drmike: Um, retiring? News to me. Got a reference?
Darvond: Well, maybe not "retiring", but starting to be phased out? After all, that's why Wayland exists. :B
As much as i hate the concept of X, i do like that it can be redirected. It's bloated, hard to use, etc, but I fear that any replacement would be even more bloated. I understand the reasons: X is ancient, the code is likely to be an absolute mess, but at what cost are we replacing it?
Avogadro6: ...seriously now, which one is copy protected? I don't see Starforce being mentioned in any download page.
Themken: I was looking at X3:Reunion downloads page as X3:Terran War Pack is absolutely no chance on kohlrak's computer.
Good guess, i averaged about 19fps on reunion (minimum settngs). Unlike previous predictions, the asteroid sections had a maximum impact of 3fps when they did. I'm trying to find the log the program output. It's not in the install directory (why are we installing demos mean to be used once or twice, especially when they're about half a gigabyte?). The combat demo was the harshest demo, showing that the bottle neck is the CPU: collision detection.
I'm going to run the x2 demo here in a minute (after i give up on looking for the reunion log).
EDIT: With everything turned up:
X2 - The Threat
Executeable compiled Mon Aug 11 20:53:00 2003
Video Settings during test:
Screen Resolution: 1366*768*32
Bumpmapping: On
Realtime Shadows: On
System specific video settings:
Adapter name: AMD Radeon HD 6290 Graphics [AMD Radeon HD 6290 Graphics]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
System specific audio settings:
SecondarySampleRate (Min/Max): 100/200000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 84.905 fps
Scene 01 19.018 fps
Scene 02 36.307 fps
Scene 03 14.371 fps
Scene 04 10.487 fps
Scene 05 8.290 fps
Scene 06 4.217 fps
Scene 07 13.845 fps
Scene 08 24.059 fps
Scene 09 16.628 fps
Scene 10 20.687 fps
Scene 11 12.081 fps
Scene 12 8.763 fps
Scene 13 9.975 fps
Scene 14 19.913 fps
Scene 15 13.689 fps
Scene 16 13.788 fps
Scene 17 17.213 fps
Scene 18 13.180 fps
Scene 19 4.656 fps
Scene 20 14.515 fps
Scene 21 11.294 fps
Scene 22 9.801 fps
Scene 23 15.300 fps
Scene 24 14.946 fps
Overall average framerate: 17.277 fps
(c)2003 EGOSOFT
For more information
http://www.egosoft.com I noticed the particle engines were the biggest eater of frames. So i'll try turning everything down and seeing if i'm not better off trying to run reunion.
EDIT2: Antialiasing, bump mapping, and shadows disabled, the FPS did really well. Most likely the antialiasing (who cares about shadows?) so i'd turn the bump mapping back on, but those particle effects from the engines make me desperate to squeeze every frame out of the engine that i can, since i'm still hitting 12FPs on those.