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FatalTorment: Question: Why is gog so good at making all my separate posts into one ultra-sausage?!?
If you post twice within 10 minutes and you still have the last post in the thread (i.e. no other user has posted since you), the forum software automatically merges both posts.
Ah, at this point, not much:
- A Street Fighter 1 remake with good graphics and gameplay and where you can play all chars.

- A Far Cry game where there are no dream sequences or sequences where you loose control of your character at all and where you win by actually shooting the villain dead in normal gameplay.
A turn-based blobber CRPG with 8 party members, hundreds of spells and abilties, at least 10 classes and races, and at least 200 hours of content - a massive open world (but without any form of scaling). A blobber to compare to Wizardry 8. Not really MY idea, just something I want to happen and would fund if I ever had the money.
Post edited October 11, 2020 by Crosmando
- An arcade style over the top Roller Derby game. That concept hasn't been properly attempted since the Konami RollerGames release back in 1990.

- A full on remake of Tomb Raider: Angel of Darkness with proper care given to it.

- A Deus Ex type game set in the contemporary Peoples Republic of China with the final goal of taking down the great firewall.
One thing I'd love to see is some kind of warband / mechcommander game with AI with personality. Order a cowardly unit to advance and they start showing you some attitude. Others do something intelligent like run away when the tide goes against them, and some might spontaneously attack against your order.

Fallout 2 had something like that. Myron would get scratched and run away. Sulik would near get killed unless he lost a limb or two....
I'm still waiting for a great epic Star Trek-like cRPG: manage your ship and crew, characters with depth, lots of good interesting missions, landing on planets or ships to solve mysteries or do combat. A game with a really well-built game-world.

A cRPG set in a Dead Space-esque environment or universe, where horror meets cRPG. Similarly, an isometric Alien rpg, the actual franchise.

A Euro Truck Simulator game but set on the Moon, Mars, or some other planet or moon in our solar system.Driving around in space trucks, moving equipment and goods to different outposts, building a logistics empire. Similarly, something like Australia/Japan/Brazil/Russia/Iceland Truck Simulator. Basically the core gameplay but set in perhaps more interesting locations (for me anyway).

A good single-player Test Drive game.No real-life manufacture brands needed, just approximations. A nice island location. Race, collect cars, collect houses, boats etc. Season effects, weather effects, day-night traditions, people on the streets.
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Crosmando: A turn-based blobber CRPG with 8 party members, hundreds of spells and abilties, at least 10 classes and races, and at least 200 hours of content - a massive open world (but without any form of scaling). A blobber to compare to Wizardry 8. Not really MY idea, just something I want to happen and would fund if I ever had the money.
This reminds me of what my ideas for this sort of game. It looks something like this:
* Job system similar to Final Fantasy 5, with at least 20 jobs. Switching between these jobs is trivial, and you can use abilities learned in one job while in another, but only a limited number can be equipped at once.
* Perhaps have some skills improve through usage. (Maybe using an ability from another job gives you some job points for that job.)
* Not that many races, but make them as different as races in SaGa games, with fundamentally different rules for growth. (In other words, non-humans might not earn experience from combat, but would instead grow in other ways.)
* Game would not be that long for one playthrough.

(Note that not all these ideas are compatible without some work.)

Another idea:
* A game with a backstory similar to Wasteland (perhaps even a Wasteland or Fallout game), but set in Russia. (Note that the collapse of the Soviet Union that we saw in the real world didn't happen here; rather, in the nuclear war, Russia was hit just as hard as the US.)
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Crosmando: A turn-based blobber CRPG with 8 party members, hundreds of spells and abilties, at least 10 classes and races, and at least 200 hours of content - a massive open world (but without any form of scaling). A blobber to compare to Wizardry 8. Not really MY idea, just something I want to happen and would fund if I ever had the money.
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dtgreene: This reminds me of what my ideas for this sort of game. It looks something like this:
* Job system similar to Final Fantasy 5, with at least 20 jobs. Switching between these jobs is trivial, and you can use abilities learned in one job while in another, but only a limited number can be equipped at once.
* Perhaps have some skills improve through usage. (Maybe using an ability from another job gives you some job points for that job.)
* Not that many races, but make them as different as races in SaGa games, with fundamentally different rules for growth. (In other words, non-humans might not earn experience from combat, but would instead grow in other ways.)
* Game would not be that long for one playthrough.

(Note that not all these ideas are compatible without some work.)

