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My broadband is slow so I often download the offline/backup installers of games at my work, install them at home, then run Galaxy (which sometimes recognises the game automatically, sometimes I have to import the folder) - until now this has worked fine.

Recently however I followed this pattern for Shadowrun Dragonfall Director's Cut - the direct download from Galaxy was ~7Gb, so instead I downloaded the offline installer at work (which was oddly only 1.6Gb). Back at home I installed it, ran Galaxy, it recognized the install. Good so far.

But it then started downloading a ~5Gb update for the game - i.e. the remainder of the ~7Gb download :-(

Is it possible to download an actual complete offline/backup installer for S:D DC?
Does this happen for any other games?
Makes the "backup" installers a bit pointless :-(
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HappyCat: My broadband is slow so I often download the offline/backup installers of games at my work, install them at home, then run Galaxy (which sometimes recognises the game automatically, sometimes I have to import the folder) - until now this has worked fine.

Recently however I followed this pattern for Shadowrun Dragonfall Director's Cut - the direct download from Galaxy was ~7Gb, so instead I downloaded the offline installer at work (which was oddly only 1.6Gb). Back at home I installed it, ran Galaxy, it recognized the install. Good so far.

But it then started downloading a ~5Gb update for the game - i.e. the remainder of the ~7Gb download :-(

Is it possible to download an actual complete offline/backup installer for S:D DC?
Does this happen for any other games?
Makes the "backup" installers a bit pointless :-(
The offline installer is complete (1.6 GB) , it's probably a problem with Galaxy (sorry i can't help further, i don't use the client). So you could still run it normally outside the client. ... if the offline installer is broken it will tell you when you attempt to install it. By the way check the gamecard.
Post edited June 21, 2016 by DyNaer
Thanks - maybe I could just set it to not auto-update ...
Just a wild guess, since I don't use Galaxy either, but I see in the game card that the main installer (1.6GB indeed) does not contain the latest version of the game( 2.0.8 vs 2.0.9). There's a 10MB patch for that.

Maybe Galaxy is trying to update in a really inefficient way, like completely redownload everything uncompressed?
I turned off the auto-update and the game runs fine.

If I turn if back on again it starts downloading 5.8Gb even thought he latest patch (2.0.9) is already installed :-(

I can live with it turned off :-)
Post edited June 22, 2016 by HappyCat
Make ticket to support as there is probably something wrong with how Galaxy handles it and if there is, GOG staff needs know about it and fix it. Galaxy is still beta so there's bound to be problems with it.
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Petrell: Make ticket to support as there is probably something wrong with how Galaxy handles it and if there is, GOG staff needs know about it and fix it. Galaxy is still beta so there's bound to be problems with it.
Done.

Though as a software dev myself, I can't help but think that a 2 year "beta" is taking the piss :-)
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Petrell: Make ticket to support as there is probably something wrong with how Galaxy handles it and if there is, GOG staff needs know about it and fix it. Galaxy is still beta so there's bound to be problems with it.
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HappyCat: Done.

Though as a software dev myself, I can't help but think that a 2 year "beta" is taking the piss :-)
*Points at the beta tag on the community wishlist*
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HappyCat: Done.

Though as a software dev myself, I can't help but think that a 2 year "beta" is taking the piss :-)
There are games in EA that have been there since the program was introduced and there are games that have been in development for decate or more so... Also it's not unusual that programs break when new functionality is introduced or devs try to fix what is not broken. ;-p

Oh and Galaxy has been in beta only about a year (introduced in May 6, 2015). The multiplayer alpha started in October 15, 2014. Still, hopefully we'll see full release sometimes Soon™.
Post edited June 22, 2016 by Petrell
Oh, I know all about introducing bugs with new features - we do it ourselves with our own product all the time - coding a system of any real size is difficult :-)

But a multi-year beta just feels like someone forgot to click the "release" button :-)

(feels like a lot more than a year, but obviously not)
Post edited June 22, 2016 by HappyCat