Mission 7 - The Tunnels, Turn 19 *Turn Ends
9PM UTC, 13 May 2025.*
In order: Bellandra, Count, Gilius
Per posts and story timing ... Argy, Grog'tial, BenKii, Kyp, Argy, Grog'tial, BenKii, Argy, Crew
Bellandra: (roll dice*6) You note that four of your crewmates must have gone through the vortex. First
Argy, followed by the flying skull, then
Kyp too had gone through!
Grog'tial and BenKii are missing and you surmise that they too have gone through if
BenKii's shout of "GERONIMO" was anything to judge by. Indeed, the vortex seems the most likely explanation. "Arr, this vortex be attracting too many," you say. "Aye, I had thought to go through too, but not all at once! But mayhap 'tis better that than these zombies.
Gilius, Count, I say we shut and bar that door first ere the zombies arrive, then we may either join the others through the vortex or go down this corridor. If we do not bar the door, methinks the zombies would just follow us, even if we go into the vortex too."
Bellandra, you move to the door beside
Count, weapons ready. "
Gilius, can yer staff hold the zombies in place while we bar the door?" you ask as you see
Count reaching for the door. You suddenly realize the door opens towards the zombies, meaning there is no way to effectively bar it from your side. You raise your hand crossbow and shoot.
*Success* Your blessed regular bolt
hits the first zombie in the head, making it stumble back as sparks of electricity dance over its head and neck and the blessing burns half of its undead face away. The burning stench of decay assaults your nostrils and you call out a suggestion to the others
for one of them to go through the portal to get help while you and the other retreat down the corridor while fighting.
Count Karnstein: (roll dice*10)
(Weakened) Seeing the zombies continue coming towards you even as
Bellandra shoots one,
you quickly reach out to close the door. However the door closes towards you and opens towards the oncoming zombies, so your original thought of using the shield to jam the door shut won't work ... unless you just want to stand there trying to hold it closed in your weakened condition. Instead you are rather surprised to find
your arm suddenly extending to shield bash the door open again just as the zombies reach it! The door slams open,
sending two of the zombies reeling off their feet backwards into a couple others as
the shield pulls you forward into the fray, its polished silvery-white metal
faintly glowing with a strange aura that flows around you with entirely too much nauseating
virtuous goodness for your tastes. However the nauseousness fades as
the aura seems to settle over you with a sense of powerful protection, inspiring you forward. Not really having the time at the moment to contemplate this, you bring the warhammer down on a zombie's head.
*Success* As you satisfyingly smash in the zombie's head, the zombie promptly
bursts into silvery flames and vanishes! Gilius: (roll dice*6) [Rocky, 2 Turns reserved] Seeing that the door won't be able to be jammed shut from this side and the
Count advancing into the fight, you calmly answer
Bellandra's question about your staff possible abilities to hold the zombies in place. "Nay, but I got other options..." you say, smiling while tapping a potion.
You swiftly drink a Repel Zombie Potion and run to join
Count in the fight. As you come up beside him
you feel a strange aura or feeling flow over you, however it doesn't feel malicious or harmful, rather the opposite.
One zombie immediately turns and shambles away before you can even reach it with your staff.
The wounded zombie with half of its face gone turns and stumbles, colliding with the wall while the two zombies on the floor try to crawl away from you. Situation: One zombie has vanished. One unwounded zombie is shambling away while the wounded zombie has stumbled and collided with the wall. The two door-bashed zombies knocked to the floor are trying to crawl away from
Gilius.
-----
Argy: (roll dice*2) You feel some remorse for not having told
Gilius about the switch in the tunnel, but you have other matters to pay attention to at the moment.
So, 'tis be the famous flyin' skull and his books... I should let Grog'tial do the parley. He seems capable enough and somehow involved in this mess... Maybe I should make sure BenKii stays quiet? You shake your head.
Nay, that scurvy Ug'rialt, Og'rialt or whatever he be called was also famous for his weird (and occasionally brilliant) ideas. If they were mateys, the skull migh' actually like Cap'n BenKii. For now you stay silent, posing with your most innocent look while smiling faintly and covertly looking around the room for any possibly hidden or not so hidden traps, doors, levers or particularly interesting books. Unfortunately you don't see anything beyond the bookcases full of books you can't decipher the titles of, the empty mortuary slab, a few candles and the floating skull. You do manage to slip
two unlit candles into your pocket while the skull isn't looking.
