Posted April 01, 2011
![Navagon](https://images.gog.com/2e3a04b014f35f97007dd44660cdb43bf22b5c34a7295b7cea6016ae5cd083ba_forum_avatar.jpg)
Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
![Antaniserse](https://images.gog.com/4496894ddb3eab84b27711b619d1e883767fa88f7f6a4aa1305ebd8c1a88a39e_forum_avatar.jpg)
Antaniserse
Backhand master
Registered: Sep 2008
From Italy
Posted April 01, 2011
![avatar](/upload/avatars/2009/09/8b5dd2ff7654cdbb12e2e0f307e869fdc8a84824_t.jpg)
Same with the list based inventory; i feel it is often a subpar choice for an RPG, but at least in, say, Oblivion and Fallout 3 it is done decently... in G1 is an unecessary chore, both for the small screen space devoted to it and, again, for the keyboard controls.
Myself, i found Darksiders quite enjoable with mouse&keyboard... i was just ready to fire up the gamepad, knowing it was a straight console port, but was surprised of how smooth i was doing with the mouse and stick to that.
Post edited April 01, 2011 by Antaniserse
![Snickersnack](https://images.gog.com/c1c6b141b371471b7c9f9d0325487863b40347ff9359a493c2abf963cec871dd_forum_avatar.jpg)
Snickersnack
Bak'laag Herald
Registered: Aug 2009
From United States
Posted April 01, 2011
![avatar](/upload/avatars/2008/09/1221135468131_t.jpg)
I found the key for me was to make extensive use of the lockon function. I would toggle it on and off like a madman while using my mouse's ability to move the camera very quickly and precisely.
![Starkrun](https://images.gog.com/70193f77d131600bf44606038dc054eed5b429a9051ac5ae24f6eb42c20b66cc_forum_avatar.jpg)
Starkrun
Poops Darkmatter
Registered: Aug 2009
From United States
Posted April 01, 2011
S p a c e s i e g e
If anyone ever played it then you know im right... the game would have kicked ass, but its a space combat game ALA Shadowgrounds with ONLY mouse movement...
If anyone ever played it then you know im right... the game would have kicked ass, but its a space combat game ALA Shadowgrounds with ONLY mouse movement...
![Calamityx51](https://images.gog.com/505c4cca0c9943c61a18c86949cd5c7de03e3b70812950ec33f459d25a1ce94b_forum_avatar.jpg)
Calamityx51
Puzzlewell
Registered: Jan 2010
From United States
Posted April 01, 2011
For console games I would say the gamecube remake of Resident Evil 1 does this for me. The game is absolutely beautiful but I hated the controls with a passion. Mind you I am mostly a PC gamer so certain analog aiming in console games is a complete nightmare for me. :P (I do love my consoles, but can't do precision aiming for shit with analog)
![Starkrun](https://images.gog.com/70193f77d131600bf44606038dc054eed5b429a9051ac5ae24f6eb42c20b66cc_forum_avatar.jpg)
Starkrun
Poops Darkmatter
Registered: Aug 2009
From United States
Posted April 01, 2011
oh the legend of zelda release for the Gamecube.. there were parts of OOT that cannot be passed using a game cube controller. My wife has beaten oot atleast 15 times and she was unable to play it on the GameCube.
![Antaniserse](https://images.gog.com/4496894ddb3eab84b27711b619d1e883767fa88f7f6a4aa1305ebd8c1a88a39e_forum_avatar.jpg)
Antaniserse
Backhand master
Registered: Sep 2008
From Italy
Posted April 01, 2011
![avatar](/upload/avatars/2008/09/1221135468131_t.jpg)
![avatar](/www/default/-img/newuser_big.33.png)
I found the key for me was to make extensive use of the lockon function. I would toggle it on and off like a madman while using my mouse's ability to move the camera very quickly and precisely.
![Red_Avatar](https://images.gog.com/9d1a0ed1dab7b3e4f8876204ce30dc44719e7270e52a1b2e51caa2f8700f89fb_forum_avatar.jpg)
Red_Avatar
Be vigilant
Registered: Oct 2008
From Belgium
Posted April 01, 2011
Wow, a good topic because this is a mistake that is all too often made:
- Gothic 1 had some very weird design choices where extra buttons were needed for performing simple tasks
- Dragon Age 2: the way the camera is no longer floating means that you lack the ability to properly oversee the area, makes using area spells a chore (you can't scan ahead) and makes it harder to guess how far enemies are apart
- Resident Evil 4 for PC: oh DEAR. This game is totally destroyed by poor controls. Even the mouse aim hack doesn't save it from being shit! And when you consider I didn't enjoy it that much on my PS2 exactly because it felt all wrong to aim ...
- Tomb Raider: Angel of Darkness: well more than just the controls were wrong, but they were sluggish, no longer felt intuitive and the entire game just ... SUCKED. But if it had had tight controls, it might have had a saving grace at least.
- Grim Fandango & Escape from Monkey Island: controls designed for consoles translated to keyboard where your character bumps into invisible walls constantly making him run the other way .... ugh. Not to mention you had to walk close to anything to see if it could be used, meaning getting stuck was a terrible "game" of walking over every inch of the map just in case you missed a vital item. Grim was a 10/10 reduced to a 8/10 just because Lucas Arts sold us out to consoles.
- In Cold Blood: a very good game that, unfortunately, has some badly thought out controls.
It's funny but most of these games have bad controls because they were designed with consoles in mind. Need we more proof that cross-platform games tend to suck in that area?
