Mission 7 - The Tunnels, Turn 14 *Turn Ends
9PM UTC, 25 April 2025.*
In order: Kyp, BenKii, Count, Bellandra, Gilius, BenKii, Argy, Kyp & Count, Grog'tial, Rabbit
Kyp: (roll dice*8)
(Weakened) "Guys there seems to be another trap," you call out to the others. You ignore the sweet feminine voice calling from behind the left side door. Your feelings are still a little tender from the stern old Queen of Hearts words to you earlier. Instead you concentrate on the trap you're sure you see. Striding back the 20ft/6m to the stairway behind you,
you pick up the two halves of the shrunken head and return past the doors to study the ceiling above the trapdoor carefully. Testing the light weight, you
throw the top half of the head at it like casting a net.
*Hit* The shrunken half-head wobbles through the air in a carefully aimed arc and impales on a sharp spike.
Nothing happens. Eerily, the shrunken head's dull eyes now seem to watch you from where it is stuck on one of the spikes above the trapdoor. Looking around
you don't see any levers or buttons, just the handle to the trapdoor.
You throw the lower half of the head at the trapdoor itself. *Hit* The head wobbles around on the trapdoor until it comes to a rest, grinning at you.
Still, nothing happens. When that doesn't work you carefully
begin pressing the stone bricks in the walls, searching for hidden buttons.
There doesn't appear to be any.
Captain BenKii: With the light now sputtered out and multiple threats on all sides, you make a quick suggestion. "Let those of us that can't see well go into this room and deal with that," you say, motioning to the door
Gilius had backed out of. (roll dice) You didn't quite manage to see what was in it but you know it has a light source you might be able to procure. "Everyone else who can see in the dark should prepare to fight that golem unless it is indeed Rocky then perhaps scout ahead in the darkness but beware of that door calling for help. The last time some damsel in a dungeon did that,
it turned out to be an evil Hag that kidnapped poor Roosevelt." [The rest of your turn will continue after Gilius as you conditioned it on that.]
Count Karnstein: (roll dice*3)
(Weakened) You are approaching the
probably very aptly named trapdoor when an unexpected feminine voice steals your full attention. You come to a complete standstill as you are suddenly mortified.
Your vision is still spotty from the flash of the light and you recall the the smell of freshly turned earth and the dodgy murmuring you heard behind the left side door. Clearly there is some foul magic at play. You swiftly go back, clinging to the wall next to the suspicious door, making sure you are on the hinge side. Sweetly voiced or not the question, still hanging in the stale air like an offensively sweet odor of decay, was surely rhetorical ... you have no doubt of it.
No point in pretending then. Within the mere seconds you may have, you come up with the most devious answer you can think of under the circumstances.
Count, trying to sound your most cunning, you lean in and in a low baritone whisper closely to the door. "It depends, who'd like to know." You quickly jerk your head away to wait tensely, not knowing what to expect other than it can't possibly be good.
"Me, silly," comes the sweet reply with a delightful feminine giggle.
"Mmmm, that whisperrr. He sounds sexy," purrs a low sultry female voice. "That's promising. Is he one we're looking for?"
"I spoke to him first and I don't know yet," murmurs the sweet voice, hushing the other. Then she calls out louder with ill-disguised anticipation. "Are you someone we're looking for?"
Bellandra: (roll dice*5) You saw flickering light coming from the room at the intersection as
Gilius opened the door, only for him to back quickly away and close the door when an object looking like a shrunken head rolled out between his legs and right past
Grog'tial.
Kyp quickly snatched the object and threw it further down the tunnel and you heard a trap trigger.
Kyp then continued down the left tunnel with Count. As you looked that direction you swear you caught
a faint brief flash of a light. And beyond the stairs
you sense ... perhaps beings of wood? Hearing
BenKii's first suggestion to stick with a party member who sees better in the dark, you agree. But hearing his next suggestion to investigate the room from which the shrunken head came, you think this be not seeming like an opportune door. Then
the light of Argy's pan extinguishes and the clamor ends, plunging you all into darkness as heavy footsteps approach from the golem room. If you could see you would offer to use the cracked mirror to help, or the spyglass to see further, but the dark keeps you from it. However you keep in mind that you might loan either item to a crew member with darkvision if the situation presents itself. Instead you tell the others, "Friends, I sense there be something beyond the stairs, a light and mayhap some being. Whether friend or foe I know not but I would like to seek it out."