Another idea:
* A game with a backstory similar to Wasteland (perhaps even a Wasteland or Fallout game), but set in Russia. (Note that the collapse of the Soviet Union that we saw in the real world didn't happen here; rather, in the nuclear war, Russia was hit just as hard as the US.)
Weird.
Lately I was thinking about a grotesque scenario set in a post- WW2 Japan when america bombed them with the atomic bombs. And Fallout 1 mutants also appeared, but less cheery.
Also I remember those Shiro Ito experiements that got pretty nasty and happened in a puppet state manchuko. Basically some japanese militarists did the same to the Chinese, what the nazis did to so many other races.
Always room to throw in some revenge phantasies against disgusting imperialism, concentration camps and other nasty shit.
Without the Wolfenstein censorship we got over there of course. There were a lot of patches downloaded and handed around back then to make that stuff less cartoony even if its still a one man army against the evil buggers in most of those games.
A couple Tetris related ideas:

* Game starts at 20G, with blocks immediately appearing at the bottom of the well. (Rotation system is something like TGM rotation (ARS), which is more restrictive than the SRS rotation found in recent official Tetris titles.) There is a fuel meter on the screen, which depletes slowly until a piece is locked into place (and the piece will automatically lock into place if the fuel meter runs out), and which refills slightly with each new piece. If you press up, the piece will be raised one tile, but doing so will use up a significant amount of fuel (but will let you make moves that otherwise wouldn't work at 20G). As the game progresses, fuel will drain faster, making the game harder as it progresses.

* Game plays more like classic Tetris (no lock delay), with the blocks going rather fast. Once the blocks reach the top, you enter a turn-based RPG-style battle, with experience gained based off your score (it's easier to get higher scores in later rounds). Once you win that battle, a new round starts, but harder than before. Note that your RPG character's resources are not refilled between rounds, so eventually you'll reach a point where the XP gained from Tetris isn't enough to raise your levels enough to get back all the resources you lost, but when this happens depends on how good of a player you are (and also somewhat on the luck of Tetris pieces and RPG RNG).
And sRPG (FF Tactics, Fell Seal, etc) where some battles are massive battles with lots of units, but others are still small 5 units per side as we're used to. This is incredibly hard to balance because it's an "offense matters" kind of experience at these scales, and any full map or huge radius things would certainly dominate.

But it'd certainly be fun. I was always disappointed in FFT that there were zero battles with even 8 units on your side despite a huge roster. Fell Seal's Missions and Monsters expansion added a few large format battles and they're hella-fun.

Part of the balancing act is making the game feel like it's still an sRPG and not a TBS like those Slitherine games.
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idbeholdME: A mix of Unreal Tournament and NHL 2002.

You would manage your team between matches, there would be seasons, drafts, player exchanges. You could either spectate matches, control one character or simulate them entirely based on team stats, strategies etc.
Sounds great. I also wish Bloodbowl would be brought to GOG, since we have a good relationship with GamesWorkship's productions otherwise. The fantasy-world football game we have here is too... "Straight up American football with a coat of paint".

I'm also a fan of [in theory] "0-player games where you set out the path". Like Gratuitous space battles, except that's way too... Hard? Clunky? Rock Paper Scissors? I'm not sure. In strategy games that allow it, I love setting initial conditions then putting on whole map view and watching it play out... Along those lines, I'd like an asymmetric cops-and-robbers game where you can set up as either side and then watch the scenario, hoping your heist goes off and cops don't find the culprits.

And on THAT digression, I've always wanted "Majesty" but turn-based and at a bigger scale. You are king and direct things indirectly through incentives and dis-incentives, and hope you get adventuring thriving in your kingdom.
Post edited October 13, 2020 by mqstout
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mqstout: I'm also a fan of [in theory] "0-player games where you set out the path". Like Gratuitous space battles, except that's way too... Hard? Clunky? Rock Paper Scissors? I'm not sure. In strategy games that allow it, I love setting initial conditions then putting on whole map view and watching it play out... Along those lines, I'd like an asymmetric cops-and-robbers game where you can set up as either side and then watch the scenario, hoping your heist goes off and cops don't find the culprits.
Have you ever tried John Conway's Game of Life? It's a very simple 0-player game, to the point where it commonly appears as an example for programmers, and it's not unusual for it to be assigned in a beginner course on computer programming.
I’m with you – there’s something brilliant about setting the stage and then just watching it all unfold. Gratuitous Space Battles had the right idea but felt a bit too rigid for me too. Conway’s Game of Life is a classic, definitely a pure 0-player experience. Speaking of setting things up for the long run, crypto’s showing real long-term potential as well. If you’re thinking about future opportunities, have a look at luxfi.io/ – might be worth keeping an eye on.
Post edited April 12, 2025 by benisfroms
Does the forum just work differently for some people? Do you get five year old threads randomly mixed in with recent ones or something? Seriously, I'm not trying to be ass about this, I'm just genuinely puzzled.
Post edited April 09, 2025 by Breja
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Breja: Does the forum just work differently for some people? Do you get five year old threads randomly mixed in with recent ones or something? Seriously, I'm not trying to be ass about this, I'm just genuinely puzzled.
0 games user. probably a dormant spam account wanting to hawk some AI bullshit.