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Just read through it, and it could have probably done without half the stuff at the start. Skip past the bits with the videos for example, and you should be fine.
I also found it wierd him referring to Coke Zero and Dominos by name, it's not something I would ever do unless I was being paid...
Anyway, I agree with the general points he makes, tutorials should be optional, and we should get back to a stage where if the game is complicated read the f**king manual!
As a PC gamer, usually I would read the manual while the game was installing. Notable exceptions to this of course, as some RPGs and strategy games had hefty manuals (another thing that is disappearing because developers/publishers prefer to have tutorials and/or hand-holding).
Here's my take on tutorials:
Manual. Read it!!
I hate tutorials since they remind me too much of the game being a game.
Huh? I'd rather learning a new game mechanic through a tutorial level (all optional/skippable, of course) than just reading it in the manual.
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Catshade: Huh? I'd rather learning a new game mechanic through a tutorial level (all optional/skippable, of course) than just reading it in the manual.

For certain games yes, but if you follow this rule exclusively it might lead to the problem of publishers being afraid of any complexity that can't be taught in a reasonably-sized tutorial.
I mean the Infinity Engine games had huge manuals, way too much to fit into a tutorial. If a game is too complicated to teach in less than 10 minutes, I'd rather just have a manual. I like reading my game manuals anyway.
Post edited September 08, 2009 by phanboy4
"While you're waiting, read the free novel we sent you. It's a Spanish story about a guy named 'Manual.'"
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phanboy4: For certain games yes, but if you follow this rule exclusively it might lead to the problem of publishers being afraid of any complexity that can't be taught in a reasonably-sized tutorial.
I mean the Infinity Engine games had huge manuals, way too much to fit into a tutorial. If a game is too complicated to teach in less than 10 minutes, I'd rather just have a manual. I like reading my game manuals anyway.

Huh (again). I actually thought that tutorial levels are better in explaining the complexity of a game than mere paragraphs and screenshots.
Regarding IE games manuals; I only read BG2's electronic copy of it, but if I'm not wrong, it's only huge because they listed the descriptions of all the mage and cleric spells in it.
tables and lists take up 75% of the manual of any D&D game.
I seem to recall never looking at the planescape torment, icewind dale or NWN 1 or 2 manuals, with a combination of fairly good design and past experience at baldurs gate, it all felt pretty simple.
The tutorial is never going to be a catch all solution but frankly as long as there's an option to skip it and figure stuff out on your own, I say don't change a damn thing.
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Aliasalpha: tables and lists take up 75% of the manual of any D&D game.
I seem to recall never looking at the planescape torment, icewind dale or NWN 1 or 2 manuals, with a combination of fairly good design and past experience at baldurs gate, it all felt pretty simple.
The tutorial is never going to be a catch all solution but frankly as long as there's an option to skip it and figure stuff out on your own, I say don't change a damn thing.

I was never really bothered by Baldur's Gate's solution. Candlekeep is a tutorial, though it IS skippable (talk to Gorion a couple of times and decide that you're ready to move on), you'll miss out on a few experience points, but that doesn't actually make much difference in the long run.
Baldur's Gate 2's tutorial is much more thorough, in that it teaches you how to use just about every ability in the game (cast, memorise, and learn spells - twice, for both a wizard and a priest, as well as druid's shapeshifting and a thief's stealth, lockpick and disarm trap)... it very much breaks the fourth wall, but it is a separate option from starting a game (thus fewer people will play through it, even among those that have not played the similar games and as such may need to learn a few tricks).
Neverwinter Nights used, I felt, a midway between Baldur's Gate and Icewind Dale - it gives a few hints and help like BG but - as IwD does - it throws you into an unskippable (albeit quite easy) dungeon that you must clear out before you can continue.
i really really liked this part : He's so right :D
This stage in question, however, is a particularly obnoxious offender. You get in the water, right, and you're swimming, right? It's a hell of a long distance to swim. The far shore is way out there. Anyway, you get about halfway there, and a penguin glides by in the water, literally unavoidable. When he gets close enough to you, a huge text box pops out flagrantly onto the screen:
"PRESS THE A BUTTON TO SWIM!"
Am I not already swimming? Is this not a violation of my Holy Commandment #7: Thou shalt not tell me how to do something when I am already doing it with great verve and gusto?
Well, not quite — there is a chance that the player is not pressing the A button to swim. See, in Super Mario Galaxy, it's possible to swim very, very slowly by simply tilting the analog stick. So it's further possible that the "uneducated", "casual", goldfish-brained, instruction-manual-losing player might not be swimming full speed.
Here's what goes on in the mind of a player who is not swimming full speed, and does not know how to swim full speed:
1. "Man, this sure is taking a long time."
2. "Maybe that penguin was lying to me when he said I had to swim all the way to the far shore."
3. "For God's sake, why does it have to be so far?"
i lol's at this one as well , it's so true :)
6. THAT THING NINTENDO IS DOING. You know, that pop-up tutorial thing. You press a button, and suddenly the game grafts a FAQ and a guidebook right there onto the screen. A Japanese game-designer friend of mine calls this idea "manuke moodo". "Moron Mode". There you have it. So long as it's a button I am never required to press, so long as there's not, like, some stupid owl or penguin or puffin or scarlet ibis screeching onto the screen every thirty-five damn seconds crowing in my face with a text box saying "Press the PLUS BUTTON to access MORON MODE, if you NEED HELP!" — so long as no NPCs in town jump up and say "Hey, if you need help, try pressing the PLUS BUTTON" — we'll all be fine and dandy.
Post edited September 09, 2009 by CyPhErIoN