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darthspudius: What? Considerably more effort using actual musicians and money go into making a 3 hr soundtrack of swing and jazz music. One person with a cassio keyboard does not need to charge extra for their twinkling pap.
Interesting how all the most memorable video game music (Sonic, Mario, Monkey Island, even bloody Tetris) is twinkling pap and plinky plonky stuff, while on the other side literally the only ones I can think of is Morrowind, which Soule has been leeching on for over 15 years now in sequels- the rest being all boring generic boom boom BOOM, so much so that now when I see something like "Scored by a live orchestra" in a game description, that's almost a point against it.
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timppu: Back when I had Amiga 500, I recall buying some Amiga game (I think it was some kind of 3D space shooter) that came with a separate C-cassette, containing music for the game.

The music on the cassette was some kind of synth pop (it sounded kinda cool, but meh...), and IIRC didn't sound anything like the actual game music within the game. I recall thinking it was kinda odd to add such a cassette to the game with one tune in it, when it didn't really seem to have anything to do with the game anyway.

EDIT: Googling for it, apparently quite many Amiga games actually came with a separate C-cassette with one song in them. Quite odd, but I guess some people then wanted them...

https://www.youtube.com/watch?v=MUYKauCcutw
That Compact Cassette was a cassingle (cassette single) of the title screen music, not the gameplay music.
Carrier Command title music
Back then, getting full orchestral versions of the MIDI and tracked MOD music from a game was a Big Deal, and gamers actively wanted it.

By the mid 1990s, that want had been reduced by the use of Yellow Book standard Mixed Mode CDs, where one part of the CD was a data CD rom, but the other part of the CD was an audio CD which could be played on any CD player.
An example of such a game CD in my own collection of games is the 1996 game, Forsaken.
Forsaken
Forsaken intro video, the actual video on the game CD is an AVI file.
One of the tracks from it Track 6 - Pure B...h Power

By the 2000s, however, that had also been replaced, by the games shipping with their music in MP3 or OGG.
So the only call for a soundtrack CD was when one was needed for a Collector's Edition of a game.
To try to protect the in game soundtracks from copyright infringement, the music began being put in data archives which players could not easily get into at first.

Which brings us to now, where GOG is including the unarchived soundtracks as downloadable Goodies, or selling the soundtracks separately.

The sole point of complaint I have with selling the game soundtracks separately, is when such games are put into GOG lootbox gambles, like the Pinatas from earlier in the year, and the current Mystery Stars.
Games where they are fully complete with no extra purchases needed should be the only games being made available in the lootboxes.

Edit: Fix link formatting
Post edited December 19, 2017 by JeniSkunk
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ThermioN: What's the deal with OSTs bein sold separately now?
Not only do most games lack any kind of extra content, not even manuals in some cases, but now OSTs are some sort of DLC... ...anyone else bothered by this?
Yes. I'm bothered by this. GOG used to advertise that they don't do this kind of extra charging ... until they started doing it.
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Post edited December 19, 2017 by Fairfox
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Grargar: It was good while it lasted. But then, 2013 came around and GOG started selling digital extras for their newer releases.
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OldFatGuy: And gamers bought them. If that part hadn't happened, I assure you they wouldn't be sold separately today.
At the end of the day, when people wonder why games are released in Beta today, it's the gamers fault.
Why do they sell OST's extra? It's the gamers fault.
Why are moving toward always online DRM? Guess the answer.....

If gamers didn't buy OST's separately, and stopped buying games because they're all released buggy, and never, once, bought a game with always online DRM, I can guarantee you that none of those things would exist.
I'm just going to quote this because god damn it, IT'S TRUE.
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timppu: Back when I had Amiga 500, I recall buying some Amiga game (I think it was some kind of 3D space shooter) that came with a separate C-cassette, containing music for the game.

The music on the cassette was some kind of synth pop (it sounded kinda cool, but meh...), and IIRC didn't sound anything like the actual game music within the game. I recall thinking it was kinda odd to add such a cassette to the game with one tune in it, when it didn't really seem to have anything to do with the game anyway.

EDIT: Googling for it, apparently quite many Amiga games actually came with a separate C-cassette with one song in them. Quite odd, but I guess some people then wanted them...

https://www.youtube.com/watch?v=MUYKauCcutw

https://www.youtube.com/watch?v=tFvmVHgK3j0

etc.
If they were going to do music back then, putting it on a separate tape made a ton of sense.

But, that being said, nobody around here had Amigas. If you wanted software, you'd have to order it over the mail as none of the shops carried Amiga compatible software. You were pretty much restricted to Mac or MS compatible software at every shop I ever went to.

Which may explain why there was bonus features.