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I would make a game to hunt down Fairfox in different ways. I think that would be an appreciated game. :-P
I've had a lot of game ideas, some of them stranger than others.

One idea that I just thought of: A procedurally generated puzzle game, where you might need to find keys to unlock doors, and other things. The problem, of course, is that it is easy to generate unsolvable puzzles (key behind the locked door, for example).

(I don't think this is an original idea; this post is here so that this appears in the "topics I've posted in" list.)
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dtgreene: I don't think this is an original idea
It certainly isn't. You've basically described 99% of indie first person horror games. :P
I always dreamt of a Painkiller / Super Mario 64 crossover. Don´t laugh! That´s serious :)
No, really. I would like to make a Painkiller sequel but with a hub world, that you have to explore in order to find secret levels. They would be hidden in ordinary objects like paintings or mirrors, and they would have different themes/visions of hell depending on the respective object. Super Mario 64 did that in a child-appropriate way, but this idea was never explored properly in games.
Another idea I thought of:

Game is a metroidvania, at least at first glance. One notable characteristic is the inclusion of multiple playable characters, that, once found, you can switch between.

However, sometimes when you go from one screen to the next, you will enter a turn-based battle, where the characters you have found so far fight together against some enemies in the style of classic RPGs (I'm thinking the likes of the Dragon Quest series here). Notably, these fights are the only way to gain experience points, which allow you to level up and get stronger in both game modes.

Furthernore, many of the game's boss fights are fought as turn based battles.
Oh, and I would make an appropriate Shadow Man sequel. It would be the first game that willfully tries to make the player lose their mind by showing them grotesque sights. Think of a Scorn / Shadow Man crossover.
A game about trolling would be great. You play as someone whose sole goal in life is to become a master troll and to break as many forums as possible.
Apart from that, an rpg with lots of choice and branching questlines...something like Age of decadence, but on a bigger scale.
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morolf: A game about trolling would be great. You play as someone whose sole goal in life is to become a master troll and to break as many forums as possible.
What would the "combat" system be like?
We already have "Insult Simulator" here :)
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PoppyAppletree: What would the "combat" system be like?
Good question, tbh I suppose such a game wouldn't be possible with current technology, would require too much reactivity.
But as troll you'd have to strike a balance between annoying others and avoiding being banned. Don't know how this could be translated into working mechanics.
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PoppyAppletree: What would the "combat" system be like?
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morolf: Good question, tbh I suppose such a game wouldn't be possible with current technology, would require too much reactivity.
But as troll you'd have to strike a balance between annoying others and avoiding being banned. Don't know how this could be translated into working mechanics.
Sounds similar to Pandemic 2. And if Pandemic 2 has taught us anything, it's that you need one specific country that's virtually impossible to infect in order to achieve virality.

ResetEra? :P
Another game idea (that would be quite easy to program):

First, you launch the game, and the game records the time you launched it and then exits.

Then, you launch the game again, and you get a score based on how long passed since your first launch of the game. The longer the time interval, the higher your score.

*But*, there is a catch; if you took more than 20 minutes between your two launches of the game, you fail and get a score of 0.

So, in other words, you need to run the game, then run it again as close to 20 minutes from then, but not go over.

How does this game sound?

(If you have some programming knowledge, this game should be easy to write.)
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dtgreene: How does this game sound?
Not much fun. I doubt many people would be interested in it.
I, actually, posted a few ideas to this (buried) thread. ^_^

https://www.gog.com/forum/general/nonexisting_games_you_want_to_be_made_real

Feel free to take a peek, folks.