Grog'tial: (roll dice*3) You carefully manage to keep your face neutral while mentally raising your eyebrows. You have strong suspicions about the first couple layers of an obvious ploy here, but if you're correct then your adversary should know you're not an easy mark, so the other layers to the plot will no doubt be opaque and much more devious. As the skull snidely mentions the pink outfit you can't help but finger your ribbon ... but no, you tell yourself, that type of power play is exactly what you
won't allow yourself to be goaded into!
Grog'tial, chuckling along while acutely aware of
Argy nearby, you address the skull. "Aye, women! They have a lot going for them, though. Well, except for some of them - like those zombies you mentioned. Or hags!" When the skull doesn't take the bait on his own, you continue. "I heard you pulled a fast one on one of those, though. Nicely done! I'm half a'mind to try something similar myself. Got any... tips? Maybe something I could taunt her with?"
The skull sighs. ""Typical! Why do I always get lumbered with amnesiac stiffs? What happened to the book I gave you last time? You know,
the one you used to obliterate one of the hag sisters?
Og'rialt's Guide to Dungeoneering, the log of all your travels? Did you lose it, or give it to that bald mercenary friend of yours like the other book you stole from me, Gith? You should take better care of your stuff. You really don't want just anyone sifting through the crap and knowing all your secrets, chief."
Captain BenKii: (roll dice*7) You holster your weapons, seeing no threat from the floating skull. Instead you address the skull in your most diplomatic voice. "Sup Skull Dude," you say with a nod. "I'm
Captain BenKii, these are my comrades
Argy, Kyp, and Grog'tial. But I guess you already know him," you say, pointing and looking toward
Grog'tial while squinting. "Oh, you're right he would look better in pink. Haha, looks like you got yourself one good funny bone in that noggin of yours." Somewhere in the distance you could swear you hear a "buh dum tss."
"Don't talk to me about boners, Gith! You've no idea how long it's been!"
the skull replies with a rueful laugh.
BenKii, you nod again in comradely sympathy. "But I digress, look Mr. Skully we have a common enemy. The Hag. She wants us to steal some book from you but clearly she's a lying good for nothing.. uhh... well Hag. She's locked us in this dungeon and won't let us go until we give her what she wants but I have a better idea. We just kill her and find another way out. I've already escaped this dungeon once and I can do it again especially if we have your help." You hold the
Book of Armaments open to
show the Skull Man the page about Hagsbane while making sure to not open it on the page with the sealed wights. "Here, check the page on Hagsbane. Maybe you can help us with it. If we can find the ingredients to this Hagsbane and mix it up, then we'll have another weapon to fight her. Just got to find a way to get her to drink it. Maybe invite her for dinner?" you said jokingly, but in the back of your mind you keep it as a serious possibility.
The floating skull mumbles to himself before answering. "Another way out? After last time, this place is locked up tighter than a chastity belt!" he pauses in consideration. "Well, except maybe
the paintings." He hovers over you looking over the page. "Says you need
moonflowers and graverot," he says to you oh so helpfully. "Graverot's easy, find
an old graveyard at night."
BenKii, you remember
the paintings in the western tunnel room. Could the skull be talking about those? "Paintings you say, eh? Think I remember a room with some of those the last time I was here. About which direction would that be? ... And which way is the graveyard?"
The floating skull rises higher, spining dizzily. "Where? With the way you've made it mix things up? Hell if I know! Do I look like a tour guide now?" Then he laughs like a maniac. "Invite a hag to dinner and you'll end up the main course.
Kiss her with it! Hag's are suckers for kisses. I mean, who'd want to pucker up to that, am I right?"
BenKii, you grin. "I'm not completely against it. I have been known to be quite charming from time to time. It's true."
"Yeah, sure. Whatever you say, chief."
The skull turns to
Grog'tial and rolls it's intact eyeballs as if to say
'Where do you pick up these people?' "Sorry, the air in this place makes my skull itch."
