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With 700+ games discounted up to 90% off, daily special Bundle Deals, a constant stream of exciting Flash Sales, and some fantastic surprise giveaways, we launch into the season of gaming joy!

The biggest celebration of DRM-Free gaming this season is right now, right here on GOG.com! It's warm and nice outside, the summer draws ever closer, so let's make sure it's full of fantastic games. There's no one good way to spend your summer, but we know well that gaming can make every single one of them better. So, whether you plan to stay inside, hike into the wilderness, or take a boat into the calm sea, we'll make sure your laptop is filled with great DRM-Free games you can enjoy anytime, anywhere. To that end, we're holding our [url=http://www.gog.com]2014 DRM-Free Summer Sale!

Each day we'll present you with at least two special Bundle Deals with a selection of of great classics and indies available up to 90% off! As usual, you'll be able to buy just selected titles out of the bundle with a slightly lower discount, or complete your collection with just the ones you're missing, retaining the higher discount rate. Let's take a look at our offers for today, shall we?

Today, we seriously mix things up to bring you both lighthearted comedy as well as dark and morbid horror. The Legacy of Kain Saga is the Full House of gaming with its family themes and colorful presentation. Across four episodes ironically titled Soul Reaver, Soul Reaver 2, Blood Omen 2, and Defiance the series explores the relation between Kain, a authoritative father with obvious god complex, and Raziel, his rebellious son with questionable fashion sense. The story also includes many of their relatives from extended family, that cannot help but to make a mess in their imaginary homeland called Nosgoth. Hilarity ensues! All this cheerful moments for only $5.96 (that's 75% off!). The other of our offers today, is bound to chill the blood in your veins with its terrifying setting alone. The Deponia Complete Trilogy takes place on a distant planet. A planet, that long ago must have been not so different from our own Earth. Yet now, it is a grim and dark place that suffered a tragic environmental disaster. The surface of the planet is now completely covered with waste. Toxic rain flushes the pollution deep into the ground, poisoning it and making the land barren. Way above, there's the remaining enclave of civilization, housing the remnant of the human race. Now imagine one of them, a defenseless girl, falls down to the toxic junkyard below. Even though she doesn't die instantly poisoned with every imaginable toxin, her future looks grim. The wasteland is filled with danger, and soon she'll find out that she is not alone among the towering piles of garbage. What strange mutated monsters could have survived in such conditions? And what do they eat? The horror! All the thrills for just $11.97 (that's 80% off!). There you have it, a mix of laughter and cries of despair to fill your weekend with gripping gaming. Or did we overdo the mixing?

On top of that, almost all of our catalog has been discounted by up to 50%. On top of that, our front page is overflowing with excellent Flash Sales on single games. You can grab them up to 90% as well, but don't take to long, as they come and go pretty fast! Why don't you head out to GOG.com front page, and see what's happening right NOW!
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Caine123: wasnt there an uncensored version of larry 7 with boobs?
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JMich: One version of LSL7, boobs were shown on Easter Eggs only. You needed all points, all dildos and all Easter Eggs for the alternate ending.
http://i3.kym-cdn.com/photos/images/original/000/196/206/1100-boobs.png
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JMich: One version of LSL7, boobs were shown on Easter Eggs only. You needed all points, all dildos and all Easter Eggs for the alternate ending.
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tfishell: http://i3.kym-cdn.com/photos/images/original/000/196/206/1100-boobs.png
Benefits of 3D monitors I presume? :P
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undeadcow: I agree. Regardless of which games it's all but confirmed there will be short term freebies, now we just need a system of notification should any of use dare stray from the site for more than the 30 minutes the freebie is up for grabs. It's doubtful GOG will generate e-mails "Outlast Whisleblower DLC free for 15 minutes!" so how can we help each other out?

The un-used promotional images are for Banished, Omerta, Outlast Whisleblower DLC, Omerta Gold, and Omerta Japanese Initiative DLC. Maybe there were last minute changes in these pulled from deep discount at the last minute (or red herrings).

I suspect we will see a time limited deeper discount on the Omerta franchise. The Omerta images are confusing because they contridict - we've seen promo images for Omerta, Omerta Japanese Initiative DLC, and Omerta Gold (which is Omerta + Japanese Initiative)... it seems unlikely there will be a freebie on Omerta Gold plus it's derivative content because redundant.

Also, it might be a smooth marketing move to compell people to purchase the Outlast core game... but I would find it curious to offer a DLC as a freebie. Not that I'd complain.
Actually for Omerta, it makes sense on GOG.com to have all of that or none of it on sale because if they put just the complete version on sale then people who already have the game but no DLC will feel disenfranchised and fly planes into buildings over it. People who don't have it and don't want the DLC will push old ladies into the street in front of a streetcar, etc. :)

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gbaz69: And they can't code it to work/run client side? Seems easy to me with cookies and javascript.
In order to do that, their backend web code would have to read the database of your games, upload all of the data via JSON or whatever to the client, then have client side processing of that, parsing the web age (or also sending JSON data etc.) and modifying the pages on the fly. It'd have to do all of the work it does now already on the back end plus more and would slow down their servers even more. ;)
Post edited June 19, 2014 by skeletonbow
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GOG.com: right NOW!
RIGHT NOW! :)
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Branais: Yes, I realise that. I've already said that's what happens. It's just a very strange strategy.

