Yes and no, Mentalepsy. Battle Isle 1 (and deriviates / Histroy Line) don't have turn limits active by standard - but you can set turn limits manually. In Battle Isle I that is either 4 / 8 or 16 turns - the side that had more units left wins if turns run out. Some missions in the Battle Isle 2 and 3 campaign require you to reach a goal by a certain turn.
Battle Isle 1 is fun because it's really simple and low on rules - it plays fairly quickly. There's only two win conditions - eradicate all enemy troops or take over their HQ.
History Line was several steps further on the evolution ladder - a lot larger maps, and the AI getting a good bit smarter (i.e. not just randomly attacking but having slight priorities), and in between mission summaries of what happened next (advancing at two months at a time). These are really quite informative - very eclectic in what they mention - not just how the war developed, but also social, cultural and technological advances of the time.
Battle Isle 2 is a huge jump from the earlier games - the campaign mode introduced a lot of in map story line that was triggered as the scenario unfolds. That's one of the things that made Battle Isle 2 stand out, at the time - the campaign had a lot stronger narrative than what was usual at the time. Missions are a lot more sophisticated too - you have to capture certain villages, for example, or just traverse a map, etc. The split screen model was abandoned and moving and attacking are no longer separate rounds - which changed tactics quite a bit (hit and run attacks become possible with some units). Here's where refuelling and the like were introduced. I actually prefer Battle Isle 2 over Battle Isle 3 .
Battle Isle 3 was one of the first games to completely abandon DOS. And sadly in the transition things didn't work all that well, in my opinion. The controls feel more sluggish than in Battle Isle 2. You don't see any more what the opponent does during their round, you just get a not very informative summary. And the video sequences within the game are REALLY hammy (which wasn't a problem with the hand drawn one's in BI2) and play "full screen" taking you out of the game for a moment. Mind you - it still is a bad game, but I'd felt it wasn't an as "perfect" one as those coming before. If there'd been a proper Battle Isle 4 it'd probably have fixed these toothing issues of the switch from one OS to another.
Post edited March 19, 2011 by Mnemon