BenKii, you recall what the skull said previously and diplomatically correct him. "Oh that's
Grog'tial, not Og'rialt. Met him once. Nice guy. Ahhh, all those dwarves look alike, I know." The skull just looks at you as
Argy accidently treads on your foot. You move out of her way, then continue. "So then I take it that you don't have the book in question? Well darn, I thought there might've been something in that book we could've used on the Hag."
"No,
he does ... or did."
The skull nods toward Grog'tial, then looks pointedly at the book still in your hand. "Huh. Looks to me like you have a book in your hand with something about
Hagsbane, chief. Or you could tear out that page and throw the wights at her for a kiss. Then again, she might throw them right back at you." The skulls laughs.
BenKii, it seems this line of questioning isn't getting you any further. You shift off your sore foot and look around the room. Your stomach grumbles as your gaze lands on
Argy and you turn back to the skull. "By the way, you got anything to eat here? I'm starving. Or even something to steep my tea in? Gotta keep my calories and caffeine level up!"
The skull flies around the bookshelves and otherwise empty mortuary room, guffawing loudly. "Do I look like a waiter to you, chief? Don't talk to me about hungry. I've been milling round here for an eternity, or so it feels."
Kyp: (roll dice*5)
(Weakened) Seeing the others questioning the skull, but having no good ideas of what to ask, you try to think of a way to trick the skull into answering another way, not wanting to feel left out. "What question should I ask you to get information to defeat the hag or get out of this dungeon? And then what is the answer to the question that I should ask you to get information to help us get out of here." You pause, then add, "Oh and... how does it feel to be flying? That seems pretty cool except for the fact you are able to go so high up"
The floating skull turns to you. "What? Now I'm a Monster Manual?" He jerks his jaw towards
Argy. "Why isn't anybody asking her? Gith, you already have the recipe for
Hagsbane, what more do you want, a warning guide?" Shaking his head at you the skull coughs up
a small pamphlet,
'A Guide To Hags: The Wicked Witches', dropping it at your feet. "Don't ask me where I keep this stuff.
"I already said this place is locked up tighter than a chastity belt, except
maybe the paintings. Didn't you hear? So far it looks like you still have your ears. As for flying, see for yourself."
The skull zooms in and
picks you up in his teeth by the back of the collar and proceeds to fly you high around the room before dropping you back down. He laughs as you sink to your knees, swallowing hard. "Does that answer your question, chief?"
Kyp, trying your best to be courteous and respectful while quivering and holding onto the ground, you shakily take the pamphlet as you reply. "Thank you for the demonstration... kind... sir? I heard but I felt like if I didn't ask a question I wouldn't be as cool as the rest of my crew."
Argy: (roll dice*3) You
accidently step on BenKii's foot when he tells the skull that it's wrong and
Grog'tial isn't Og'rialt. So far the skull is giving information, but who knows what will happen if he discovers the mistake? Hopefully
Cap'n BenKii takes your warning. After some more wandering around looking at everything and listening, you turn to the skull. "Won't ye have a map of this place, my jolly sir? We be a little lost, and hag magic isn't helping..." you ask in your most innocent voice, giving the skull your best puppy eyes.
"Oh sure. I'll just draw one with my hands ..."
The floating skull stares into your eyes, then he clacks his teeth together before replying. "A map of this place?" He looks around at the entire room. "What you see
is this place, but sure ..."
The skull coughs up a piece of chalk and gripping it in his teeth draws an X on the floor with the words 'YOU ARE HERE' written underneath it.
Grog'tial: (roll dice*6) Your mind goes into overdrive as your half-brother's name is mentioned. It's obvious that the skull's act is a ruse, that there's no way you could actually be mistaken for your half-brother by this skull. Yet, the skull is working for a most cunning adversary, and certainly knows that you know that he knows that you know! You know for a fact that your half-brother is in league with the Shadowy Figure, who in turn is in league with the Aboleth. Yet you've
observed some tension between the skull and the Shadowy Figure, and since you were
allowed to observe that, it must mean that it was meant to be understood as being fake, which means you're meant to believe this skull is a creature of the Shadowy Figure, while in reality he must be either an agent of your half-brother, or a servant of the Aboleth, and probably has designs on turning the tables on his master. Therefore, since you're meant to believe that the skull, as a creature of the Shadowy Figure, is pretending to have assisted your half-brother, it's quite likely your half-brother is preparing to stab the Aboleth in the back and take over its servants for his agents, probably in an ultimate attempt to become the senior partner in his relation with the Shadowy Figure!