And it's not the way prices work in GOG's semi-regular weekend bundles, where you can usually drop items out of the bundle without raising the per-title price. So ... *shrug*.
It may seem strange but it's not really. Digital distributed games have no real overhead costs so it's more about how much money can be coaxed from someone with different incentives. The idea is if you only one one of the items, or less than all of the ones you don't have already, then you get a lower overall discount rate and pay more per-item. We don't have the numbers of course, but I imagine that the bundles are bought by in large either as the entire bundle or not at all, with people who buy only one or two games being very statistically insignificant overall. So if it comes down to say "buy 10 games and get 80% off", a lot more people will go for that and they make $21.40 for the D&D games pack ... say 8000 all day long lets say, whereas the number of people buy individual games only through the same period from that bundle and just take the 50 or 60% discount might be only 300. The amount of revenue generated from the pricing structure of the sale then works out that people buying the entire bundle produce way more revenue than those buying individual titles. If one only looks at it from the view of the options of an individual sale however, the effects of volume on each method are invisible and that's where it makes total sense. The only thing we don't have is the internal sales figured to see how it adds up with the actual statistics.

They've done promos like this ever since I've been using GOG however so if it did not raise revenue it would certainly not be one of their most widely used bundle pricing techniques. The only sensible thing to assume is that it does indeed increase the amount of money they make versus not doing it. :)
was "banished" part of the flash sale or only on 50% off normal titles?
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Ebany: I sometimes gift stuff but normally (since I have multiple computers handy) I find it easier to open a browser on a couple of systems. But even when tyring to shop for my main account, it's hard trying to find the games not currently owned. I might spend 1/2 on my slow ass internet trying to open game links.

Your ideas good, but I find the wishlist a slow and laborious method of expressing a troublesome account quirk they're already aware of. Plus, no-one would vote as they wouldn't understand what I was on about :)
I've got 296 games in my library and it only takes me a few seconds to skim it in alphabetical order so while I strongly prefer having the "Owned" flags too, for the 5-10 seconds of inconvenience a few times per day it isn't a big deal for me. They're already redesigning the entire website etc. for GOG Galaxy launch anyway and likely to provide improved algorithms for dealing with that sort of thing for the benefit of the galaxy client so it'll probably benefit the web frontend also. Just speculation on my part, but makes sense to do that than wasting time adding bad hacks to existing code that might never be used again if Galaxy launches before the next major promo event. :)
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kc7wzl: was "banished" part of the flash sale or only on 50% off normal titles?
No flash deal.
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undeadcow: I agree. Regardless of which games it's all but confirmed there will be short term freebies, now we just need a system of notification should any of use dare stray from the site for more than the 30 minutes the freebie is up for grabs. It's doubtful GOG will generate e-mails "Outlast Whisleblower DLC free for 15 minutes!" so how can we help each other out?
It has been confirmed though, both in the original advertising announcement for the summer sale promo, and in the announcement today or yesterday. :) If they do the freebies with free GOG codes like in the past without limits on how many a single person can take, then we can just stock up on a few and give them to people who show up late to the party. Unlikely they'll do that anymore though due to people stockpiling games and allegedly selling them later. So, the only way for us to help each other is for someone who notices a freebie to notify other people via phone/SMS/IM or pouring a bucket of jello on them while they sleep, or knowing their account login credentials and adding the freebie to their account ourselves. Or someone using a client side script with greasemonkey that monitors the site promos and automatically gets a game freebie to someone's account if it comes up. To do that though requires understanding how to detect the promos on the page and implement and test it. Since we have no idea how it works, the information is not available with which to write the code and once the information is available the freebies probably wont be around anymore by the time someone writes and tests it. :)

So really - bucket of jello is the only way. :)
Post edited June 19, 2014 by skeletonbow
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kc7wzl: was "banished" part of the flash sale or only on 50% off normal titles?
At the moment Banished has the best price with 50% off on gog. Steam version for example discounted costs 14.99$ on Steam sale which started today.
Post edited June 19, 2014 by Matruchus
To be honest, the games selection is more important to me than the discount offers. If I like the game, I'll pay whatever they ask.
Just a shame it's so hard to actually get more games for this site, sometimes the rights owners just won't budge.
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skeletonbow: It may seem strange but it's not really. Digital distributed games have no real overhead costs so it's more about how much money can be coaxed from someone with different incentives.
Nope, you're still missing the point. Of course the idea of bundles is to get people to buy more. That's really a "well, duhh".

But the way the prices are set up, GOG got *less* money from me for more than twice as many games. Defeats the purpose of encouraging volume sales.

