§pec†re: The pads I remember had circles including logitechs flightsticks but the calibration area was a box.
I am not even sure how that is supposed to work...
Can you remember the exact models of such (DirectInput) gamepads and flightsticks with a round range of movement?
I just checked the three flightsticks that I still own (from the oldest to the newest):
Microsoft Sidewinder 3D Pro
Microsoft Sidewinder Precision 2
Thrustmaster T.16000m (this I bought only a couple of years ago)
and they all clearly have a square range of movement. As did the CH Flightstick which was my first PC joystick.
It sounds logical that older PC DirectInput gamepads (at least those I've seen and bought in the past, like the aforementioned Logitech Dual Action gamepad) chose to use a square range of movement, in order to stay backwards compatible with PC analog flightsticks, and games that supported them.
Console analog gamepads (PSX, N64, PS2, XBox etc.) had a life of their own with a round range of movement, and these two conflicting worlds merged later when Microsoft brought the XBox 360 console gamepad with its round analog range of movement to Windows, to be its de facto standard XInput gamepad.