Bellandra, on hearing the feminine voice call out, you don't think this is the being you sensed, it sounds too close. Then you barely hear
Count whisper something as you call out, "Who be ye?" Frustrated that you cannot see anything as the heavy footsteps draw closer and that faint mechanical ticking starts again, you strain to hear the sound of the feminine voice replying, "Me, silly," and a little time later, "Are you someone we're looking for?" It sounds amused, with the tinkle of laughter and anticipation. [You can only hear the louder replies, not what Count whispers. The murmur and the second voice is too quiet for Bellandra to hear through the door from this distance.] Is this another countdown? Is this voice trying to help or delay? You fear the latter, but determine it still might be better to investigate first while looking for another way forward. "Methinks both doors may be distractions," you warn the others. "Traps, treasures and tall tales, all while the clock ticks."
Gilius: (roll dice*5) [Rocky, 2 Turns reserved] Now that the shrunken head is taken care of, thanks to
Kyp, you can turn your attention to other things. The hammering noise has stopped and instead
you hear heavy footsteps coming towards you. Hearing the feminine voice, you yell at
Count and Kyp, "Don't open the doors!" Meanwhile you
hold the rabbit room door firmly shut as you look down the corridor towards the golem room.
You see a form appear, almost as tall as the ceiling and somewhat lumpy with boulders and rocks. You let out a relieved breath as
you see Rocky returning to you with the hammer. He is staggering a bit and has obviously taken some damage.
Gilius, while Rocky is returning you try to concentrate and feel the nature in the rabbit.
*Success* You sense the rabbit is not a being of nature, but a fiend,
a demon in rabbit form. As Rocky stops near you, you tell him to
return to his pet rock form, knowing he will heal in while in that form. He does so,
dropping the massive heavy hammer in the middle of the intersection floor. [You will be able to summon Rocky for the 2 Turns left later should you decide to.] You reluctantly release the door to be able to go pick up Rocky's pet rock and replace it in your pocket. "Try t'deal with it," you say to
BenKii and the others. "Be openin' the door just enough fer ye but not enough fer 'im t'go out!" You see
BenKii and Argy slip through the door. After
picking up the pet rock, you return to the door and hold it barely open just enough for
Grog'tial to follow them, then push him further inside so you can pull the door shut enough to block the opening with your body and foot.
Captain BenKii: (roll dice*10) You hear the feminine voice behind the door down the tunnel ask, "Are you one we're looking for?"
Bellandra, Gilius and yourself have warned them. You can only hope they listen. You have another task. Once
Gilius leaves the door, asking you to deal with what's inside, you slip in. The room is decently lit, but you are disappointed that it is from a brazier hanging from the ceiling.
There are no torches you can grab. Glancing around you see a dark opening descending into a cave or tunnel entrance at the back of the room with some decapitated skulls, scattered bones and old bloody pieces of what looks like knight's armor. However
you don't see anything that could have done this. Could there be something here that drove them to attack each other, or maybe a monster in the cave? You raise your musket and listen carefully, but hear nothing. An overturned golden basket lies on the floor with several shrunken heads spilled from it. You've heard
Gilius muttering before about voodoo. Perhaps that is what spooked him? Your eyes stop when you see the table next to the wall. On it sits
an actual large old hand written and illuminated book. You're all supposed to be looking for a book, and
Count said he saw the flying skull near here.
BenKii, as
Argy and then
Grog'tial enter behind you, you see
a white bunny hop out from the darkness of the cave to regard you. Keeping your musket and rapier trained on the bunny, you sidle your way along the edge of the room toward the book. You ask them to cover you while you check for traps or other mechanisms such as a gravity switch.
Argy smiles at you warmly while handing you a carrot.
Why is Argy smiling at me like that while handing me a carrot? you think to yourself.
