Posted October 01, 2020

teceem
Ack Ack Ack!
Registered: Apr 2013
From Belgium

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted October 02, 2020
Some stranger ideas, based around existing games:
* Remake the Baldur's Gate series, but with game mechanics that resemble a typical JRPG. (In other words, the game would not be using any form of (A)D&D rules.)
* SaGa 1 remade as a side-scrolling action game. It feels like this would work. One mechanic is that you can only have one weapon at a time. Another mechanic is that one of those weapons is a chain saw, which is useless against normal enemies but kills bosses in one hit; this weapon would first appear shortly before the world of ruins and might not appear at all later (though maybe putting one at the start of the final level, the climb back up the tower, might be reasonable).
* Final Fantasy 7 remade as a side-scrolling action game. Materia would play the role of sub-weapons, and you could only have one at a time, with them using energy that you'd get from something like candles. (Thinking along the lines of Castlevania or Ninja Gaiden here.)
* Final Fantasy 4: An Alternate Future. This game takes place some time after the events of Final Fantasy 4, featuring Cecil's daughter Cecilia (he never had a son). Summons would not play a significant role in the story, and there'd be no mysterious girl. Characters from The After Years would only appear if they were also in the original FF4, and might not have the same abilities (if they're even playable). This game would ignore the events of The After Years (and of the Interlude in the PSP version), and would instead depict a different future. (Perhaps this game could be bundled with The After Years?)
* Remake the Baldur's Gate series, but with game mechanics that resemble a typical JRPG. (In other words, the game would not be using any form of (A)D&D rules.)
* SaGa 1 remade as a side-scrolling action game. It feels like this would work. One mechanic is that you can only have one weapon at a time. Another mechanic is that one of those weapons is a chain saw, which is useless against normal enemies but kills bosses in one hit; this weapon would first appear shortly before the world of ruins and might not appear at all later (though maybe putting one at the start of the final level, the climb back up the tower, might be reasonable).
* Final Fantasy 7 remade as a side-scrolling action game. Materia would play the role of sub-weapons, and you could only have one at a time, with them using energy that you'd get from something like candles. (Thinking along the lines of Castlevania or Ninja Gaiden here.)
* Final Fantasy 4: An Alternate Future. This game takes place some time after the events of Final Fantasy 4, featuring Cecil's daughter Cecilia (he never had a son). Summons would not play a significant role in the story, and there'd be no mysterious girl. Characters from The After Years would only appear if they were also in the original FF4, and might not have the same abilities (if they're even playable). This game would ignore the events of The After Years (and of the Interlude in the PSP version), and would instead depict a different future. (Perhaps this game could be bundled with The After Years?)

FatalTorment
The Jeff Boldgloom of gaming.
Registered: Jan 2016
From Austria
Posted October 02, 2020

* Remake the Baldur's Gate series, but with game mechanics that resemble a typical JRPG. (In other words, the game would not be using any form of (A)D&D rules.)
* SaGa 1 remade as a side-scrolling action game. It feels like this would work. One mechanic is that you can only have one weapon at a time. Another mechanic is that one of those weapons is a chain saw, which is useless against normal enemies but kills bosses in one hit; this weapon would first appear shortly before the world of ruins and might not appear at all later (though maybe putting one at the start of the final level, the climb back up the tower, might be reasonable).
* Final Fantasy 7 remade as a side-scrolling action game. Materia would play the role of sub-weapons, and you could only have one at a time, with them using energy that you'd get from something like candles. (Thinking along the lines of Castlevania or Ninja Gaiden here.)
* Final Fantasy 4: An Alternate Future. This game takes place some time after the events of Final Fantasy 4, featuring Cecil's daughter Cecilia (he never had a son). Summons would not play a significant role in the story, and there'd be no mysterious girl. Characters from The After Years would only appear if they were also in the original FF4, and might not have the same abilities (if they're even playable). This game would ignore the events of The After Years (and of the Interlude in the PSP version), and would instead depict a different future. (Perhaps this game could be bundled with The After Years?)
The remake of Baldurs gate with some modern engine like The Witcher Engine, whatever you calle it in professional terms. Shit I would be even fine with the Bioware engine or Dragonage engine. Probably not very well working with Unreal engine though.
Probably even a similar story would be fine if its not a complete remake and without all the superstitious stuff in it, but that will be hard to accomplish in a phantasy setting.
Speaking of which, Sapkowskis works were actually rather nice delivering phantasy with a more "realistic" approach and mixing it with real history themes and general real world problems to solve. Less cheese, or the right amount of cheese at least.
That doesnt mean I like everything about that guy though. haha. Those names always bring some nostalgia back, I never could get into Arcanum though. Loved ME and Fallout for their characters and developement over time. The later games of those were sadly not very much for their original player base.
Post edited October 02, 2020 by FatalTorment

