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Shadow Gambit.

I originally started playing when it came out, but lack of spare time meant I never got much past the tutorial level.
Now I started it up again and am having a blast. It really is everything I hoped it would be.

Sad that the company is no more, but they left a product to be proud of.
Funtasia

Side scrolling car game with ramps and obstacles, with a good graphic art style and colorful. The game is simple but entertaining, with power ups and a lot of circuits from the begining. The improves to the cars make every round you go more far in the circuits.

It is incredible the amount of games there are on gog you never heard about them if you look the same sales or genres.

To play from time to time is funny and on the Deck runs smooth. Recommended
Ys VIII, Trinity Trigger, and a bunch of Neo Geo MVS games recently added to GOG.
I started playing slot games at https://pin-up.pro.in/. There are over many top events, slot machines, cash prize draws in themed tournaments, and a welcome bonus for new players. It is the official gambling site in India featuring classic slots, crash and table games, lotteries, and a live casino for real money play. So exciting!
Post edited June 16, 2024 by tonnyys
Pew pew! One match after another of Master of Orion. Normally I play one, or possibly two, then leave it be for months but now I am on like my seventh game in a row, two losses and four wins. One win was honestly boring as I took over the whole map so quickly. Maybe I should have chosen impossible difficulty instead of only hard but the randomness of the game makes different matches very different in difficulty.

The game is warmly recommended but do yourself a favour and increase the cycles of DOSBox to over 4000 or it will be painfully sluggish. I think GOG could already ship the game with cycles set to 4500 or 5000 as you would need a really old (talking about over ten years old) potato for it to struggle with that value.

My favourite races to play in no particular order:
Sakkra; Darlok; Klackon; Human; Psilon

The Silicoids are cool but somehow the way to play them well goes against my nature but they are an interesting choice to play.
I really do not understand why I always lose when playing the Alkari. They should not be that bad.

And now, Sakkra for the win! These things spread out fast and fill up their worlds even faster. I am taking over.
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andysheets1975: Played a lot of Star Raiders this afternoon. I made it up through the Warrior difficulty before switching off. I thought I showed some admirable ingenuity being able to dock for repairs multiple times despite my computer being knocked out but they just gave me a Novice ranking at the end, the bastards.
At least you weren't 'Garbage Scout Captain' :)

Great game Star Raiders, ahead of it's time at release.
After finishing the fourth Legacy of Kain game ("Blood Omen 2", liked it overall), I jumped right into

Legacy of Kain: Defiance

I am playing it with the nemesis2000 widescreen fix, mainly because it mentioned about possibly fixing some multicore CPU crashes (the game seemed to run without the fix too, not sure if I would have encountered crashed later on), but it is certainly nice the fix offers widescreen resolutions too and maybe also helps running the game with modern XInput gamepads. I am running the game in 1920x1080 and it is nice that the user interface is scaled, ie. text and such does not become unreadably small like in many other games when running them in high resolutions (I am talking about you, System Shock 2!).

First impressions:

1. The best looking Legacy of Kain game by far (Soul Reaver 2 is the second best looking). Especially the graphics quality difference compared to the earlier game, Blood Omen 2, is quite striking, especially considering there was only one year between their releases (2002 and 2003), and they are both PS2-era games. Defiance makes Blood Omen 2 look almost like a PSOne-era game. Blood Omen 2 is not really an ugly game... but simply not as beautiful as Defiance.

Yep, it is quite gorgeous looking for its age, and it seems it has higher production values than the earlier game(s). (Still, as I said in the other thread, I really liked Blood Omen 2, and it was my favorite game of the first four Legacy of Kain games, it just pushed the right buttons with its gameplay choices).

2. Once again the controls, camera movement etc. is completely changed from the earlier game(s). The camera and controls in Soul Reaver 1-2 were pretty freeform, maybe a bit like in e.g. Darksiders, and Blood Omen 2 went back from that into an oldskool "tank controls where the camera is always right behind you, unless you manually move the camera", resembling more e.g. the first Tomb Raider game (I felt that oldskool controls and camera worked well in Blood Omen 2).

