Still System Shock 2. I think I'm on level 6 now, trying to locate and turn on some transmitter. Playing on the Impossible difficulty level, I am only now starting to hold my own (not constantly running out of ammo and breaking my weapons), but still I die only from a few shots from enemies, which in practice means insta-death almost always, unless I am able to kill the enemies before they have a chance to get a shot at me.
Good thing though I read some FAQ about which skills and stuff are useful and which are not, as you really can't afford to try to be a jack of all trades and end up wasting on useless skills. I've already decided not to invest anything on PSI powers (just for technical and combat skills), and I know already there isn't any reason to try to pursue e.g. energy weapon skill 6 for the EMP rifle, as that rifle is apparently quite weak and useless. Also e.g. Repair skill is apparently quite useless overall, as is Research over 1.
The SS2 respawning enemies wouldn't irritate me that much if:
- I wouldn't almost instantly die in case they are able to hit me. From full health, it takes like two shots from a turret, female cyborg or those ninja assassins to kill me, and it seems to be impossible to dodge their shots.
- They would more often leave some useful items behind them. At least on the impossible level, the enemies etc. carry nothing worthwile 95% time, and 5% time I might find a few nanities or a soda can on them.
I find it also a bit odd what the weak spots of different enemies are. E.g. those cyborg midwives or whatever they are, it seems the best way to kill them is to have a melee weapon (a wrench or a laser rapier), run right next to them before they get a shot at you,
crouch, and then just keep pushing at them and hit them with the melee weapon. For some reason they usually seem to be unable to hit you, if you crouch before them. Is that a glitch or intentional? No matter, at least it works.
jamyskis: Jurassic Park.
No, not the Telltale adventure - I'm playing
this one (has MT32 support as well, so playing it with MUNT running in the background).
Sweet (albeit aggravating, those respawning enemies...) game, I even played the PC version through a long time ago. I recall it was quite a hard game at times, even getting lost in the first level.
To get (IMHO) even superior music in the game, set the music to "Roland Sound Canvas" instead of "MT-32", and (if you don't have already) install either BASSMIDI or CoolSoft VirtualMIDISynth utility for a better replacement General MIDI soundfonts (I suggest loading Chorium Rev.A, it is a Roland Sound Canvas compatible GM/GS soundfont set that sounds even superior to a real Sound Canvas). I originally played it with Roland SCC-1, I found the music better that way than with MT-32 (or in my case, CM-32L). The MT-32 music is pretty nice too, though.