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If you could do these games over again, would you get rid of the balloon puzzle in Simon 2?
considering Simon dint work in 3D, how about doing sequels/remakes of some of your older games (Elvira, Waxworks)?
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kitzkar: Oh I think I can guess the number 1 question on all of our minds: "Why, oh why did you go 3D?"
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Kirben: Answered in the Q & A section of the old Simon the Sorcerer 3D web site.

Right, let's change that question to: "Do you now think, in light of the less than stellar sales and reviews of Simon3D, that the decision to go 3D at that time was wrong, regardless of whose decision it was (the publisher's, apparently)?"
What are you guys doing with yourselves nowadays? And do you see Adventure Soft ever making a comeback?
Post edited September 06, 2009 by Twilighten
Just finished Simon the Sorceror 2, and all I can say is wear the puppy? Who thought that would be a good idea?
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Andy_Panthro: Just finished Simon the Sorceror 2, and all I can say is wear the puppy? Who thought that would be a good idea?

Hehe, classic puzzle :D. I found the solution by trial and error, matching everything with everything. But when I finally found it, I thought it was very funny. I facepalm'ed myself, but I thought it was very funny.
What were your inspirations for the original Simon the Sorcerer?
After having an important part (at least from my point of view) in development and evolution of point-and-click graphical adventures, what do you think is the future for adventure games, if you think they have one of course?
Are you going to reenact old Simon games or make new ones ala Tales of Monkey Island or Telltale Sam & Max?
Thank you everyone for your questions! We've sent the chosen ones to Mike and Simon and we're waiting for their answers. The Q&A will be posted as soon as we'll receive all replies :)