Posted November 22, 2012
I'll never understand why people want these camera-mimicking effects in first-person games meant to simulate vision. When I look around in real life I do not see motion blur or depth of field the way games mimic them, plus when I quickly move the mouse or focus on one area of the screen my eyes naturally add those effects realistically, there is no need for games to simulate them.
It's probably my number one pet peeve of the last 5 years or so. Blur and depth of field are the first things I turn off when a game allows me to do so, unless the depth of field is used really well and in the distance like The Witcher 2.
It's probably my number one pet peeve of the last 5 years or so. Blur and depth of field are the first things I turn off when a game allows me to do so, unless the depth of field is used really well and in the distance like The Witcher 2.