interface

• Redundant 'Cancel research' tooltip will no longer be visible in Idea Tree on the ongoing research preview in the top left corner of the screen
• Improved ability cooldown visibility in dark mode
• Moved the faction formation button to a more visible spot
• Fixed district outlines disappearing when some conditions were met
• Fixed Expansion ambition being different for Utopia Builder legacy maps
• Fixed Dark mode prompt from being partially visible in the settings menu

Art

• Fixed delegates duplicating and A-posing in the Council seats upon forming a new faction
• Optimized very low and low graphic settings
• Fixed Survillance Tower searchlight visuals after loading a save file
• Various minor optimizations

Audio

• Implemented missing translations to Chinese voiceovers
• Audio optimizations

Other

• Fixed memory leak related to extensive Fighting Hub usage between saved game states
• Fixed game not applying proper upscaler on the first launch leading to lower performance than intended
• Fixed Lumen/Reflection artifacts on iGPUs
• Fixed crash related to usage of Asian fonts
• Fixed crash related to relations
• Fixed crash related to roads generation
• Fixed crash related to proximity effects
• Achievements fixes
• Tutorial fixes
• Mod integration fixes

Stay warm, and may your workshops buzz with activity!

• The 11 bit studios Team
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BreOl72: Thronebreaker: The Witcher Tales:

Can't say for sure - game not accessible in my account (endlessly spinning)
avatar
DyNaer: Same problem ...
It just started working again.
high rated
No Man's Sky

Updated to 5.22_Cursed_131899 (Galaxy & Offline Installer)

Changelog from the official website:
The Cursed Patch 5.22

October 30, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – The Cursed, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.22, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that allowed the Boundary Herald ship to be scrapped.
• Removed an erroneous message that could appear when collecting Shattered Qualia.
• Fixed a bug which caused flying pets to behave erratically when ridden.
• Fixed an incorrect icon for the Outlaw System Decal at the Quicksilver Synthesis Companion.
• Fixed an incorrect icon for the Bioluminescent Companion egg at the Quicksilver Synthesis Companion.
• Fixed an issue that caused the Bioluminescent Companion to fail to hatch from their egg. Players who have already hatched a non-viable egg should now see the companion in their collection, or can redeem another egg from the Expedition Rewards section of the Quicksilver Synthesis Companion kiosk.
• Fixed an issue that caused placed Portal Breach and Glyph posters to disappear after saving and reloading.
• Fixed an issue that could cause submerged abandoned buildings to suddenly disappear.
• Fixed an issue that prevented colours being applied to the Boundary Mandibles in the Appearance Modifier.
• Fixed an issue where the In Deep Water milestone would incorrectly calculate depth when underwater in VR.
• Update engine visuals for the Boundary Herald.
• Fixed a visual bug that could occur during the Boundary Horror attack animation.
• Fixed a bug with the monstrosity death animation.
• Fixed an issue with the Bioluminescent Companion audio.
• Fixed an issue seen in VR where the sky would blur during the time of day change when playing The Cursed expedition.
• Improved the appearance of the hazard vignette in VR when boundary strength drops during The Cursed.
• Fixed an issue where particle trails would have a black outline on Mac.
• Fixed a visual bug when near certain large bases on Xbox.
• Fixed an issue which prevented some saves from loading.
• Fixed a rare memory crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
STASIS: BONE TOTEM

Mac version added (1.0.5.0_a - Galaxy & Offline Installer)
high rated
UBOAT


2024.1 Patch 19
Dear captains,

There is a new patch ready for version 2024.1.

Technical:
- Fix (regression of Patch 15): The game could crash when an aircraft carrier has moved away from its original group and has disconnected from it along with several other ships.

Yours,
DWS
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.90-1

Changelog from SteamDB:

Update 1.90-1 Patch Notes

• Updated the algorithm for bleeding on NPCs. Basically, I increased the chance for bleeding to happen, but decreased the duration and severity of bleeding. In the past, bleeding effect has been pretty useless because it doesn't happen very often, even though it can last a long time. Most of the time the enemy is killed way before bleeding kills him. This is most problematic for weapons with low fire rate and high bleeding value, such as the .44 magnum.

• For balancing purpose, increased the bleeding effect for ballistic knife to 0.7. This means against an unarmored enemy, there's a 100% chance of causing bleeding. The ballistic knife had been pretty useless due to its low fire rate and low range, which requires 3 shots or even more against armored enemies. The increased bleeding makes it more viable as a stealth weapon. But you need to make sure the enemy (especially human) is killed off before he bandages himself.

