Posted May 11, 2021
One of the most famous spells from Dungeons and Dragons, found in every edition except for 4e, is the Wish spell. Basically, the way that spell works is that the player tells the DM the desired effect (usually in the form of a wish, like "I wish that..."), and the DM then interprets that wish and decides how to grant it. For obvious reasons, that won't work in a CRPG, at least not without some fancy natural language processing, and even then it can't be completely open.
So, of course, in a CRPG, the spell needs to be handled in a different manner. Here are some that I have seen:
* Wizardry 1-5: There are 7 possible effects. Typically, the game will randomly choose 3 of them, and the player chooses 1 of the 3. These effects are quire powerful, including things like teleporting the enemies or reviving all dead party members, but the spell will level drain the caster. (In some versions of Wizardry 1, you don't get any choice about the effect. In Wizardry 4, the spell exists, and it is properly implemented (at least in the Apple 2 version), but it will always fail because your level isn't high enough for it to work, and will never be high enough.)
* Baldur's Gate 2: Limited Wish allows you to choose from a list of effects depending on Wisdom (a stat arcane casters otherwise don't need). Wish (introduced in Throne of Bhaal) chooses 5 random effects, some good, some bad, with Wisdom again having an effect, and the player chooses one of them. (The only unusual cost for Wish is the possibility of having to choose between bad effects.)
* Nethack: When you get a wish, you type in the name of an item, and you get that item. There are limits; the game won't give you powerful enchantments, you won't always get artifacts that you wish for, and the game won't give you the real Amulet of Yendor (which is the item you're tasked to retrieve), but you still get to choose what item you want. (Note that this is unlike the previous examples.)
What other Wish implementations have you seen in CRPGs, and what are your favorite ways of handling this effect?
(Note that I count JRPGs as CRPGs, though the only examples of wishes in Japanese-made CRPGs are in games that are like Wizardry.)
So, of course, in a CRPG, the spell needs to be handled in a different manner. Here are some that I have seen:
* Wizardry 1-5: There are 7 possible effects. Typically, the game will randomly choose 3 of them, and the player chooses 1 of the 3. These effects are quire powerful, including things like teleporting the enemies or reviving all dead party members, but the spell will level drain the caster. (In some versions of Wizardry 1, you don't get any choice about the effect. In Wizardry 4, the spell exists, and it is properly implemented (at least in the Apple 2 version), but it will always fail because your level isn't high enough for it to work, and will never be high enough.)
* Baldur's Gate 2: Limited Wish allows you to choose from a list of effects depending on Wisdom (a stat arcane casters otherwise don't need). Wish (introduced in Throne of Bhaal) chooses 5 random effects, some good, some bad, with Wisdom again having an effect, and the player chooses one of them. (The only unusual cost for Wish is the possibility of having to choose between bad effects.)
* Nethack: When you get a wish, you type in the name of an item, and you get that item. There are limits; the game won't give you powerful enchantments, you won't always get artifacts that you wish for, and the game won't give you the real Amulet of Yendor (which is the item you're tasked to retrieve), but you still get to choose what item you want. (Note that this is unlike the previous examples.)
What other Wish implementations have you seen in CRPGs, and what are your favorite ways of handling this effect?
(Note that I count JRPGs as CRPGs, though the only examples of wishes in Japanese-made CRPGs are in games that are like Wizardry.)