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted October 02, 2020

* Remake the Baldur's Gate series, but with game mechanics that resemble a typical JRPG. (In other words, the game would not be using any form of (A)D&D rules.)
* SaGa 1 remade as a side-scrolling action game. It feels like this would work. One mechanic is that you can only have one weapon at a time. Another mechanic is that one of those weapons is a chain saw, which is useless against normal enemies but kills bosses in one hit; this weapon would first appear shortly before the world of ruins and might not appear at all later (though maybe putting one at the start of the final level, the climb back up the tower, might be reasonable).
* Final Fantasy 7 remade as a side-scrolling action game. Materia would play the role of sub-weapons, and you could only have one at a time, with them using energy that you'd get from something like candles. (Thinking along the lines of Castlevania or Ninja Gaiden here.)
* Final Fantasy 4: An Alternate Future. This game takes place some time after the events of Final Fantasy 4, featuring Cecil's daughter Cecilia (he never had a son). Summons would not play a significant role in the story, and there'd be no mysterious girl. Characters from The After Years would only appear if they were also in the original FF4, and might not have the same abilities (if they're even playable). This game would ignore the events of The After Years (and of the Interlude in the PSP version), and would instead depict a different future. (Perhaps this game could be bundled with The After Years?)

The remake of Baldurs gate with some modern engine like The Witcher Engine, whatever you calle it in professional terms. Shit I would be even fine with the Bioware engine or Dragonage engine. Probably not very well working with Unreal engine though.
Probably even a similar story would be fine if its not a complete remake and without all the superstitious stuff in it, but that will be hard to accomplish in a phantasy setting.
Speaking of which, Sapkowskis works were actually rather nice delivering phantasy with a more "realistic" approach and mixing it with real history themes and general real world problems to solve. Less cheese, or the right amount of cheese at least.
Of course, I could go further and add playable robots, who get all their stats from equipment and don't level up. Then again, maybe it might be better to make them golems instead? (It feels like guns would fit better in the BG series than robots would, but then again there's that one golem in BG2's Irenicus's Dungeon that could have easily been a robot.)
This, of course, begs the question: At what point is it no longer a remake and instead an entirely different game?

mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted October 02, 2020

fr33kSh0w2012
CyberFAGGOT 20 DOGSHITS!
Registered: Jul 2009
From Australia
Posted October 02, 2020
The game I would make would be super niche and ultra tabooish
It would R@pe your soul, After playing it you'd probably go into a psychosis
It would make all Horror games obsolete.
Because the things I've seen with my own two peepers made me feel:
How CHEAP and WORTHLESS is LIFE!
The things I've been through would be displayed EXACTLY as I remember them
N3cr0philia and c@nnibalism = Kiddie sh!t
Geddit
It would R@pe your soul, After playing it you'd probably go into a psychosis
It would make all Horror games obsolete.
Because the things I've seen with my own two peepers made me feel:
How CHEAP and WORTHLESS is LIFE!
The things I've been through would be displayed EXACTLY as I remember them
N3cr0philia and c@nnibalism = Kiddie sh!t
Geddit
Post edited October 02, 2020 by fr33kSh0w2012