Clearly this bunny is not vegetarian with all that pinkish stuff around its mouth. It ain't strawberries, that's for sure. Is she trying to get me back from getting her to feed those feral rats? Or did she remember that I slapped her. Yeah... she knows I slapped her. *gulp*
BenKii, you hold onto the carrot along with your rapier, watching a moment to see if the bunny is eyeing the carrot. Instead
the bunny's red eyes are steadily watching the three of you as if waiting. Quickly returning to your inspection, you look over the dried blood-splattered page and note a reference to
'the Holy Hand Grenade of Antioch', reading just enough to know it sounds like a good thing to have and similar to
Argy's cupcakes. You could swear you've heard of this before. You gaze around the room to see if the Holy Hand Grenade might be here, maybe amongst the items on the floor, but you see only the shrunken heads, skulls, bones, armor ... and the waiting bunny. Unless it is somewhere in the dark cave or tunnel, it isn't here. This book was obviously put here. You wonder if the book might be important, and while you don't see a trap that doesn't mean there isn't one. Especially in this dungeon. Remembering another holodeck program, you
sheathe your rapier, holster your musket and shove the carrot in your pocket to have both hands free. Then you take out your
Extraplanar Hoax book and attempt an Indiana Jones style
swap with the book on the table. *Success/Crit!* You carefully and expertly balance the Extraplanar Hoax book in one hand as you shake out and prepare your empty hand. Then you strike like a cobra and
grab the 'Book of Armaments', leaving your book in its place. You did it! Before you can celebrate or look over your prize, you see the white bunny bare long sharp teeth, its eyes now glowing blood red as it swiftly hops forward. Hanging tight to the book, you turn and run out of the room, pushing past
Gilius at the door. Not seeing it in the dimness, your foot catches the handle of the hammer lying on the floor of the intersection and
you trip, splatting face first onto the floor.
The 'Book of Armaments' flies out of your hands, sliding down the tunnel into the darkness.
Argy: (roll dice*11) [Bat summoned through Turn 15, Pirate Pete's Rum lasts through Turn 16] "Shiver me timbers, in the dark again!" you hiss as you cling to
Grog'tial. You send the bat back to the trapdoor area as a warning to crewmates about the trap above the area, ordering it to fly in front of their faces and above as well as back to the wooden parts (the doors). You see
Captain BenKii slip through the right side door and follow him into the lighted room. Inside you see the spilled golden basket with the shrunken heads on the floor and immediately have a suspicion why
Gilius hurried back out and shut the door. There are also some scattered bones, skulls and pieces of heavy armor.
Captain BenKii seems interested in
a book sitting open on a table next to a side wall. You can tell you would have to go up to the table and stretch on your toes to see what it's about. You hear
Grog'tial follow you in when you see
a fluffy white bunny emerge from the dark opening at the back of the room. It stops, sitting calmly, regarding you all. It's cute. It even has pinkish fur around its mouth and cheeks like some of the makeup you've seen certain ladies wear. Keeping his weapons pointed at the bunny,
BenKii asks you to cover him as he checks the book for traps. Cover him from a bunny? You look back at the bunny and try to think if you've ever heard any fairy-tales of bunnies besides the children's stories of rabbits in the cabbage patch,
[*Fail*] but
you don't remember reading any. Nor do you remember that mercenary, Beldarion, referring to any in telling those tall tales of his adventures.
Argy, you turn to
Captain BenKii. "Look! That be some peaceful 'armless creature, an' cute indeed, unlike yer bloody feral rats. Go feed it, no worries!" Still holding your pan in one hand,
you put your cupcake back in its special pocket. Then you reach into another pocket and
pull out your carrot, handing it to BenKii with a warm smile and your most charming puppy eyes.
BenKii takes it with a gulp, still holding his rapier while he looks suspiciously at the bunny. Shaking his head, he turns back to the book. A few moments later he sheathes his weapons, pockets your carrot and after some strange hand exercises, takes his own book out and like a striking snake,
swiftly exchanges the books and turns to run out the door. The moment
BenKii steals the book
the bunny bares exceedingly long sharp fangs and leaps.