Look, it doesn't mattter; I was just expressing surprise and making conversation. I'm a bit puzzled why people want to "explain" the situation to me, and especially when they haven't understoof what I said in the first place.

Mo matter.
If anyboy is interested in Eador: Masters of the Broken World - its now available in a Humblebundle with a gog.com key available for minimum payment of 6$. I think this is the first time that Humblebundle offers a gog key with a game. Very nice.

Link to the Humblebundle bundle with the game: https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=9d6ccdf98f-Humble_Weekly_Bundle_Strategy&utm_medium=email&utm_term=0_990b1b6399-9d6ccdf98f-94898569
Post edited June 19, 2014 by Matruchus
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undeadcow: I agree. Regardless of which games it's all but confirmed there will be short term freebies, now we just need a system of notification should any of use dare stray from the site for more than the 30 minutes the freebie is up for grabs. It's doubtful GOG will generate e-mails "Outlast Whisleblower DLC free for 15 minutes!" so how can we help each other out?

The un-used promotional images are for Banished, Omerta, Outlast Whisleblower DLC, Omerta Gold, and Omerta Japanese Initiative DLC. Maybe there were last minute changes in these pulled from deep discount at the last minute (or red herrings).

I suspect we will see a time limited deeper discount on the Omerta franchise. The Omerta images are confusing because they contridict - we've seen promo images for Omerta, Omerta Japanese Initiative DLC, and Omerta Gold (which is Omerta + Japanese Initiative)... it seems unlikely there will be a freebie on Omerta Gold plus it's derivative content because redundant.

Also, it might be a smooth marketing move to compell people to purchase the Outlast core game... but I would find it curious to offer a DLC as a freebie. Not that I'd complain.
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skeletonbow: Actually for Omerta, it makes sense on GOG.com to have all of that or none of it on sale because if they put just the complete version on sale then people who already have the game but no DLC will feel disenfranchised and fly planes into buildings over it. People who don't have it and don't want the DLC will push old ladies into the street in front of a streetcar, etc. :)

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gbaz69: And they can't code it to work/run client side? Seems easy to me with cookies and javascript.
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skeletonbow: In order to do that, their backend web code would have to read the database of your games, upload all of the data via JSON or whatever to the client, then have client side processing of that, parsing the web age (or also sending JSON data etc.) and modifying the pages on the fly. It'd have to do all of the work it does now already on the back end plus more and would slow down their servers even more. ;)
Its not remotely that complicated or server intensive.

When you go to the gog-page, if you are logged-in, or after you login:
1) Enumerate which games you own.
2) Enumerate which games you have wishlisted.
3) Save that as a JSON or a compacted css file into - local HTML storage.
On the main page, add classes such as:
<div class="BrokenAge OwnedIcon">...</div>

That class will be in your LocalStorage JSON, or css file.
It would also be in gog's CSS file, as "display:none;"
In your css LocalStorage file, it has "display:block" - if you own it.

When you buy games, update the local storage.

When you go to buy games, actually check if the person does in fact own said games, as it relates to bundles and discounts, and don't depend on the localStorage for that. Only use the localStorage css file for display of icons.

No server-side load, the display:none is just overriden by your localstorage css file to display OWNED/FAV icons.

Using JSON would require some other code to enumerate the local-storage into a local CSS override file. I would think that would not be needed, if it was just stored as a compacted css.
Post edited June 19, 2014 by CrashNBrn
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CrashNBrn: Its not remotely that complicated or server intensive.

When you go to the gog-page, if you are logged-in, or after you login:
1) Enumerate which games you own.
2) Enumerate which games you have wishlisted.
3) Save that as a JSON or a compacted css file into - local HTML storage.
On the main page, add classes such as:
<div class="BrokenAge OwnedIcon">...</div>

That class will be in your LocalStorage JSON, or css file.
It would also be in gog's CSS file, as "display:none;"
In your css LocalStorage file, it has "display:block" - if you own it.

When you buy games, update the local storage.

When you go to buy games, actually check if the person does in fact own said games, as it relates to bundles and discounts, and don't depend on the localStorage for that. Only use the localStorage css file for display of icons.

No server-side load, the display:none is just overriden by your localstorage css file to display OWNED/FAV icons.

Using JSON would require some other code to enumerate the local-storage into a local CSS override file. I would think that would not be needed, if it was just stored as a compacted css.
That would have problems with desynchronization issues when accessing the site from multple devices or browsers simultaneously, and also require people to have local storage enabled in their web browsers which is not always the case, and deal with tech support problems from the confusion etc. that causes. Trading one problem for another without solving the underlying issue really. They just need to rewrite the back end code to be more efficient at accessing the data and generating the content without dragging the servers into the ground and/or add more servers to the site. Keeping it simple and focusing on the underlying problem eliminates all the problems associated with hacks and workarounds. But we don't really know how easy or difficult it would be to do other than speculation because we don't have access to the code or the actual details that GOG.com does concerning the problem. They're coming out with a website rewrite later this year and hopefully improving this feature is a part of that.