nightrunner227: I will if there's no subscription, which is almost certainly not the case.
StingingVelvet: Yeah pretty much.
I dislike MMOs and I hate games that are always online and end someday, but I love TES enough to play through this if it does not charge a sub. I won't get it if it does though, I find that pricing model ridiculous.
It is interesting to me how often people feel that 15 bucks a month is ridiculously expensive for a game that can easily keep you busy all month each month, assuming you enjoy it to begin with.
I am thinking about it in this way: when I played EverQuest constantly month in and month out and enjoyed it thoroughly at the time for years, I did not have time for nor care about other games. That meant my total annual cost including an annual expansion at 40 bucks came to $220. for fun all year long. On the other hand, if I was into single player games at say 50 bucks a pop and let's say I got a new one each month of the year that would run me $600. for probably less hours of entertainment.
Granted, that's an edge case where somebody loves MMO gameplay and simply prefers it over single player games which I did for a long time. I can understand the value of an MMO game sinking considerably if you do not play it often and therefore do not derive sufficient entertainment hours for your money out of it. Generally speaking though, as a group, MMO players tend to play their preferred game very often each week and month so as a group I think they do tend to get what actually amounts to a very good entertainment value per dollar even with subs.
In my experience, free to play games for the full unhindered (read: fun) experience cost at least as much as the old subscription model if not more. From the time SOE first introduced RMT into their games the goal always was to make more money, not less. They did not abandon the subscription model to offer a cheaper game experience and make less money. It was a deliberate, thought out decision to generate more revenue. I recall reading an article about LoTRO quite a while ago where Turbine indicated going f2p had been quite a success for them and I am pretty sure at that time they indicated revenues were up over twice what they had been. In fact, I think it might have higher than that.
It's an insidious thing on purpose the way f2p works really, just like the widespread adoption of tons of DLC, day one DLC, day one expansions (I'm looking at you Battlefield 4), DLC season passes, etc. such that for some games now what you are really looking at using say Call of Duty as an example or Battlefield, a $100. outlay for a game that once upon a time would have been around $50 and with users that would have expanded the content endlessly via mods and maps themselves for free.
It's all about milking us for more money, not giving us some kind of free ride or break. If the Elder Scrolls Online is free to play you can be very sure it is going to cost money for it to be FUN to play. There is no free lunch as they say.
Personally, I find all of this marketing crap to be deceitful and misleading in a way. It reminds me of how my box of Cheerios tells me each morning how this cereal "May" prevent health problems which I guess "may" be true but it also may not be true at all. There is no conclusive evidence to support them being able to say it WILL prevent health problems. So the marketeers use the word may and almost subliminally convey the impression that this cereal is better for you than it is actually known to be. People buy into this crap all the time.
How often I have read disgruntled reports of users playing f2p games who cry it is pay to win, etc. Well, of course it is! How the hell is the company making it going to stay afloat? They have to make money. They've just found some slimey new ways of doing it in my opinion. I would actually rather they have the balls to set a price and if the game is actually worth the money it will be fine. If it is not, it won't. But in this way it goes right back to value without any fooling around. The game either sinks or swims on its own merits and not a lot of BS trying to fool users into thinking they are getting what they used to pay for, for free or for cheaper. They aren't and they won't. Companies can't actually afford to do that understandably enough.
I really hate marketing bullshit and deception. Can you tell? I hate being lied to.