dtgreene: Personally, I prefer the way Dungeon Master handled certain things, like the growth system and potion creation.
TheMonkofDestiny: That's great. I've never played a Dungeon Master title, so I went with what I have played and enjoyed.
(Though as I think on it, that may not be entirely true as I have vague memory of playing an Eye of the Beholder game extremely briefly - not enough to formulate any opinion of it though)
The thing is:
* I like Dungeon Master because of its less common systems, like getting XP in different classes based off your actions (and you multi-class just by performing actions that give the XP to a different class), and using spells to create potions from empty flasks. There's also the whole magic system, allowing you to cast any spell in any of 6 power levels, and allowing you to discover spells by experimentation (or even by accident, which has probably caused some parties to be torched by unexpected fireballs).
* Eye of the Beholder, on the other hand, copies D&D mechanics; from what I understand, XP is only gained from killing enemies (unless there are scripted XP rewards, like the ones Dungeon Hack gives you on reaching a new dungeon level IIRC), which is a rather dull mechanic. Also, potions would only be single-use items that you find and aren't re-usable, and magic follows the clunky D&D system. Hence, the game just does not seem as interesting to me. (There's also the problem that D&D mechanics are terrible at really low levels (too much missing and attacks that do hit are too deadly), and they don't scale at all to higher levels (there's the example I've given where, in 3.x (with Epic Level Handbook rules), a 1% difference in level can mean the difference between 5% and 95% hit chance once you're around level 2000).
Amonthia: Diablo, Revenant, Demise, Dungeon Siege, and Pool of Radiance(Ruins of Myth Drannor).
Just be aware that Pool of Radiance(Ruins of Myth Drannor) has a critical bug that can cause serious data loss if you try to uninstall it, in at least one version.