Posted June 01, 2013
I finished SpecOps: The Line yesterday on the "Suicide Mission" difficulty.
As a story telling device, it was quite nice (I completed four different endings, which I presume are all the endings). Nice controversial stuff, I can also understand why the game is banned in some Arabic countries (IIRC), even though the game does not glorify atrocities etc.
As a game, it definitely lacked depth. A very ultralinear corridor shooter with shooting gallery levels. At the same time though, for someone watching you play it may look quite interesting and even realistic shooter with all that hiding behind barriers and such, even though I am unsure how realistic it is that you can see the enemies behind the barriers without even looking there (you just can't shoot at them yet)...
I'd give it maybe 7.5/10. Not sure if I want to play it again with the hardest Fubar-difficulty. I would have wished it had unlocked the hardest difficulty already in the beginning so I could have played with it the first time already, even though "Suicide Mission" was admittedly quite hard at places, like the level at the end with two machine gun nests.
I'd really like to concentrate on some RPG or RTS next, but then I still have Baldur's Gate and Rise of Nations Gold unfinished (still stuck in the very first mission in RoN Gold, damn time limit killing all the fun...).
As a story telling device, it was quite nice (I completed four different endings, which I presume are all the endings). Nice controversial stuff, I can also understand why the game is banned in some Arabic countries (IIRC), even though the game does not glorify atrocities etc.
As a game, it definitely lacked depth. A very ultralinear corridor shooter with shooting gallery levels. At the same time though, for someone watching you play it may look quite interesting and even realistic shooter with all that hiding behind barriers and such, even though I am unsure how realistic it is that you can see the enemies behind the barriers without even looking there (you just can't shoot at them yet)...
I'd give it maybe 7.5/10. Not sure if I want to play it again with the hardest Fubar-difficulty. I would have wished it had unlocked the hardest difficulty already in the beginning so I could have played with it the first time already, even though "Suicide Mission" was admittedly quite hard at places, like the level at the end with two machine gun nests.
I'd really like to concentrate on some RPG or RTS next, but then I still have Baldur's Gate and Rise of Nations Gold unfinished (still stuck in the very first mission in RoN Gold, damn time limit killing all the fun...).
Post edited June 01, 2013 by timppu