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted October 02, 2020
Another idea I've had based on existing games: Chrono SaGa. (Possible Chrono Trigger spoilers)
Setting: Similar to Chrono Trigger.
Plot: Basically a re-telling of Chrono Trigger, except that you have a choice of main characters who start in different eras. Also, the game is significantly less linear and has more side quests. The time gates open after a certain number of side quests (or when Lucca demonstrates her machine, if you're playing as someone from her era), and more events happen after certain numbers of side quests appearing, with the Black Omen eventually making an appearance to signal the beginning of the endgame.
Gameplay: Growth system and combat resembles a SaGa game, with characters sparking techniques in a SaGa way (complete with lightbulbs), and stat growth being based on actions (no XP/level system here). Spells are sometimes learned after battle, but only for the character's element (except for the mystics who aren't bound by this restriction, though they lack the ability to learn techniques). Different races exist with different rules, like in SaGa Frontier; robots get their stats solely from equipment, and their special abilities are learned from enemy robots (which you'll only encounter in 2300 A.D. and in the Black Omen). Mystics have their own rules, and perhaps prehistoric humans (think Ayla) and those reptile creatures may work differently as well.
Also, there are combination attacks (this *is* still a Chrono game, after all), as well as a New Game + mode.
Setting: Similar to Chrono Trigger.
Plot: Basically a re-telling of Chrono Trigger, except that you have a choice of main characters who start in different eras. Also, the game is significantly less linear and has more side quests. The time gates open after a certain number of side quests (or when Lucca demonstrates her machine, if you're playing as someone from her era), and more events happen after certain numbers of side quests appearing, with the Black Omen eventually making an appearance to signal the beginning of the endgame.
Gameplay: Growth system and combat resembles a SaGa game, with characters sparking techniques in a SaGa way (complete with lightbulbs), and stat growth being based on actions (no XP/level system here). Spells are sometimes learned after battle, but only for the character's element (except for the mystics who aren't bound by this restriction, though they lack the ability to learn techniques). Different races exist with different rules, like in SaGa Frontier; robots get their stats solely from equipment, and their special abilities are learned from enemy robots (which you'll only encounter in 2300 A.D. and in the Black Omen). Mystics have their own rules, and perhaps prehistoric humans (think Ayla) and those reptile creatures may work differently as well.
Also, there are combination attacks (this *is* still a Chrono game, after all), as well as a New Game + mode.

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States

mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted October 02, 2020

...
* ActRaiser (has side-scrolling action and city simulation segments)
Actraiser was in my list, but missed bolding. It's one of my favorite examples; such a fun game.

ksafimova
New User
Registered: Sep 2020
From Ukraine
Posted October 02, 2020
It is more fun to play games than to make them. There is absolutely not enough imagination for this!

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted October 02, 2020

...
* ActRaiser (has side-scrolling action and city simulation segments)

Actraiser was in my list, but missed bolding. It's one of my favorite examples; such a fun game.
* The GBA version lets you change your party at the end of the game, which other versions do not. Furthermore, it has an entire extra post-game dungeon; what if the player has saved there?
* The EasyType version has a few items that aren't in other versions (except GBA as bonus dungeon equipment, and at an appropriately stronger level of power in GBA), such as the Piglet and Coral Swords.
* The DS version (and versions based off it) changed the mechanics significantly, including changing stat growths for many characters (Tellah now gains increases to his mental stats (but still not MP)), Augments which can permanently give characters abilities they wouldn't otherwise have, and the ability to set custom commands for each character.
So, converting save games might not be doable in this case.

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted October 05, 2020
Here's an idea for a Castlevania game.
We'll call it Castlevania: Dracula's Curse Rebirth.
Plot: This is a retelling of Castlevania 3, so the plot is basically the same.
Gameplay: The game is a Metroidvania with outside areas, much like Castlevania 2 (with a much bigger castle at the end) or Castlevania: Order of Ecclesia. Many of the locations, however, are taken straight from Castlevania 3, and there may be multiple routes that take you to the castle. As for other gameplay elements:
* Spirit helpers (Grant, Sypha, Alucard) can be acquired, and you can then switch to them at any time. It may not be mandatory to get all of them, but getting one of them is likely required.
* Each character may have some new tricks. Some of these tricks allow for new movement capabilities. Also, characters may not start with all of their original abilities.
* Some places require spirit helper abilities to explore. You may need to burn wooden walls with Sypha's fire spell, for example, or there might be a place where Grant needs to climb a wall (or just turn Alucard into a bat and fly over the wall).
* Subweapons can be switched in the menu, as can characters; no one subweapon rule. However, you may need to explore to find all the subweapons, as well as equipment (much of which is character restricted). As a quality-of-life thing, the same piece of equipment can be equipped by multiple characters at once, provided they can all equip it.
* The starting area, which in CV3 is just a normal level that looks like a town, will actually be a town with people to interact with; there may, however, be enemies in the town. Other towns might exist, as well. Entering a church as Alucard might not be the best idea.
* One other thing: Unlike most Metroidvanias (but like CV3), there will be a second quest after you beat the game, with more and harder enemies.
We'll call it Castlevania: Dracula's Curse Rebirth.
Plot: This is a retelling of Castlevania 3, so the plot is basically the same.
Gameplay: The game is a Metroidvania with outside areas, much like Castlevania 2 (with a much bigger castle at the end) or Castlevania: Order of Ecclesia. Many of the locations, however, are taken straight from Castlevania 3, and there may be multiple routes that take you to the castle. As for other gameplay elements:
* Spirit helpers (Grant, Sypha, Alucard) can be acquired, and you can then switch to them at any time. It may not be mandatory to get all of them, but getting one of them is likely required.
* Each character may have some new tricks. Some of these tricks allow for new movement capabilities. Also, characters may not start with all of their original abilities.
* Some places require spirit helper abilities to explore. You may need to burn wooden walls with Sypha's fire spell, for example, or there might be a place where Grant needs to climb a wall (or just turn Alucard into a bat and fly over the wall).
* Subweapons can be switched in the menu, as can characters; no one subweapon rule. However, you may need to explore to find all the subweapons, as well as equipment (much of which is character restricted). As a quality-of-life thing, the same piece of equipment can be equipped by multiple characters at once, provided they can all equip it.
* The starting area, which in CV3 is just a normal level that looks like a town, will actually be a town with people to interact with; there may, however, be enemies in the town. Other towns might exist, as well. Entering a church as Alucard might not be the best idea.
* One other thing: Unlike most Metroidvanias (but like CV3), there will be a second quest after you beat the game, with more and harder enemies.

