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For me it doesn't work that way either, I'd put quality over quantity; in fact, I might even go for the opposite than what your question is suggesting. These days I'm more likely to finish short games and I have less tolerance for games that drag on for too long and are stuffed with filler content. So a game that I'll actually manage to play through in just a few evenings is a better purchase for me than something scarily epic that will only end up in my backlog unplayed or abandoned halfway through (always provided that the experience of playing through the short game was enjoyable). I'd rather have 2-6 hours of compressed, exiting and varied fun than 30 hours flying by during addictive but somewhat repetitive gameplay without me really feeling like I learned or experienced anything awesome and worthwhile. In hindsight I might even come to the conclusion that those seemingly endless games were a bad acquisition, because they cost me not only money, but also time better spent on other things.

To put things into perspective though, I have to admit that I generally value story-telling games higher than others and that I enjoy sampling many many different games more than sticking to one for a long time (both are just personal preferences, of course). And I don't spend that much on individual titles, but I buy a lot.
Post edited June 25, 2013 by Leroux
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tinyE: no shit? I've had that thing sitting on my shelf for a while now. Maybe I should give it a go. What about this Adobe Air thing?
I can recommend it as well, it's a good game! And you'll probably enjoy the humour :D
What do you mean with Adobe Air? Is it needed to run the game? Then maybe I have it already...(play it on steam though, have still acquired a GOG version :) )
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Ghorpm: I've just thought about something else which can complicate your suggestion with price/length ration even more: your expectations. Consider two games. The same price, more less the same length and let us assume that both of them are very good, not brilliant but really good (like 8.5/10).
Damn an 8.5 would be an amazing game in my book. I have never seen nor played a 10 (perfect game). My standards are way to high for anything to be there. Maybe once I own a holodeck the perfect 10 game will be there, but I'm sure the perfect 10 for my holodeck will be $69.99 and forget that I am not paying that.
At least 8-10 hours of gameplay minimum

For indie games - thats tricky - they are still games at the end of the day and im still disappointed if they only provide 3-4 hours
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jjsimp: Civilization 5, biggest waste of MY money on a game! Destroyed for me what was great about the Civ franchise. I loved 3 & 4, but Civ5 was horrible (all about the graphics with kids these days).
Tee hee hee, I enjoyed it and I'm *certainly* not a kid anymore :D
Now that I'm more or less working full time I want something that is going to keep me entertained and not have any filler. I'm a lot more flexible with my spending then I used to be because of that, but I just can't do the time wasters anymore, so most MMOs, strategy games, and a lot of RPGs are out.

I'm happy dropping $15 and getting a 7 or 8 hour game that keeps me entertained over a few days.What I'm not happy with is dropping $15 on a game that is filled to the brim with filler and a few brilliant moments.
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Zookie: How many hours of fun game play do you have to get for you money to consider a game a good deal?

For me I am happy with $1 to 1 hour of engrossing game play. If I can get more than that I consider a great deal.
Sounds reasonable to me. Everyone has to decide what works best for themselves I guess but the way I look at it is to compare the cost per hour of a game's entertainment to the cost per hour of other games and forms of entertainment. I can be entertained by a movie at the theatre for $4.50-10 for around 1.5-3 hours, and it is a one time deal. I could pay similar to rent a movie. Sporting events can be expensive for the number of hours of entertainment as can things like pay per view (althought I'm not personally a sports fan). If you look at various other forms of entertainment/hobby/activity and the costs involved including travel, equipment, clothing, other relevant factors, gaming overall is relatively cost effective and a great many games have a lot of replay value on the order of tens of hours to hundreds of hours or more.

When I was a kid we used to throw $0.25 into an arcade game and you'd be lucky to get 1-5 minutes of entertainment value from it a lot of the time. You could easily spend $5-10 or more back then in an hour just playing arcade games.