- Gothic 1 had some very weird design choices where extra buttons were needed for performing simple tasks
- Dragon Age 2: the way the camera is no longer floating means that you lack the ability to properly oversee the area, makes using area spells a chore (you can't scan ahead) and makes it harder to guess how far enemies are apart
- Resident Evil 4 for PC: oh DEAR. This game is totally destroyed by poor controls. Even the mouse aim hack doesn't save it from being shit! And when you consider I didn't enjoy it that much on my PS2 exactly because it felt all wrong to aim ...
- Tomb Raider: Angel of Darkness: well more than just the controls were wrong, but they were sluggish, no longer felt intuitive and the entire game just ... SUCKED. But if it had had tight controls, it might have had a saving grace at least.
- Grim Fandango & Escape from Monkey Island: controls designed for consoles translated to keyboard where your character bumps into invisible walls constantly making him run the other way .... ugh. Not to mention you had to walk close to anything to see if it could be used, meaning getting stuck was a terrible "game" of walking over every inch of the map just in case you missed a vital item. Grim was a 10/10 reduced to a 8/10 just because Lucas Arts sold us out to consoles.
- In Cold Blood: a very good game that, unfortunately, has some badly thought out controls.
It's funny but most of these games have bad controls because they were designed with consoles in mind. Need we more proof that cross-platform games tend to suck in that area?
![POLE7645](https://images.gog.com/f3d51f63f3a3ac710d93263dc37481294e26e4b66e830e5a445708ae99f3af9e_forum_avatar.jpg)
POLE7645
Rediscoverer
Registered: Sep 2008
From Canada
Posted April 01, 2011
![avatar](/upload/avatars/2011/03/941ae1ddac7a9b413c69a4ac6214d06360a43a6b_t.jpg)
Oh, and I also hate the non-existing save game feature there.
![tarangwydion](https://images.gog.com/5564b692709e0b2d1eb3297a2d1bf2e0de3a2a2416c24d49027ddb08eb7c77a0_forum_avatar.jpg)
tarangwydion
Lazy GOGer
Registered: May 2010
From Indonesia
Posted April 01, 2011
![avatar](/www/default/-img/newuser_big.33.png)
Off-topic: Similar situation (regarding the no save game feature) happens with Indiana Jones and the Emperor's Tomb. Oh why can't they retain the save game feature from Indiana Jones and the Infernal Machine? *sigh*
Post edited April 01, 2011 by tarangwydion
![GhostQlyph](https://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_forum_avatar.jpg)
GhostQlyph
EVIL TV OVERLORD
Registered: Feb 2011
From United States
![POLE7645](https://images.gog.com/f3d51f63f3a3ac710d93263dc37481294e26e4b66e830e5a445708ae99f3af9e_forum_avatar.jpg)
POLE7645
Rediscoverer
Registered: Sep 2008
From Canada
Posted April 02, 2011
![avatar](/www/default/-img/newuser_big.33.png)
![avatar](/upload/avatars/2011/03/941ae1ddac7a9b413c69a4ac6214d06360a43a6b_t.jpg)
Off-topic: Similar situation (regarding the no save game feature) happens with Indiana Jones and the Emperor's Tomb. Oh why can't they retain the save game feature from Indiana Jones and the Infernal Machine? *sigh*
![carnival73](https://images.gog.com/3b9fa8ca0186225398d5f9ad3e2782552baafe9ee4ff9d6452e7ed2b00fcf7b8_forum_avatar.jpg)
carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted April 02, 2011
![avatar](/upload/avatars/2011/01/76b72750e32b5319b588e324c6f3d57503a48e0b_t.jpg)
![avatar](/upload/avatars/2010/10/3d8ba2a079b2db771da2d99a697bae934a0c85e5_t.jpg)
A bit uncomfortable playing through an entire game with your left arm stretched across the front of you to reach the arrow keys while your right arm is on the mouse.
![avatar](/upload/avatars/2011/01/76b72750e32b5319b588e324c6f3d57503a48e0b_t.jpg)
Because both controls on the right hand side are awkward to deal with.
![carnival73](https://images.gog.com/3b9fa8ca0186225398d5f9ad3e2782552baafe9ee4ff9d6452e7ed2b00fcf7b8_forum_avatar.jpg)
carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted April 02, 2011
![avatar](/upload/avatars/2010/10/3d8ba2a079b2db771da2d99a697bae934a0c85e5_t.jpg)
Because both controls on the right hand side are awkward to deal with.
![avatar](/upload/avatars/2011/01/76b72750e32b5319b588e324c6f3d57503a48e0b_t.jpg)
I can kinda work with this if the pull the keyboard to left so that the arrows are almost under my left hand and pull my desk chair to the right.
![Navagon](https://images.gog.com/2e3a04b014f35f97007dd44660cdb43bf22b5c34a7295b7cea6016ae5cd083ba_forum_avatar.jpg)
Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
Posted April 02, 2011
Interstate 76 deserves a mention too. Using the Mechwarrior engine wasn't without its disadvantages it seems.
GameRager: I avoided most of the enemies no problem...except when I messed up using hide/sneak or wanted to fight.....yerdoinitWRONGsteve! I seem to remember spider things in narrow caves where you couldn't hope to avoid them. Also the first dog thing was kind of unavoidable too.
Oh and good on you for using arrow keys. WASD sucks. I'd never use it.
![avatar](/upload/avatars/2011/01/76b72750e32b5319b588e324c6f3d57503a48e0b_t.jpg)
Oh and good on you for using arrow keys. WASD sucks. I'd never use it.
Post edited April 02, 2011 by Navagon