Yes. That stands to reason, because why else go through all this trouble? Therefore, since the skull is actually not a creature of the Shadowy Figure, but you're evidently meant to believe that he is, there's an opportunity here! So... you need to let the skull know that you know, while showing yourself to be more reliable than the skull's current master -
easily done by playing along on the surface level - in order to get the skull to switch sides - all the while distancing yourself from the blabbering of this human captain.... You see
Argy step on BenKii's foot and barely restrain a smile.
Grog'tial, you quickly address the skull. "Aye, secrets are important! They shouldn't just be blurted out by random bystanders, particularly when there was no indication that they were secret at all, hiding in plain view," you say, resisting a sidelong glance at
BenKii. "Your gift, last time, was a great help - yet..." you lower your voice and glance around meaningfully, "...foul magic while I was hunting the Ugliest of Fishes caused me to lose most of my possessions, as well as - indeed, as you justly observed - caused a small bout of amnesia. I'm trying to retrace my steps to where I lost the guide you mentioned, but that does mean that for the moment, I am without it. Any further assistance you could offer to speed me on my way would not be forgotten! Your desires are plain to me, and help will be reciprocated! Where was it, that I went? Can we reverse the mix-up, or how do I get to the paintings without dilly-dallying, and from thence to there? And what other effective ways of obliterating a hag in an efficient and satisfying manner are at hand?"
The skull nods knowingly. "One time you awoke obsessed with the idea that *I* was your skull and chased me around the Spire trying to shatter and devour me. Luckily, you were crushed by a passing cart in the street. As for where you went after we and my ex rocked that Beholder's world and you grabbed those chests? Hell if I know! Shame if you lost all that gold and stuff." He hmms a moment. "Why would you hunt the Ugliest of Fishes? A gift for the Hag? Hags like ugly, misery and power. It might work. Put a big old Ugliest of Fishes in her path and let them face each other while you grab the goods and go." He laughs. "Once again, I'm not a tour guide, chief, nor an engineer. How it's changing is beyond me. All I know is you best get going or you'll be stuck here. Time to shake a leg... Well... YOU shake a leg..."
The floating skull nods at the plain wall and looks at you expectantly. Sighs. "Don't tell me you lost the mirror again too. That's why you can't open portals and haven't called me, eh chief? Fine." He turns to
BenKii and the odd box Captain BenKii carries beeps. "Point that at the bare wall where you entered this place, it should open a portal back."
Captain BenKii: Your tricorder beeps. Looking down you notice
it has been recharged and now indicates something akin to a teleporter signal in the middle of the plain wall where you entered. Pointing your tricorder at the signal opens the vortex.
Argy: (roll dice*2) [Per PM] Just before you leave, you quickly
pull a fancy dark green leather bound book off the shelf and stuff it in an inner pocket. It was only a simple snatch, but you hear an avalanche of books starting to tumble and the skull's voice yelling after you as you run back through the vortex.
"Hey! That's my book you thieving Gith!"
Argy, Captain BenKii, Grog'tial, Kyp: You feel a inexplicable force drawing you into the vortex. There is a bright flash and you all stumble out into the corridor where you see
Bellandra, Count and Gilius fighting four zombies in the connecting passage through the door ahead of you. The vortex behind you has vanished.
Bellandra, Count, Gilius: There is a flash from the vortex behind you, then it vanishes. Your crewmates have returned.
-----
Available: 5 regular unbroken hand-bolts (scattered in corridor trap area)
Dungeon side passage (near left door): Bellandra, Count [weakened], Gilius
Dungeon side passage: 4 zombies
Dungeon tunnel (near right door): Argy, BenKii, Grog'tial, Kyp [weakened]
Somewhere out in the World, near a brothel: Devin
???: Aylar, Cliodhna, Aeshma, Refyx, Rummyfangs, Baldbeard