The way I approach GOG games and Indie bundles and similar, especially if I might be buying some games as a part of a bundle which I don't know much about some of the games and can't tell if I'd like them from screenshots and/or trailers, is I simply look at the cost of the entire bundle as a whole, and then hope that at least one or more of the games will give me a combined total entertainment value over time that meets or exceeds the price I paid for the whole bundle.

By doing that, I end up not really caring so much if several of the games are boring or unstable or whatnot, so long as there is at least one or more hits in the bunch which I'll get addicted to for a few days/weeks/months/years. Take Torchlight for example - I always liked the Diablo type games so of course I love Torchlight also. I've played it for well over 100 hours total. I don't remember if I bought it on sale a while back or if I won it in a giveaway or something like that. I know I didn't pay the normal full price though, but even if I did, I think that's only $15. That would work out to 15 cents an hour which is super cheap entertainment cost in my eyes anyway - but as I said, I probably paid more like $3 for it or won it so the cost per hour of entertainment is super negligible for that game at least.

Even if I were to buy some games individually hoping they were good and they turned out to be duds, I still have to look at the multitude of other cheap titles I've picked up for $1-3 over time of which many are likely to be screaming hits that more than make up in value for anything I've bought that turned out to be a dud.

So for me at least, with the sale priced games and even many of their regular prices, you either get your money's worth of value from a given game outright, or you get it back after averaging the cost versus entertainment value across a handful of games combined cost.

$1/hour for entertainment cost is a pretty good deal, and I'd say that even $5/hr could be good too. Depends on a lot of factors.
I paid $6 for Neverwinter Nights 2 Platinum. I just finished everything.

Main game = 50 hours
Mask of Betrayer = 25 hours
Storm of Zehir = 15 hours

Im satisfied with the price i paid and the entertainment i got from it.
For me the biggest single indicator of how much I'm willing to pay is what stage of development the game is in. I pay the most for games in concept stages.

As for time, if the game is short it's more likely that I'll buy it and play it.
2 US Dollars = 1 Hour of enjoyable gameplay

If a game is asking me a full 60 Dollars for it then it must have at least 30 Hours of fun gameplay if the publisher wants me to buy it

I found this formula works very well with games
With the amount of recent buys (all of them from sales), the criterium for me seems to be more how much money I'm willing to spend to have a game of a certain quality in my library. I made a topic last month of the amount of games I actually have played, it was something like 1/3 of games actually played for some time and about 1/10th finished.

With all the discounted games on GOG, Gamersgate, Stean and on disc I bought in the last 12 months, this seem to be my criterium of 'money well spent':

1-2 euro's: well spent if the game looks like it might be fun if I ever come to it,
2-5 euro's: games that I actually think I'll be playing some time and have a good reputation
5-10 euro's: games that I actually wanted to have before I saw the sale and plan on playing 'soon'
10-15 euro's: games I like so much I want to play them immediately after buying, or that I already played by shady means and liked so much, I want to own them legally to reward the developers.
15-20 euro: real classics with lots of value, that I'm too impatient for to wait for further pricedrops. Only a few rare games I bought at this price: Dragon Age:Origins, Baldur's Gate Enhanced Edition, Fallout 3.
over 20 euro: too expensive, wait for a few years, any good game will be sold for more reasonable prices after a 2-3 year wait.
Post edited June 26, 2013 by DubConqueror
Nice list, DubConqueror. Maybe I should do the same.

$0-$1: Games that I haven't heard much of before or didn't really want that much but look cool enough. Generally come in bundles.
$1-$3: High profile games I think I might enjoy if I played them but don't want very badly. Also smaller games of high appeal (such as hidden object adventures).
$3-12: Games which have high appeal to me (haven't reached to $12 for a while).
$12-20: Console games
$20-$50: Games which are only a twinkle in their creators' eyes (plus a page on Kickstarter). (Of course I also pledge less than this on Kickstarter, but still generally 10x more than I would for a similar game that's already released.)
Post edited June 26, 2013 by ET3D