paladin181: So enemies getting an extra attack or two isn't a life or death situation.
Actually, it sometimes is, and if it isn't, it's at the very least incredibly frustrating.
paladin181: I can appreciate that you don't like it. I know you don't like the soup section of Chrono Trigger. It's all good. It's not a real issue for most people. It's not for me. I love the game.
The soup section I do consider to be a serious problem, for a few reasons:
* It's a mandatory party of the game; you *must* clear it, or the game can't progress.
* It requires doing something that is not otherwise required by the game (mashing a button), and is not something everyone can do. Even for those that can do this, it can be incredibly painful or unhealthy, depending on one's condition.
* IIRC, you can't save right before this. I believe this comes after a boss fight and some cut scenes, so you can't even quit and come back later; you *have* to clear this part before you can save.
The thing is, it's a very bad segment of an otherwise well designed game, and it's enough to make me not want to replay the game.
Imagine if there were a game with one little mandatory segment where the player has to rely on audio cues to get through. Now imagine that you have to play with the sound off, or that you aren't able to hear in the first place. Wouldn't you have serious trouble with that part, and not be able to progress because of it?
There's other parts of games that have this type of issue:
* Insta-fail stealth sections in Zelda games. In fact, any insta-fail section can be incredibly frustrating in a game that doesn't normally have insta-fail mechanics.
* Action minigames in otherwise turn-based games. Not everyone who plays turn-based games can handle action segments; remember that players could be disabled in ways you aren't expecting.
* Difficulty spikes in games, particularly when they're only temporarily and when the come too early. For example, in The Guardian Legend, the boss of Corridor 3 is far stronger than what I consider reasonable at that point in the game, and unlike most boss fights, there isn't anything you can shoot for mid-battle health pick-ups. (Once you get past that boss, the game gets easy again until later on, when higher difficulty is to be expected.)