captfitz: this is certainly true, but the way games are perceived does matter. if they were to be accepted as a serious art form, game would go a radically different way in the future than if they continue to be made purely for entertainment.
Fair enough, but don't the two go hand in hand? The audience has to be receptive to (for lack of a better adjective) artistic games before they really stake out significant territory in the gaming world, but part of cultivating that receptivity is creating those artistic games in the first place; the medium's only going to grow if its participants are challenged.
I don't know that the gaming public is any less willing to accept intelligent or artistic entries of their medium than the moviegoing public is of theirs; in both groups, you've got the more devoted members who take the medium seriously as a hobby and a form of expression, as well as those who just consider it a distraction, and of course, in the movie industry the hollow distractions are still typically the big sellers.
The biggest difference I think is that movies are much more pervasive than games. Everyone's had the experience of watching a great movie (or at least, a movie that was great to them), but a lot of people have never touched a computer game at all, let alone an "artistic" one. My parents are not gamers, and they think that Megaman is about as deep as video games get; I'll never convince them otherwise, nor am I going to try, but they're not the ones who are driving development.
You could argue of course that the perception of games as childish diversions is
why large swathes of the public simply ignore them, but games are a new medium; that might not change until we've got several generations of adults who grew up gaming and have experienced what games can really offer.