Kyp, (roll dice*3) you are still trying to push and find hidden lever stones when
Argy's bat comes back from around the corner up ahead and
starts flying in your face and up above your head. Luckily it doesn't seem to trigger the trap or cause you to. It continues until it drives you the 10ft/3m back down the tunnel to where
Count Karnstein is standing by a door, its sonar cries hurting your half-mer hearing when that close to your ears.
Count, as if what was on the other side of the door isn't enough for you to deal with,
Argy's bat is now flitting around your head, driving you into the middle of the tunnel and going back and forth between the doors as if determined to keep you and
Kyp back and away from them.
Grog'tial: (roll dice*16) You peer down the corridor you just came through, waiting to see if it is Rocky or the stone golem coming your way. Slightly relieved at seeing Rocky, you first wait to make sure the golem won't be following before you turn back to the room
Gilius is holding the door to. You see
Argy follow BenKii inside and follow her. You try to stay in the doorway, but
Gilius insists on pushing you inside so he can draw the door to where it is barely open while he blocks the slight opening with his foot and body. Once inside you scope out the room, looking for enemies or traps.
There are none you can see from where you are. You note the spilled 'eggs' are actually shrunken heads, which explains
Gilius' nervousness, the fancy book on the table, the decapitated skulls, scattered bones, pieces of heavy armor and the downward sloping entrance to a dark cave or tunnel at the back of the room. You are about to check out the shrunken heads and basket with your dirk when a white rabbit hops from the darkness. It stops and sits calmly, regarding the three of you with its red rabbit eyes as
BenKii sidles along the wall to inspect the book, asking you and
Argy to cover him.
Argy hands
BenKii a carrot, telling him to, "Go feed it, no worries!" You smirk as
BenKii takes the carrot but declines to feed the rabbit.
Grog'tial, you watch the rabbit, ready to shoot if it so much as twitches its nose wrong at
Argy or other crew. When the rabbit doesn't put up much of a fight,
as should be expected for such animals you think to yourself, your paranoid mind begins to conclude that the rabbit is a decoy for some other fearsome enemy lurking about in this room. You wonder at the chances of that flying skull having left the book lying around in the room with the rabbit.
How is a flying skull able to carry a book anyway? Or, come to think of that, fly? First order of business when returning to the dwarven tunnels will really be to outlaw all magic.... You maintain your alertness and line of sight aim on the rabbit as you start to edge towards
BenKii, wanting to check out that book yourself with your dirk. You've been keeping an eye on your dirk, but it hasn't reacted. Suddenly
BenKii steals the book in a lightning fast switch with his own and spins to run out of the room.
Your charm flares brightly to life as the rabbit bares its surprising overlarge sharp teeth and attacks. You shoot, but the rabbit is too fast!
*Miss!* The rabbit changes targets with unnatural speed and leaps for you, its feral demonic eyes fixed on your throat. It's on you before you can dodge! You literally feel the evil emanating from its hell-spawned hot breath!
*Success!* Suddenly your brooch flares and the rabbit hits an invisible barrier in front of you at full speed. Between the barrier and the light from your charm,
the demon rabbit is thrown back 2m/6.5ft where it lies briefly stunned. Your hands are shaking as you fumble to reload, struggling with the shock of finding yourself still alive. Maybe magic isn't always bad after all. [Brooch of Shielding, 1 charge left.]
-----
Available: a very large heavy metal hammer [intersection]; the
Book of Armaments [several feet down the tunnel towards the stairs]; a golden basket, 4 shrunken heads, 3 skulls, bones, battered & bloodied pieces of heavy armor [bunny room]
Dungeon corridor T intersection: Bellandra, BenKii [flat on the floor], Gilius [outside rabbit room door]
Dungeon, rabbit room: Argy, Grog'tial (still alive!), Rabbit [briefly stunned]
Dungeon tunnel near left side door: Count [weakened], Kyp [weakened]
???: Aylar, Devin, Cliodhna, Aeshma, Refyx, Rummyfangs, Baldbeard