bansama: Hell, even some indies devs who sell their games on Steam have stated that Steam isn't that great for them simply because most people only ever buy during sales. Thus, making it hard for them to actually make a decent profit. Likewise for the HIB/similar bundles, indies who have been a part of it have stated that they did not see any positive outcome as a result, citing those who only buy the packs at 1 dollar or less to get Steam keys and so forth.
If you look at the highly scientific calculation I did above, you will see that it doesn't matter if you only sell your games at 2,5$ and not 10$, if you sell five times that amount. One of the major advantages of DD is that you can have a huge profit margin. Esecially with Steam, which takes a percentage of the sale price, and no "flat amount" (But this is probably true to all DD). Indie devs seem to fail in a similar way as AAA publishers do with piracy. Not every "sale sale" is lost full price sale. And the amount of additional "sale sales" probably makes up for the "lost" full time sales.
And, you get a bigger target group in the end. I am very confident that "sales" are increasing the overall profits, not only revenue. Gabe has said it for their Valve titles (which started the daily deal madness).
When it comes to "who comes to Steam" I can't really say anything, because I don't know how it works. But from Steams perspective they want as many games as possible, so let's hope there is some improvement in the future. They should have clear and visible criteria.
As I said before, Steam isn't that problematic as a monoply for indie devs, because they opened up the "COD stud" or "casual gamer" market in the first place. The original "indie fan base" still has Desura and whatnot. They brought people, like yours truly, to the indie scene in the first place. And for that it doesn't really matter what games there are in the, because for many people the simple fact that there is an indie scene is still news. That actually could make Steamworks something good for gaming, because every COD jock saw the Dear Esther advert ;-).
A "Steam monopoly" can become a real problem for gamers if Steam would start with aggresive region locking and whatnot. But Steam, better than most publishers and DD, know that they compete with piracy at every step. And they took the "add features" way and not the "more restrictive way". In Russia, and for me, that is working. Therefore I don't think we will see any "big asshole moves" by Steam in the future, apart from what they already do. If something like that happens, I will eat my words (and crack my games). Up until then, I will enjoy my games and the knowledge that many indie devs are actually able to live of their work. Something that was unthinkable of not ten years ago.
kavazovangel: But but but but but but but, DRM-free sells better! Right? Right!?
bansama: Well, you have to remember most people still have a hard time believing that Steam *is* DRM.
I think people only have a problem with DRM when it is an inconvenience to their gaming. It doesn't matter if Steam is a DRM or not, in 2012, were people are always online most of the time, Steam doesn't really bother people anymore.
There are still those people who avoid DRM "out of principle". Well, obviously those aren't a big target group. It is always good to remember that the whole "anti-DRM" thing started with highly intrusive disc checks. Starforce and friends. This was some really shitty stuff, which even I still avoid out of principle (and convenience).
But those times are behind us (thank god), yet still people seem to have problems with progess and keep waving that old flag like those southeners their Dixie.