Defiance is a completely different beast. It almost feels like some kind of survival horror game where the camera is sitting in some corner of the current play area, and the camera just follows you where you go. Sometimes the camera might move unexpectedly to a different location.

I am still not sure what to think about it. Quite often I simply don't see where I am running, what is ahead of me, and it is sometimes more challenging to predict where you should point your gamepad analog stick to run in a straight line because the viewing angle changes as the camera follows you from a fixed position, but doesn't move (float) with you. Soul Reaver 1-2 were sometimes a bit similar, but at least there the camera still quite often went behind your back, albeit rather lazily, unless you pressed the button which moved it instanly behind you.

However, so far this odd view angle and camera position has not been a big problem, maybe they've selected camera spots so carefully in this game that it never becomes a real problem. I hope so, but I kinda liked the more oldskool "fixed camera behind the protagonis"-approach of the earlier game (Blood Omen 2) as it was more predictable and you always saw where you were running, what was ahead of you.

In a sense though, Defiance (and also Soul Reaver 1-2) camera movement feels "cooler" and more modern, I guess.

We will see, but so far Defiance seems promising, a good ending to a great game series.
Post edited June 16, 2024 by timppu
Just a little afternoon game She Sees Red... A Choose-your-adventure FMV game...
Only wish they'd make more of these. For sure the budget is an issue, and a risk if it doesn't sell...
So as it states on the game page it's quite short.

Other than that, the original version of Outer Worlds, still on my first run.
Parts of it have been amazing, some wee bits a bit repetitive. But the comedy, good gameplay,
visuals are pretty spot on... Definitely gonna play it till the end...

Maybe then, more of BG3 or similar brainier games :D
Having a good time with Avernum: Escape From the Pit! Old school crpg feel with just enough QOL improvements to make it more fun!
Playing further:

Legacy of Kain: Defiance

I ran into an odd glitch in the beginning of chapter 2 where you play Raziel.

The part where the old geezer warns Raziel he should hurry up because some kind of mist is rising, I failed the last jump and "died", and back to earlier checkpoint to retry.

The only thing was, this time there indeed is some kind of "mist" above the level where Raziel is, making that part of the level impossible to play as you can hardly see either Raziel or the platforms through the mist.

I tried reloading from the latest save game which is in the beginning of that part, and the issue persists. Luckily I also have a save game from an earlier point (the very beginning of chapter 2, also another save game from the end of chapter 1), HOPEFULLY they don't show the same issue.

I really hope the game doesn't have visual glitches like that more later on. I am using the fan-made widescreen fix for the game, I hope it doesn't cause the problem, ie. does the original game without fixes have a similar issue?

The game looks quite good though on 1920x1080 resolution, especially the beginning of chapter 2 is quite atmospheric and scary, with a woman's wailing in the background (really gives me the creeps) and the hazy dream-like look of the level. I looked a Youtube walkthrough video of the game, not sure if it is from the PS2 version or the original PC version (at least it doesn't have the widescreen fix as it is on a 4:3 aspect ratio), and in that video the game graphics don't look as good, they look much muddier. Or then the youtube video is just bad quality.

I had a similar discovery with the first Soul Reaver game, I felt the PC version looked quite ok, then saw some Playstation version Youtube video and was appalled how muddy, blocky and twisted the PS version graphics looked, urgh...
Post edited June 17, 2024 by timppu
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CarChris: Let me write what happened to me recently. I encountered a major gameplay mistake in Gothic 2 Gold. You MUST NOT solve Fernando's quest, while you're in Chapter 1, but leave it for when you're in Ch. 2. I thought it was a side quest, but it seems it was part of the main questline, and I got myself involved in it too early. (Maybe it shouldn't become available before its appropriate time, then, and the items concerning it should become available at the 2nd chapter??? I'm just saying). Then I couldn't proceed and solve the relevant main quest in Ch. 2. My playthrough was ruined. Such mistakes were very common in old RPGs. I was 50 h in, people.
Why can't you continue? IIRC, Vatras will let you into the expansion area if you solve the missing people quest.
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CarChris: Let me write what happened to me recently. I encountered a major gameplay mistake in Gothic 2 Gold. You MUST NOT solve Fernando's quest, while you're in Chapter 1, but leave it for when you're in Ch. 2. I thought it was a side quest, but it seems it was part of the main questline, and I got myself involved in it too early. (Maybe it shouldn't become available before its appropriate time, then, and the items concerning it should become available at the 2nd chapter??? I'm just saying). Then I couldn't proceed and solve the relevant main quest in Ch. 2. My playthrough was ruined. Such mistakes were very common in old RPGs. I was 50 h in, people.
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idbeholdME: Why can't you continue? IIRC, Vatras will let you into the expansion area if you solve the missing people quest.
SPOILERS about GOTHIC 2 here! (for others reading this)

