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I haven't really looked into it, and the only one I know off the top of my head is Quest. I'm more curious than anything, as I played a rather terrible text adventure I found on GameJolt and am now wondering if I could do any better.
Quest is the best I know of. It takes some tutorial reading and guides to get started, but it's very versatile and I like it. I don't know of any other 'good-quality' ones.
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nightrunner227: I haven't really looked into it, and the only one I know off the top of my head is Quest. I'm more curious than anything, as I played a rather terrible text adventure I found on GameJolt and am now wondering if I could do any better.
Maybe you find what you're looking for under this link:

http://www.makeuseof.com/tag/3-tools-to-create-your-own-text-adventure-games/

Another Tool is Inform7:

http://inform7.com/
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nightrunner227: I haven't really looked into it, and the only one I know off the top of my head is Quest. I'm more curious than anything, as I played a rather terrible text adventure I found on GameJolt and am now wondering if I could do any better.
Twine is a tool I've used to do this. Check it out!
Thanks for the suggestions. This is why I didn't make a "question" thread; everybody has listed something different so far, and each seems to have its own pros/cons.
Twine is very popular these days although it doesn't make "proper" Infocom-style text adventures. But games made with it are accepted in the IF Competition if I recall correctly.

Inform 7 and TADS are the two most popular systems, followed by Quest and Hugo I think. I still use Inform 6, which has a new version coming soon.
Not pure text, but what about RAGS?
Perl could be an option... It is a language the specializes in text. (Although not sure about getting/sending feedback as I think about it)
Post edited July 15, 2014 by rtcvb32
Twine!

PS: Here are some Twine-related resources: http://aliendovecote.com/resources/twine-snippets/
Post edited July 14, 2014 by aJillSandwich
The only one I have much experience with is Inform7. I was pleased with what I saw. Inform7 uses a "natural language" style coding system, where the game inherently understands certain common terms and will interpret sentences that use them and set the game up accordingly.

For example, you could write the following: "The kitchen is a room. It is west of the dining room and south of the hallway. The refrigerator is a closed container in the kitchen. A head of lettuce is in the refrigerator." And the system would automatically create three rooms (kitchen, dining room and hallway), arrange them such that the player could move between them by entering the appropriate commands (north, etc), and populate the kitchen with the appropriate objects (a refrigerator that responds to the "open" command, an item that can be taken from it, etc.)

You do need to learn the particular keywords that Inform7 likes to use, but it's not that difficult and is frequently obvious enough that you can guess the correct terms.

The one downside that I found to Inform7 (and note that this was a much older version and may have been fixed in more recent updates), is that if you want to handle complex mathematical computations (such as character stats), the "natural language" system doesn't lend itself to that very well. You can't just type in the equation, you have to sort of "describe" the equation using English sentences, which is a bit of a headache. But for less math-intensive text adventures Inform7 should do the job just fine.