nightcraw1er.488: So you don’t think it’s a good game then?
You said:
which contain no bugs, has all promised features, works fully
which I never claimed. I wrote right above that it feels unfinished in many regards. I don't pay attention to reviewers much. It's either "this is the best thing since sliced bread" or "worst garbage I've ever seen" too often.
And yes, I do think it's a good game. World building and design is superb (simulation is lacking), the story is actually really cool and leaves some food for thought. Also all the minor content, mini-missions, logs, emails... it's among the best ever written for a video game in my opinion.
Mo-cap and voices are excellent. Core gameplay mechanics are really well done, the character growth system is pretty complex and satisfying (the way I played it, at least), gunplay it fun, stealth is fun and mostly plausible. It feels like Deus Ex in many regards, when you play the actual missions. Stealth, hacking, mechanics, melee, guns galore - all possible depending on your build, with the perks nicely complementing each other and forming synergies. And the city looks breathtaking, even on lower settings. And the music is awesome (matter of taste, of course).
That's the stuff I care about. I'd give it an 8/10, because the stuff I liked, what is essential to me, is really amazing. What bothered me most was how broken driving is, especially cars, from first person. It's really rare that I finish a game and want to start another play-through right after. The rest of the weakness are simply not that important to me.
People who bought the game for something else, like car racing, a proper city/life simulation with lots of interactivity or tons of sex scenes will be disappointed. It's no GTA Night City, it doesn't even aspire to be. Some stuff is hit-and-miss. Some is bare-bones (and unworthy of a game with a scope like that), some is broken or ridiculous.
I guess it would have taken another year or so to make the game into what it was supposed to be. I guess that wasn't possible. And I doubt they can pull an NMS on it - there the content is procedurally generated, so you need only a small team to make and tweak content. CP77 is completely hand-crafted, you need the voice-actors and mo-cap... The dev team gallery in the secret room has about 580 or so faces... and the list of "Cyberpunk Babies" in the credits is ass-long (disproving Pawel's statement of "we don't fuck around" *lol*).
And I do think there are quite many "users" who think it's a good game. Nobody in their right mind would claim a 10/10. I actually know quite a few real people who like, even love the game. And only a handful of (very vocal) haters.
But yeah, there are two ways to look at it:
Take what you get by face value and judge upon that, if the parts you care about are good (for you), the game is good. If the stuff you care about sucks, the game sucks (for you). That's the way I see it. (Of course the PS4 and XBOX owners have every right to be pissed - they got an unplayable game. And to have at least a playable game is something everyone cares about).
Or you can compared it to the Second Coming, The Game To End All Games, that CDPR marketing and the community built in their heads, and be severely disappointed. I actually saw that coming. The hype was so overblown, even with all the issues resolved, no game could ever live up to that. That, and the bug-ridden and obviously cut-down (from the original ideas) release clashed... hard.
Or maybe there is a third way: Be a grumpy old fart, and complain, nitpick and find a hair in every single dish served, completely unable to enjoy anything, but suspecting malintent and getting screwed over everywhere and every time.
It's your choice of who you want to be.