Posted October 06, 2022
So, Fallout was the perfectly designed open world game - until the patch.
The most game-breaking thing in the patch is game-mechanics. One is related to completing the game, 100%, the other is the car.
So without the patch if you did not mess up with the car, could go absolutely 100%. With the patch it'll crash in San Fran, when you do all the thing, lure out every intermezzo, aka. you do the game 100%.
The other thing is the car, which with the patch goes all over the place, makes your game crash, AND can easily end up at first visit at the wrong end of the Raider Camp. Without the patch your only worry was to not touch the car if it spawns at a place you did not leave it, and not put infinite equipment into the trunk. _that was it. With the patch it is a nightmare.
Moving on to the narrative.
Without the patch you went to Klamath from Arroyo, then likely to The Den. In the original game Redding was put on your map too in Klamath, and for a good reason. It was mentioned as a wague place to go, not likeVault City, your supposed direction. But was logical, and confirmed your suspicion there would be a city to visit there. But turned out it is a though place, and you better follow directives you are given - up till you encounter Modoc, hehe. The game teached you to experiment, while guiding you to not perish at the start.
Now with the patch Redding is just ... There. And this situation will get worse.
In redding without the patch you could get some very minor exp, some information, and maybe a book or two. That was it, it was a hard wall, in which you head to bash your own head to die of it, so it was perfectly designed. A quick look, but no ruining of the open world feeling, also something to look forward later.
With the patch you get a very high level armour. And that's what ruins the whole progression-system.
Getting armor was hard without the patch, a pretty gradual process, well marking of you power level. You had to hoard a lot of stuff to trade for a metal armor, or invest semi-seriously into stealing. And with your ever-growing party you were always hard-pressed to look after equipment..
With the patch you just got a high-quality armor, you wouldn't have without the patch for like halfway through the game, the point you settled in Vault Ciity, took a lot of rounds on the western part of the map, got estabilshed around mid-level, did know what you you are doing, and was ready for some hardcore exploration.
Then came the patch, and you suddenly was instantly strong. So why "waste" time in Modoc, or even in Vault City, why not just go to ket's say Broken Hills for a free combat shotgun, or New Reno for some high.end gizmo, and start wrecking havoc? Who needs narrative in a narrative-driven open world game when you have Browning and Laser Rifle, right?
And that's how the patch killed Fallout 2. With one misplaced overpowered item.
The most game-breaking thing in the patch is game-mechanics. One is related to completing the game, 100%, the other is the car.
So without the patch if you did not mess up with the car, could go absolutely 100%. With the patch it'll crash in San Fran, when you do all the thing, lure out every intermezzo, aka. you do the game 100%.
The other thing is the car, which with the patch goes all over the place, makes your game crash, AND can easily end up at first visit at the wrong end of the Raider Camp. Without the patch your only worry was to not touch the car if it spawns at a place you did not leave it, and not put infinite equipment into the trunk. _that was it. With the patch it is a nightmare.
Moving on to the narrative.
Without the patch you went to Klamath from Arroyo, then likely to The Den. In the original game Redding was put on your map too in Klamath, and for a good reason. It was mentioned as a wague place to go, not likeVault City, your supposed direction. But was logical, and confirmed your suspicion there would be a city to visit there. But turned out it is a though place, and you better follow directives you are given - up till you encounter Modoc, hehe. The game teached you to experiment, while guiding you to not perish at the start.
Now with the patch Redding is just ... There. And this situation will get worse.
In redding without the patch you could get some very minor exp, some information, and maybe a book or two. That was it, it was a hard wall, in which you head to bash your own head to die of it, so it was perfectly designed. A quick look, but no ruining of the open world feeling, also something to look forward later.
With the patch you get a very high level armour. And that's what ruins the whole progression-system.
Getting armor was hard without the patch, a pretty gradual process, well marking of you power level. You had to hoard a lot of stuff to trade for a metal armor, or invest semi-seriously into stealing. And with your ever-growing party you were always hard-pressed to look after equipment..
With the patch you just got a high-quality armor, you wouldn't have without the patch for like halfway through the game, the point you settled in Vault Ciity, took a lot of rounds on the western part of the map, got estabilshed around mid-level, did know what you you are doing, and was ready for some hardcore exploration.
Then came the patch, and you suddenly was instantly strong. So why "waste" time in Modoc, or even in Vault City, why not just go to ket's say Broken Hills for a free combat shotgun, or New Reno for some high.end gizmo, and start wrecking havoc? Who needs narrative in a narrative-driven open world game when you have Browning and Laser Rifle, right?
And that's how the patch killed Fallout 2. With one misplaced overpowered item.