• Added some AI cover locations inside Jian Jun's house

• Fixed some formatting errors for Russian and German translations that causes UI bugs
high rated
Timberborn

Updated to 0.6.9.2-8993f96 for Windows and Mac.

Changelog from SteamDB:

Patch notes 2024-10-30 (Main branch)

Hi everyone,
After getting battle-tested on the experimental branch, another batch of bugfixes is now live!

Misc.

• Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!

Bug fixes

• Fixed waterfalls being rendered around Sluice where they should not be.
• Fixed badwater appearing out of nowhere in pressurized pipes.
• Pumps no longer flicker when their pipe depth is changed manually.
• Fixed a crash in the map editor while placing Badwater Source.
• Version number no longer jumps up by 2 pixels after the game starts.
• Writing in text fields no longer triggers an action bound to the particular key combination.
• Fixed that one block blocking other buildings around Earth Repopulator.
• Fixed a wrong save name being picked in Save game dialog box.
• Fixed a rare pathfinding-based crash.
• Fixed beavers ignoring Lido under certain conditions.
• Fixed a bug in the mod versioning system.
high rated
A new patch for Blood West is available (Offline & GOG Galaxy). A new expansion by Hyperstrange and New Blood has been announced and wil be coming sometime in the future.

3.2.0 (October 31, 2024)
Changes and features

• Improved game introduction and tutorials
• Improved projectile throw indicator
• Added a "faster way" back to the boss fight in Chapter 1
• Weapon/Item Wheel is now available when using keyboard & mouse
• Option to automatically hide HUD
• FOV range extended up to 100

Bug fixes and improvements

• Fixed an issue where “sorting items” function could result in items being lost
• Fixed fire doing damage even on pause screen
• Fixed an issue where shotguns would shoot from both barrels instead of one after switching weapons
• Less enemies in the alternative path leading to boss fight in Chapter 1
• Fixed an issue where Chapter 2 boss could “roar” even when boss was not active
• Fixed an issue where Defiler SFX was being looped on idle
• Fixed an issue where Pawn would not increase damage of crossbows
• Fixed a potential issue where performing quest for Totem of Souls would remove Curse, but not Soul Flaws (if any were present)
• Fixed an issue where player could enter Chapter 3 boss’ neck and avoid damage in doing so
• Fixed a bug where Pawn would lose its value after teleportation
• Fixed an issue where projectile weapons would not receive buffs
• Fixed a bug in which player didn’t need more than one Ace card to get an additional buff
• Fixed a potential issue where the “hiding in bushes” modifier could be stacked
• Fixed a visual bug where key icons would not be displayed properly in in-game UI
• Fixed Emerald Eyes bonus not being active when the weapon was holstered
• Fixed a bug that could result in Tomahawks and other projectiles multiplying when hitting a Hellbat
• Fixed an issue where certain quest would not update properly when playing through Chapter 1
• Fixed Rose Bonbon potion regenerating HP while it was intended
• Fixed cinematics being corrupted when displaying on Steam Deck
• Fixed missing VO for one of Anabelle’s dialogues
• Fixed Whetstone buff remaining on the player
• Fixed an issue where it was impossible to reload a weapon after a quick weapon swap
• Fixed an issue where fade to black would not happen smoothly upon death
• Fixed wrong shader being applied to certain wooden elements in Chapter 3
• Fixed a potential issue where enemies would stop patrolling on specific circumstances
• Hitting non-vital spot (like Prodigal Daughter mask) will never trigger insta-kill effect
• Blocked a potential exploit where buying price could be lowered more than selling price (due some clever usage of perks and artifacts)
• Player will no longer be slowed down when jumping over bodies of water
• Removed a few possible stuck spots
• Improved Raven Skull - after teleport is done, any potential bleeding will stop to make sure player doesn’t die in a safe zone
• Improvements to certain VFX (most notably: dynamite)
• Dynamite’s fuse will now visually burn down when ignited until the explosion
• Improvement: Stamina will now regenerate during dialogues
• Improved aiming animation for certain enemies
• General improvements to controllers
• Improvements to how the Rattler’s headshots are tracked
• Bunch of typos and other text improvements
• Clarified description of Strong Lungs perk
• Binding a key for toggle next or previous items is now correctly recognized by the game