Posted January 07, 2021
There are some JRPGs that are structured in a rather interesting way:
* At the start of the game, the game will follow one party of adventurers. (Note that I am including singleton parties, those that have only one character, whenever I say "party".)
* After you complete that part of the game, it then switches you to an entirely different party, somewhere else in the game's world, that you then follow for the next part of the game.
* This may repeat itself a few times.
* Eventually, all the parties that you've controlled throughout the game, with the exception of what are obviously temporary characters, join into one big party. (With that said, it's worth noting that you usually can't use everybody at once.)
The earliest RPG I'm aware of that does this is Dragon Quest 4. In Chapter 1, you control Ragnar, who is tasked with rescuing some children. Then, once you've done that, the game switches to Chapter 2, where you control princess Alena who decides to go on an adventure. It's not until Chapter 5 (which I believe is longer than Chapters 1-4 combined) where you finally control the legendary hero (whose name and gender you choose before Chapter 1) who unites the chosen ones from the first 4 Chapters in order to tackle the root cause of the evil.
I'm playing The Alliance Alive, and the game just switched me to an entirely different party in a different part of the game universe, which is what makes me think of this.
So, what do you think of this particular way that an RPG can be structured?
(Also, are there any WRPGs that take this approach?)
* At the start of the game, the game will follow one party of adventurers. (Note that I am including singleton parties, those that have only one character, whenever I say "party".)
* After you complete that part of the game, it then switches you to an entirely different party, somewhere else in the game's world, that you then follow for the next part of the game.
* This may repeat itself a few times.
* Eventually, all the parties that you've controlled throughout the game, with the exception of what are obviously temporary characters, join into one big party. (With that said, it's worth noting that you usually can't use everybody at once.)
The earliest RPG I'm aware of that does this is Dragon Quest 4. In Chapter 1, you control Ragnar, who is tasked with rescuing some children. Then, once you've done that, the game switches to Chapter 2, where you control princess Alena who decides to go on an adventure. It's not until Chapter 5 (which I believe is longer than Chapters 1-4 combined) where you finally control the legendary hero (whose name and gender you choose before Chapter 1) who unites the chosen ones from the first 4 Chapters in order to tackle the root cause of the evil.
I'm playing The Alliance Alive, and the game just switched me to an entirely different party in a different part of the game universe, which is what makes me think of this.
So, what do you think of this particular way that an RPG can be structured?
(Also, are there any WRPGs that take this approach?)