Posted February 05, 2013
I've spotted the announcement for another Thief mission design contest, limiting the maximum size of the level
http://www.ttlg.com/forums/showthread.php?t=140798
Then I remembered, that there were hot and very well made constrained levels for Doom... Actually there's a ton of them.
Congestion 1024 http://doomworld.com/idgames/index.php?id=13958
Claustrophobia 1024 http://doomworld.com/idgames/index.php?id=15748
Claustrophobia 1024-2 http://doomworld.com/idgames/index.php?id=15982
Congestion 384 http://doomworld.com/idgames/index.php?id=15600
And the utterly ridiculous Congestion 64 http://doomworld.com/idgames/index.php?id=14009
(the player's character in Doom takes up 32x32 alone)
So, are there any map packs for i.e. Unreal, Quake designed to squeeze decent gameplay in an extremely confined area?
http://www.ttlg.com/forums/showthread.php?t=140798
Then I remembered, that there were hot and very well made constrained levels for Doom... Actually there's a ton of them.
Congestion 1024 http://doomworld.com/idgames/index.php?id=13958
Claustrophobia 1024 http://doomworld.com/idgames/index.php?id=15748
Claustrophobia 1024-2 http://doomworld.com/idgames/index.php?id=15982
Congestion 384 http://doomworld.com/idgames/index.php?id=15600
And the utterly ridiculous Congestion 64 http://doomworld.com/idgames/index.php?id=14009
(the player's character in Doom takes up 32x32 alone)
So, are there any map packs for i.e. Unreal, Quake designed to squeeze decent gameplay in an extremely confined area?