After finishing the fourth Legacy of Kain game ("Blood Omen 2", liked it overall), I jumped right into
Legacy of Kain: Defiance
I am playing it with the nemesis2000 widescreen fix, mainly because it mentioned about possibly fixing some multicore CPU crashes (the game seemed to run without the fix too, not sure if I would have encountered crashed later on), but it is certainly nice the fix offers widescreen resolutions too and maybe also helps running the game with modern XInput gamepads. I am running the game in 1920x1080 and it is nice that the user interface is scaled, ie. text and such does not become unreadably small like in many other games when running them in high resolutions (I am talking about you, System Shock 2!).
First impressions:
1. The best looking Legacy of Kain game by far (Soul Reaver 2 is the second best looking). Especially the graphics quality difference compared to the earlier game, Blood Omen 2, is quite striking, especially considering there was only one year between their releases (2002 and 2003), and they are both PS2-era games. Defiance makes Blood Omen 2 look almost like a PSOne-era game. Blood Omen 2 is not really an ugly game... but simply not as beautiful as Defiance.
Yep, it is quite gorgeous looking for its age, and it seems it has higher production values than the earlier game(s). (Still, as I said in the other thread, I really liked Blood Omen 2, and it was my favorite game of the first four Legacy of Kain games, it just pushed the right buttons with its gameplay choices).
2. Once again the controls, camera movement etc. is completely changed from the earlier game(s). The camera and controls in Soul Reaver 1-2 were pretty freeform, maybe a bit like in e.g. Darksiders, and Blood Omen 2 went back from that into an oldskool "tank controls where the camera is always right behind you, unless you manually move the camera", resembling more e.g. the first Tomb Raider game (I felt that oldskool controls and camera worked well in Blood Omen 2).
Defiance is a completely different beast. It almost feels like some kind of survival horror game where the camera is sitting in some corner of the current play area, and the camera just follows you where you go. Sometimes the camera might move unexpectedly to a different location.
I am still not sure what to think about it. Quite often I simply don't see where I am running, what is ahead of me, and it is sometimes more challenging to predict where you should point your gamepad analog stick to run in a straight line because the viewing angle changes as the camera follows you from a fixed position, but doesn't move (float) with you. Soul Reaver 1-2 were sometimes a bit similar, but at least there the camera still quite often went behind your back, albeit rather lazily, unless you pressed the button which moved it instanly behind you.
However, so far this odd view angle and camera position has not been a big problem, maybe they've selected camera spots so carefully in this game that it never becomes a real problem. I hope so, but I kinda liked the more oldskool "fixed camera behind the protagonis"-approach of the earlier game (Blood Omen 2) as it was more predictable and you always saw where you were running, what was ahead of you.
In a sense though, Defiance (and also Soul Reaver 1-2) camera movement feels "cooler" and more modern, I guess.
We will see, but so far Defiance seems promising, a good ending to a great game series.
Post edited June 16, 2024 by timppu