FatalTorment
The Jeff Boldgloom of gaming.
Registered: Jan 2016
From Austria
Posted October 11, 2020

We'll call it Castlevania: Dracula's Curse Rebirth.
Plot: This is a retelling of Castlevania 3, so the plot is basically the same.
Gameplay: The game is a Metroidvania with outside areas, much like Castlevania 2 (with a much bigger castle at the end) or Castlevania: Order of Ecclesia. Many of the locations, however, are taken straight from Castlevania 3, and there may be multiple routes that take you to the castle. As for other gameplay elements:
* Spirit helpers (Grant, Sypha, Alucard) can be acquired, and you can then switch to them at any time. It may not be mandatory to get all of them, but getting one of them is likely required.
* Each character may have some new tricks. Some of these tricks allow for new movement capabilities. Also, characters may not start with all of their original abilities.
* Some places require spirit helper abilities to explore. You may need to burn wooden walls with Sypha's fire spell, for example, or there might be a place where Grant needs to climb a wall (or just turn Alucard into a bat and fly over the wall).
* Subweapons can be switched in the menu, as can characters; no one subweapon rule. However, you may need to explore to find all the subweapons, as well as equipment (much of which is character restricted). As a quality-of-life thing, the same piece of equipment can be equipped by multiple characters at once, provided they can all equip it.
* The starting area, which in CV3 is just a normal level that looks like a town, will actually be a town with people to interact with; there may, however, be enemies in the town. Other towns might exist, as well. Entering a church as Alucard might not be the best idea.
* One other thing: Unlike most Metroidvanias (but like CV3), there will be a second quest after you beat the game, with more and harder enemies.
Damn i loved those castles and fortresses in mario world. They were mostly out of doughnut, vanilla or chocolate.
...mmmm. chocolate.

Maybe its just not your subjective taste.
Question: Why is gog so good at making all my separate posts into one ultra-sausage?!?
Post edited October 11, 2020 by FatalTorment

idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted October 11, 2020
A mix of Unreal Tournament and NHL 2002.
You would manage your team between matches, there would be seasons, drafts, player exchanges. You could either spectate matches, control one character or simulate them entirely based on team stats, strategies etc.
Always thought it would be a pretty neat idea.
You would manage your team between matches, there would be seasons, drafts, player exchanges. You could either spectate matches, control one character or simulate them entirely based on team stats, strategies etc.
Always thought it would be a pretty neat idea.
Post edited October 11, 2020 by idbeholdME

FatalTorment
The Jeff Boldgloom of gaming.
Registered: Jan 2016
From Austria
Posted October 11, 2020
Your idea reminds me of brutal football deluxe. the original version for some home computers.
if i remember correctly on amiga/commodore.
There were situations were you accidently kicked the opponents head instead the ball through the goal.
The opponent losing his head in the first place was no accident though.
if i remember correctly on amiga/commodore.
There were situations were you accidently kicked the opponents head instead the ball through the goal.
The opponent losing his head in the first place was no accident though.