I just saw your reply. Vatras tells me to speak with Martin at the port. Martin tells me about a merchant from the upper quarter trading with bandits. I had solved this quest in Ch. 1 (find Lucia, find the swords with the F., find the letter F. had written for the bandits). I confronted him, still in Ch. 1, and I chose to let him go (giving the evidence to him), because I had read that, if I did, that F. would have another quest for me in Ch. 2. There wasn't a dialogue with him in 2 and now Vatras and Martin give me this quest... I thought about pickpocketing the evidence from him, but it didn't work either, because you don't just have to know the skill, you have to raise dexterity too for the skill to work!! I read later in another, old, forum, that solving the quest in Ch. 1 is reason to restart, so I dropped the game for another time.
Post edited June 18, 2024 by CarChris
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CarChris: snip
Interesting. I did jail the guy, but what was the main quest blocker for you? Could you not go to the expansion area? IIRC, once you reach chapter 2, you should be able to go to chapter 3 at least, as those 2 chapters don't really have anything to do with Vatras, but Valley of Mines. Chapter 4 requires the expansion area to be cleared first, which is where Vatras becomes necessary.
Post edited June 18, 2024 by idbeholdME
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CarChris: snip
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idbeholdME: Interesting. I did jail the guy, but what was the main quest blocker for you? Could you not go to the expansion area? IIRC, once you reach chapter 2, you should be able to go to chapter 3 at least, as those 2 chapters don't really have anything to do with Vatras, but Valley of Mines. Chapter 4 requires the expansion area to be cleared first, which is where Vatras becomes necessary.
SPOILERS about GOTHIC 2 here! (for others reading this)

The main quest blocker was that Vatras and Martin were giving me only this quest (F’s trading with the bandits), nothing about missing people. I had found the thieves’ guild, no leads there about the matter. Even though Cassia told me that I should go to the secluded beach after swimming to the right of their secret entrance (to the guild), no word about the matter from Pirate Skip either (there was the dialogue just about his side quest with a merchant in Khorinis). Of course I had gone everywhere in the first region (map) the game. So, I couldn’t find any more leads about the missing people, to be deemed as worthy by Vatras to enlist me in their Ring of Water (and proceed to the exp. region), so the only way left was to solve their quest (F’s trading with the bandits) to be deemed as worthy this way.

Edit: There were these 2 ways for Vatras to deem you worthy and enlist you to their Ring of Water (and let you proceed into the expansion): solve F's quest, or solve the missing people quest. I couldn't find any leads for the second anywhere, so it was just the first left (and it was ruined).
Post edited June 18, 2024 by CarChris
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CarChris: .
Edit: There were these 2 ways for Vatras to deem you worthy and enlist you to their Ring of Water (and let you proceed into the expansion): solve F's quest, or solve the missing people quest. I couldn't find any leads for the second anywhere, so it was just the first left (and it was ruined).
Well, now it makes sense. So there is a fallback after all, even if you decide to get bribed by Fortuno.

The key step in the missing people quest to get the definitive proof can be a bit unintuitive, but can be done at pretty much any point in the game. You can keep reporting random tidbits of info to Vatras for some extra XP, but until you do that one key thing, it won't progress. Won't say more.
Post edited June 18, 2024 by idbeholdME